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==Combat Options== Any weapon may be used to perform any combat option with the exception of ranged and thrown. If the option is not listed on the weapon table however the attack throw is at -4. *'''Charge:''' When making a charge attack while mounted this weapon deals double its rolled damage. *'''Crit:''' All weapons score a critical hit (and deal max damage) on a roll of natural 20. Weapons with this option also score crits on other natural rolls so long as those rolls would hit. *'''Deflect:'''When hit by a weapon attack you may make a Fire saving throw to negate the damage. You are -4 to this save for each size your weapon is less than the attacker's. You get an additional, cumulative -2 for each attack that hits in any round past the first. *'''Delay:''' Anyone hit by this weapon must make a Wood saving throw or automatically lose initiative next combat round. *'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage. *'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage. *'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative. A single weapon with this trait may be held in the offhand and still provide the bonus to hit and AC. *'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range. *'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge. *'''Stun:''' Anyone hit by this weapon make a Wood saving throw. Failure means they are stunned for 1 round. *'''Sunder:''' Instead of making a normal attack you may attempt to destroy an object held by an enemy. Roll to hit normally. The target must make a Fire saving throw. Failure means the object is struck and the PC may roll to break it using the normal rules. Attempts to use Deflect against this weapon incur a -2 penalty in addition to any other modifiers. *'''Throw:''' This weapon may be easily thrown. It has short range 10'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A Spear adds 10' to its short range. *'''Throw R:'''This weapon may be thrown but not easily. It has short range 5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range.
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