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Character:Sevda Eztli
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==Charms== Charms purchased with experience are marked with (XP). Non-core Charms include their source. ===Athletics=== * Graceful Crane Stance ''(3m, maintains perfect balance on any surface at least as wide as a human hair)'' * Monkey Leap Technique ''(3m, jump distances are doubled and may be performed with a movement action)'' * Foe-Vaulting Method ''(1m, add Athletics in dice to any further attempts to re-establish surprise)'' ===Dodge=== * Reflex Sidestep Technique ''(1m, an unexpected attack becomes expected)'' ===Integrity=== * Integrity-Protecting Prana ''(5m;1wp, protects from directly altering Shaping effects)'' * Destiny-Manifesting Method ''(permanently increases the difficulty of rolled Shaping effects against Sevda by 2)'' * Righteous Lion Defense ''(cannot be convinced to defy her "Self-determinatino for all of Creation" Intimacy)'' * Unhesitating Dedication ''(4m;1wp, treat up to (Conviction) Intimacies as another Motivation. This charm can create Intimacies if not already held.)'' * Temptation-Resisting Stance ''(6m, increases Dodge MDV by Temperance for a scene, or another Virtue if Storyteller allows)'' * Elusive Dream Defense ''(5m, creates or reinforces an Intimacy as a perfect defense against mental influence)'' * (XP) Transcendent Hero's Meditation ''(10m;4wp, removes all long-term Compulsion, Illusion, and Servitude effects. One unsoakable aggravated health level can be substituted for the mote cost if Sevda is unable to pay.)'' * (XP) Phoenix Renewal Tactic: Valor ''(whenever Sevda recovers Willpower, she may instead recover a Channel for Valor)'' ===Linguistics=== * Sagacious Reading of Intent ''(3m, identifies the motivation behind a statement, and perfectly defends against it if it would violate Sevda's Motivation or be hostile to her)'' ===Lore=== * Essence Lending Method ''(3m, transfer up to (Essencex3) motes to another target)'' ===Melee=== * Dipping Swallow Defense ''(2m, remove penalties to Parry DV for a single instance)'' * Bulwark Stance ''(5m, ignore all penalties to Parry DV until next action)'' * Heavenly Guardian Defense ''(Conviction Flaw) ''(4m, perfectly parry a single expected attack)'' * Call the Blade ''(1m, reflexively ready a dedicated weapon)'' * Summoning the Loyal Steel ''(1m, commit cost to stoe a dedicated weapon Elsewhere)'' * (XP) Hungry Tiger Technique ''(1m, doubles extra successes on a melee-attack roll for the purposes of determining extra damage)'' * (XP) Fire and Stones Strike ''(1-5m, adds 1 die of post-soak damage for each mote spent, up to Strength in motes.)'' * (XP) [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Glorious_Golden_Edge Glorious Golden Edge] ''(enhances Fire and Stones Strike, allowing Sevda to spend as many motes on it as she wishes. Spending more than Strength motes makes the Charm Obvious.)'' * (XP) [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Foe-Cleaving_Force Foe-Cleaving Force] ''(+1wp, enhances Fire and Stones Strike, allowing Sevda to pay one Willpower to convert (Essence) dice of damage into automatic successes)'' * (XP) [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Foe-Cleaving_Force Foe-Cleaving Force] ''(a second purchase further enhances Fire and Stones Strike, allowing extra damage dice to be converted after a Willpower has been spent. Every three dice may be converted into one level of damage.)'' * (XP) Iron Raptor Technique ''(2m or 4m, performs a Melee attack at range (Essencex8 yards) by hurling the blade and letting it return. By spending 4 motes, the Charm launches an arc of essence, making it unblockable without a stunt or Charm).'' * (XP) Blazing Solar Bolt ''(3m;1wp, unleashes a bolt of solar fire out to (Essencex10) yards, ignoring cover, and is unblockable and undodgeable without a stunt or charm. Creatures of Darkness take aggravated damage.)'' * (XP) Fivefold Bulwark Stance ''(5m;1wp, ignores onslaught and reduces defense penalties from actions by 1, minimum of 0, for the rest of the scene)'' * (XP) [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Gilded_Champion_Refuge Gilded Champion Refuge] ''(2m, defends willing allies within (Dexterity) yards with Sevda's Parry DV for the remainder of the tick)'' ===Occult=== * Spirit-Detecting Glance ''(3m, able to sense nearby spirits within normal range)'' * Spirit-Cutting Attack ''(1m, allows attacks to target dematerialized spirits, dealing aggravated damage in the process.)'' ===Resistance=== * (XP) Body Mending Meditation ''(10m, increases healing rate by 10 with a Stamina+Resistance success)'' ===Thrown=== * (XP) Observer-Deceiving Attack ''(3m, witnesses watching Sevda need (Essence) successes on a Wits+Awareness roll to notice the thrown attack. Difficulty decreases by 1 for each consecutive attack with this Charm)'' * (XP) Falling Icicle Strike ''(1m, causes damage successes dealt with any unexpected attack to be counted twice)'' ===War=== * (XP) [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Swift_Solar_Strategy Swift Solar Strategy] ''(grants the option to reduce the speed of Coordinate Attack and Coordinate Units actions by up to 2, with a minimum speed of 2)''
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