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= D'hal, Zal'Kazzir's Familiar = === D'hal, Tiny Viper === ''Tiny Magical Beast'' '''Hit Dice''': Master’s total Hit Dice (HP are half of master’s total) '''Initiative''': +7 '''Speed''': 15 ft. (3 squares), climb 15 ft., swim 15 ft. '''Armor Class''': 22 (+2 size, +3 Dex, +7 natural), touch 15, flat-footed 16 '''Base Attack/Grapple''': +3/–8 '''Attack''': Bite +8 melee (1 plus poison) '''Space/Reach''': 2-1/2 ft./0 ft. (must move into enemy’s square to attack) '''Special Attacks''': Poison (1d6 Con/1d6 Con, Fort DC 10) '''Special Qualities''': Scent '''Saves''': Fort +2, Ref +5, Will +5 '''Abilities''': Str 4, Dex 17, Con 11, Int 10, Wis 12, Cha 2 '''Skills''': Balance (8 ranks) +11, Climb (8 ranks) +11, Hide (4 ranks) +15, Listen (5 ranks) +6, Spot (5 ranks) +6, Swim (8 ranks) +5 '''Skills From Master''': Bluff (12 Ranks) +8, Concentration (3 Ranks) +3, Deceipher Script (1 Rank) +1, Diplomacy (12 Ranks) +8, Disguise (2 Ranks) -2, Forgery (2 Ranks) +2, Gather Information (12 Ranks) +8, Intimidate (1 Ranks) -3, Know: Arcana (5 Ranks) +5, Know: Nobility (5 Ranks) +5, Know: Shadow (10 Ranks) +10, Know: Spirits (3 Ranks) +3, Prof: Trader (2 Ranks) +3, Ride (2 Ranks) +5, Sense Motive (11 Ranks) +12, Spellcraft (10 Ranks) +10. '''Feats''': Improved Initiative, Weapon Finesse (Bite) '''Alertness''' (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat. '''Improved Evasion''' (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. '''Share Spells''': At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). '''Empathic Link''' (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does. '''Deliver Touch Spells''' (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. '''Speak With Master''' (Ex): D'hal can speak to Zal'Kazzir. '''Speak With Others of Kind''' (Ex): D'hal may speak to any reptile, toad or amphibian, including dire varieties. <br> ---- [[Midnight: North & South Portal|PORTAL]] | [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] | [[DURGAZ]] | [[ERANON]] | [[ZAL'KAZZIR]] | [[Kyuad|KYUAD]] ----
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