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== Characteristics == '''Str''' 8 (-1) '''Dex''' 14 (+2) '''Con''' 12 (+1) '''Int''' 11 (0) '''Wis''' 13 (+1) '''Cha''' 17 (+3) '''Saving Throws''' '''Str''' -1 '''Dex''' +4 '''Con''' +1 '''Int''' 0 '''Wis''' +1 '''Cha''' +3 *Advantage on saves vs spells and magic effects *Immune to poison and poisoned condition ---- '''Speed''' 30 '''Passive Perception''' 12 '''Passive Insight''' 11 '''Darkvision''' 120 feet, inc magical ---- '''HPs''' 21 _________________ '''Hit Dice''' 3d8 '''AC''' 13 '''Initiative''' +2 '''Proficiency Bonus''' +2 {| class="wikitable" |- ! '''Weapon''' ! '''Type''' ! '''Range''' ! '''Attack''' ! '''Damage''' |- | Rapier | Melee | - | +4 | 1d8+2 |- | Shortsword | Melee | - | +4 | 1d6+2 |- | Dagger | Melee | 20/60 | +4 | 1d4+2 |- | Hand Crossbow | Ranged | 30/120 | +4 | 1d6+2 |} {| class="wikitable" |- ! '''Skills''' ('''Proficient''', '''''Expertise''''') ! '''Other Proficiencies''' ! '''Languages''' |- | *'''''Acrobatics''''' (Dex) +6 *Animal Handling (Wis) +1 *Arcana (Int) 0 *Athletics (Str) -1 *'''Deception''' (Cha) +5 *History (Int) 0 *Insight (Wis) +1 *Intimidation (Cha) +3 *Investigation (Int) 0 *Medicine (Wis) +1 *Nature (Int) 0 *'''Perception''' (Wis) +3 *Performance (Cha) +3 *'''Persuasion''' (Cha) +5 *Religion (Int) 0 *'''Sleight of Hand''' (Dex) +4 *'''''Stealth''''' (Dex) +6 *Survival (Wis) +1 | *Light Armor *Simple Weapons *Hand Crossbow, Longsword *Rapier, Shortsword *Thieve's Tools *Disguise Kit *Gaming Set (Dice) | *Common *Abyssal *Draconic *Thieves' Cant |}
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