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Ogre:CharacterCodex:Equipment:Armors
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===Using=== ====Armor Type==== There are three types of armor: light, medium, heavy. '''Light:''' Soft armor that do no hider you a lot in your movement. '''Medium:''' Medium armor offer better protection but hider you a lot in your movement. '''Heavy:''' Heavy armor are there to protect in all ways possible it's wearer. They are generally heavy and people wearing them are very clumsy, but they are very hard to hurt. ====Sleeping in Armor==== If you sleep in medium or heavy armor you are automatically fatigued the next day. You take one severity of fatigue every day you sleep in armor. Sleeping in light armor does not cause fatigue. ====Armor For Unusual Creatures==== Armor and shields for unusually big creatures, unusually little creatures, and non-humanoid creatures have different costs and weights from those given on Table: Armor and Shields. Refer to the appropriate line on the table below and apply the multipliers to cost and weight for the armor type in question. {|border="1" cellspacing="0" cellpadding="5" | |colspan = "2"|'''Humanoid''' |colspan = "2"|'''Non-humanoid''' |- !Size !Cost !Weight !Cost !Weight |- |Fine |x1/8 |x1/16 |x1/4 |x1/16 |- |Diminutive |x1/4 |x1/8 |x1/2 |x1/8 |- |Tiny |x1/2 |x1/4 |x1 |x1/4 |- |Small |x1 |x1/2 |x2 |x1/2 |- |Medium |x1 |x1 |x2 |x1 |- |Large |x2 |x2 |x4 |x2 |- |Huge |x4 |x5 |x8 |x5 |- |Gargantuan |x8 |x8 |x16 |x8 |- |Colossal |x16 |x12 |x32 |x12 |- |} ====Getting Into And Out Of Armor==== The time required to don armor depends on its type; see Table: Donning Armor. '''Don:''' This column tells how long it takes a character to put the armor on. '''Don as fast action:''' You can put armor as a fast action. You need to make an Armor or Shield check to do so with the appropriate DC from your type of armor. On a failure, you were not able to put the armor on your body in an efficient manner. Even on a success, the armor does not protect you as much as it should. The armor check penalties and armor bonus for hastily donned armor are 1 point worse than normal. '''Remove:''' This column tells how long it takes to get the armor off. {|border="1" cellspacing="0" cellpadding="5" !Armor Type !Don !Don as fast action !Remove |- |Shield |Short |DC 10 |Short |- |Light |Very Long |DC 10 |Long |- |Medium |Slow |DC 15 |Very Long |- |Heavy |Very Slow |DC 20 |Slow |- |} ====Armor Entry Description==== '''Damage Resistance (DR)''' This is the number of hit points that is remove from each hit the character receive while wearing that armor. Damage cannot be reduced below 0. '''Cover Bonus''' Each shield grants cover to its wearer. '''Combat Penalty''' While armor protects its wearer, it's also often hampered its combat ability. This penalty is reduced by one for each rank in the Armor skill. '''Maneuver Penalty''' While armor protects its wearer, it's also often hampered abilities that are asking some movement. This penalty is reduces by 1 for every three ranks of the Armor skill. '''Precise Maneuver Penalty''' While armor protects its wearer, it's also often hampered abilities that are asking precise movement. This penalty is not reduced with the Armor skill. {|border="1" cellspacing="0" cellpadding="5" !Name !Type !DR !Combat Penalty !Maneuver Penalty !Precise Maneuver Penalty |- |colspan = "6"|'''Leather''' |- |Hide |Medium |3 | -3 | -3 | -4 |- |Leather |Light |2 | -2 |0 | -2 |- |Padded |Light | -1 |0 | -1 | -1 |- |Studded |Light |3 | -3 | -1 | -3 |- |colspan = "6"|'''Chain, Bronze''' |- |Hauberk |Light |3 | -4 | -2 | -4 |- |Mail |Medium |4 | -5 | -5 | -6 |- |colspan = "6"|'''Chain, Iron''' |- |Hauberk |Light |2 | -4 | -2 | -4 |- |Mail |Medium |3 | -5 | -5 | -6 |- |colspan = "6"|'''Chain, Steel''' |- |Hauberk |Light |4 | -4 | -2 | -4 |- |Mail |Medium |5 | -5 | -5 | -6 |- |colspan = "6"|'''Lamellar, Bronze''' |- |Scale |Medium |3 | -4 | -4 | -5 |- |colspan = "6"|'''Lamellar, Iron''' |- |Scale |Medium |2 | -4 | -4 | -5 |- |colspan = "6"|'''Lamellar, Steel''' |- |Banded |Heavy |6 | -6 | -6 | -8 |- |Scale |Medium |4 | -4 | -4 | -5 |- |Splint |Medium |6 | -6 | -7 | -8 |- |colspan = "6"|'''Plate, Bronze''' |- |Breastplate |Medium |4 | -5 | -4 | -6 |- |colspan = "6"|'''Plate, Iron''' |- |Breastplate |Medium |3 | -5 | -4 | -6 |- |colspan = "6"|'''Plate, Steel''' |- |Breastplate |Medium |5 | -5 | -4 | -6 |- |Half-plate |Heavy |7 | -7 | -7 | -9 |- |Full plate |Heavy |8 | -8 | -6 | -10 |- |colspan = "6"|'''Bulletproof, Nylon''' |- |Light |Light |2 | -2 | -3 | -4 |- |Medium |Medium |5 | -5 | -6 | -7 |- |Heavy |Heavy |8 | -8 | -9 | -10 |- |colspan = "6"|'''Bulletproof, Kevlar''' |- |Light |Light |3 | -1 | -2 | -3 |- |Medium |Medium |6 | -4 | -5 | -6 |- |Heavy |Heavy |9 | -7 | -8 | -9 |- |colspan = "6"|'''Bulletproof, Nanocarbon''' |- |Light |Light |5 |0 |0 | -1 |- |Medium |Medium |7 | -2 | -3 | -4 |- |Heavy |Heavy |10 | -5 | -6 | -7 |- |colspan = "6"|'''Bulletproof, Femtocarbon''' |- |Light |Light |5 |0 |0 | -1 |- |Medium |Medium |8 | -1 | -1 | -2 |- |Heavy |Heavy |12 | -3 | -4 | -5 |- |colspan = "6"|'''Force Field''' |- |Light |Light |5 | -2 | -3 | -4 |- |Medium |Medium |10 | -3 | -4 | -5 |- |Heavy |Heavy |15 | -4 | -5 | -6 |- |colspan = "6"|'''Force Field, Mini''' |- |Light |Light |10 |0 | -1 | -1 |- |Medium |Medium |15 | -1 | -2 | -3 |- |Heavy |Heavy |20 | -2 | -3 | -4 |- |}
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