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===Single Villains=== * '''SMART & his Neo-Anderthals''': as in "ME SMART!!!!" Albert Einstone, Dr. Prof. Albert Einstone, theoretical caveman from Earth's distant past flung into the modern world!! In his world/time "Alb" was the most brilliant "scientific" mind and a "kingpin" style of henchmen and mafia-like rule over his realm. He used things such as advanced wheel tech and fire to suppress, conquer and amaze. He sends waves of cavemen on the backs of saber-tooth tigers, trained giant tree sloths ("they sneaky slow. No one notice them."), and even elite forces of cavemen riding on T-rexes (because you -have- to have cavemen riding dinosaurs in a silly supers game). Of course, you also need a storyline where Smart goes courting some super model (because he thinks he has to, to seize the "Queen" of the modern world) only to find love with a belligerent, burly woman with more in common among the neanderthals than people of her own time. And what happens when the power behind Smart starts having plans of her own.... the alien tech Smart uses is actually a highly intelligent, self-aware time machine. All those times Smart smacks it with a rock to make it work? It's like letting a kitten bite and claw you because you think it's cute and you want it to think it's all bad-ass. Same logic the machine uses, helping Smart conquer and rampage across the timestream because "aw, isn't he the cutest little thing" (in the background cavemen chase women, buildings explode, and velociraptors cling to the side of an out of control commuter train). Working on the theory of Arthur C. Clarke's 3rd Law: "Any sufficiently advanced technology is indistinguishable from magic." But when he found a piece of "advanced technology" from beyond our Earth (actually a magical alien artifact, al la "Cosmic Cube")... He found that his experiments and inventions were working well beyond anything ever dreamed!! In reality, what was truly happening was his "every wish" was being made true as his mind (via the artifact) interpreted his wish/ideas into reality as a strange "stone tech" invention (such as lashing several rocks, wood and animal hides together to make a flying machine!) that should/would NEVER have worked without the power of that "magical artifact" giving it the power from his belief that it should work... Finally being thwarted by a caveman HERO (& rival) of his time... the hero grabbed the magic artifact and "wished Alb away!" unknowingly hurling him, a few minions (and the artifact) into the far-far future - our time of 2012! Now alone in his species, but still the most brilliant caveman in history (with his amazing artifact), Alb now seeks ways to get back to his world, or better yet... bring his world/time into our reality. THE PLOT: build a time machine to turn our time/world into caveman time/world!! Though the "technology" he needs to build for this is clearly outside his thinking (so he can't simply "wish" it into tech-existance), so he's discovered that our world has many theoretical time machine plans... he will send his minions into the world to steal every time-travel theory concocted!! (meaning - all the time travel movies of fiction!!) OR... a two tier approach to his plan being revealed. At first it's just a strange series of thefts, and when players learn his motivation they figure, "Ah, he just wants to go home." Then they find out that no, he actually wants to transform the world back to his time and it's a huge threat. Now rather than crazy time travel devices what I'd suggest is that he's stealing famous calendars and clocks. Stonehenge*, the atomic clock in New Mexico, Big Ben, all interner timekeeping websites, and stuff like that. At the same time he's prepping a plan to destroy every other clock and calender in the world! His ultimate plan is based on the idea that time is determined by perception. If everyone in the world can only look to his (famous) timekeeping devices for reference, then only he can determine the time, date, and year. And if he says it's millions of years ago... it will become millions of years ago! That seems sufficiently silly. he committs a crime and then disguises it as an animal attack/vandalism. It looks like one thing, but it's really another! He has tamed the very forces of nature by training animals to carry out his commands. Animals obeying man! Through his ability to generate fire at will, he has set fire to your very dwelling. Ultimate destruction! He has created tools allowing him to propel sharpened sticks with great force. They're called arrows! better take cover! So the gag is, he does some very basic stuff but he has complete mastery of it because he invented it. Villains with trained animals or who shoot bows or cover their tracks with false trails are pretty common, but it's still effective. Old tricks are the best tricks. * '''Clock Commander''': Clock manipulation. Start, stop, speed up, or set all clocks with your MIIIIND. Impregnable time release safe? No problem. Need someone important to be late to a meeting? Got it covered. Time bomb? Yeah, it'll go off the other side of the next century. So many things are dependant on internal timers, you could do some serious dickishness with clock manipulation. * '''Dr. Detatch''': a villain who can GRAFT arms, legs, parts to his minions - taking them from the heroes. * '''Dr. TNT''': minons, which are actually identical robots (that look exactly like the evil doctor) and EXPLODE when triggered. A Triggered damage effect with the Explosion extra. Killing the user seems to be accepted as a -3 flaw around these parts. * '''Do-Over''': The Character is a thief. He stole a time-stopping device and is using it to steal $$, Jewels, and Priceless Art. He is remeniscent of the Clock King from Batman, but his only initial motivation is money. He is extremely thorough, and timely in all that he does, and is rather anti-social. <br> The Power is built as an area affect. If you look in Ultimate Power, it says that Time Stop affects a bubble of Rank x 5 ft. I contemplated making it happen everywhere, but this really makes the power a bit too ridiculous, and minimizes its effectiveness as a plot device. He has "all the time in the world" have him be ocd, and re-arrange funiture, dust peoples coats, and clean the surroundings in the area of his time stop. State subtlely how things are cleaner, or more well ordered than normal, and casually state that the vault wheel spokes are parallel to the floor, and that lady's hair is redone.... Very Happy. He turns on the faucet, there's a blink, then suddenly the faucet is overflowing and the song on the radio has changed. He opens the freezer door, there's a blink, and suddenly there's frost over everthing. : Personally, I wouln't give him the No Saving Throw Extra. For the first couple of times, every time he uses his power around the PCs, give them a Hero Point for being automaticaly affected by the power. Then, once they figure out that someone is using a time manipulating power on them, start allowing them their saving throws. Or, for even better stealth, figure out how many times you think he's gonna use the power, and give them the HP's at the beginning of the adventure. <br> Time Stopper villain needs to smash a watch or clock in order to achieve the effect. In this way, he'd leave physical evidence behind to alert the PCs that he'd been there and used his power. They could also anticipate when he was about to do it again. The idea came from the XTC song 25 O'Clock, specifically the lines: : ''"My spell of hours will make you fall <br> Each timer that I break <br> Will halt the flowing sands <br> Each timer that I break <br> Will put you in my hands"'' * '''Cat-Lady''': strange lady with dozens of cats * '''Hell-Cow''': * '''Mr. See Through''': a hero whose hero form is made of solid flat plained glass, his abilities focus on "invisibility" however in times of need he can break and fire bits of his body in glass shards at foes. His major flaw is his massive "glass jaw". * '''Frat-Lad''': continual college student who has the ability to eat/drink anything, can do great feats of daring, etc... but only if dared to do so and beer is usually involved. *'''The Impersonator''' - a villain I am using in a current game. PL 6 villain using the Master of Disguise Archetype, who has an unusual limitation that he can only imitate celebrities and public figures. So the hero (my GF's PL6 character) was quite surprised when she witnessed Wayne Gretzky doing a B&E job. *'''Terry Hardini''': a probability controlling/escape artist/magician. *'''Broadcast''': Not the funniest name, but this guy was goofy. He was a little nerdy dork who could use his psychic power to animate television images. In one session, the PCs had to cure the city of a plague of indians from a really bad western, a T-Rex, and a squad of mexican wrestlers. I'm think the PCs were more upset about his bad taste in TV shows than his villainous plot to take the city hostage. *'''The Villain''': Again, not a spectacular name, but this guy was just cool. The PCs hated him though. He had the emotion control power and the whole city loved him. He also had a psychic-powered ESP recorder. He had the #1 reality TV show in America, and always edited for scenes that made him look really cool and everyone else (heroes and villains alike) really goofy. I used him to provide the "recap" after the session, writing up a web page with a review of the latest episode of Villain Mayhem. *'''Devour''': One of the Eternals (ala Sandman). He came to Earth to swallow it hole, but fell in love with a human. When she died, he took her away to spread her amongst the stars. His child has grown in the core of the Earth since then. *'''Mr Wonderful''': A former costumed adventurer for over 20 years, who broke his arm while tied to the space shuttle in one of The Villain's Inescapable Traps. Since he was such a popular player, The Villain untied him from the space shuttle when he agreed to retire from the superhero life. *'''Ultimate Man''': My archetypical superhero for the campaign. He's kind of a superman knockoff. He was captured by a mad scientist who sought the secret to his superpowers and found the only part of his body that was not invincible, and thus removed Ultimate Man's eyes. Now Ultimate Man is old, blind, and retired, while a new generation of superheroes (my PCs) have sworn to get his eyes back one day. *'''Captain Russia''': Now that Ultimate Man is out of the picture, Captain Russia is very dominant in world affairs. He is the archenemy of Patriot. *'''Fallout Boy: So far, this villain has just been mentioned and the PCs know nothing about him other than groaning out loud when they heard his name. I don't know anything about him either. But I will be tormenting my players with this one for awhile. *'''Mr Manhatten''': This guy blows up whenever he's exposed to meteor rocks. That's it. Big explosion. He can't help it. *'''Death''': The PCs haven't encountered him yet, but he's waiting. He was kind of inspired by the goofy villains and godlings from Charmed. He's an ordinary guy whose been given the Ring of Death and thus became Death and he guides people's souls to the afterlife. He has weird powers that can be used to affect others as well as himself. For example, he can nullify someone's healing powers and stop them from healing. He can astrally project himself to others. Once astrally projected, he can dimension travel via a portal of shimmering light. That's his goal. If anything goes wrong, you have one way out. You can challenge him to a game of chess. He has enough Create Object to make a giant life-sized chess board. His powers only work on people who are dying or rendered unconscious (not asleep). It's a weird writeup, but I can't wait for one of my players to meet death. I've even got a decent line setup in response to the "You're Death?" question. "Well, not THE death. More like A death. Well, YOU'RE death, more specifically. We better get moving along, then." I imagine him looking life a kindly old grandfather with a bad fashion sense. *'''The Roofer''': attacked at a charity golf game. Yelling things like "Feel the pain of my razor sharp shingles", "I have shingles for all of you" and "Feel the shingle". *'''Run Nut''': master of joggers everywhere. Run Nut became a great villian he had superspeed and mind control with area effect (only works when hes running and only makes others run away) that had the players run all over. The speedster on the team was like "What, do you know how far I can run as a sprint". It was great because the villian got away, players where running or helping people that started running. *'''Dr. Nova-Cane''': A dentist who got struck by the radioactive flaming lighting of the super hero captain november. It unlocked his latent ability to conrol sugar and various sugar derived sweeteners. It also gave him one hell of a sugar craving and fused him to his surgical equipment. Powers: Animate objects (sugar based substances only, alt powers of blast and force fieldlinked to obscure (made up or jelly beans usually), Boost on speed and strength (requires sugar consumption), Strike (dentist equipment) *'''PJ''' – My homage to (rip-off of) Ambush Bug and The Spot. This was when I was playing Champions, so I’m not sure how he’d translate to MM… a Speed 12 teleporter with insanely high combat values, dressed in polka-dot pajamas and a “have a nice day” smiley mask. Since he had no other powers, he was always rigging obnoxious traps and playing pranks on the PCs. Or, he would just pop up at a random moment, slap the brick upside the head, and vanish again. He was also mute, but my exaggerated pantomimes while playing him aggravated the players more than any verbal taunting. *'''The Flying Skull''' – Take the Hobgoblin, replace his creepy costume with a dippy Halloween outfit, make his gadgets prone to malfunction, and give him all the evil charisma of Eugene Levy. His henchmen were called “The Skullions.” *'''Gordon Flute''' – a nuclear engineer who was exposed to radiation in a power plant accident. He developed X-level, continuous Mind Control that occurred whenever he spoke – essentially, he’s a nonstop Jedi Mind Trick ®. *'''Luman Air''': funny is that his battle suit was made from junk parts. He had fans all over his car bumper shoulders along with headlights, turn signals, flashlights, and one of those scrolling lights that said "I am Luman Air, put the money in the bag or be blown away by my power." They got him because he had to stop and turn sideways to get through doors. and everything was chromed with spiners on some of the lights. *'''Double Check''': A villain with hover-skates and a helmet that may or may not look like a hockey helmet. He has duplication and specializes in bull rushing (or maybe just move-by attacks). *'''[[Chimpanzerfaust]]''': maniacal Nazi gorilla and his squadron of "Chimpanzerfaust" troopers. *'''Instant Ninja''': duplicate into numerous copies, but only if he came into contact with water (kinda like the Martian dispensor from that old Bugs Bunny vs. Marvin cartoon). He wasn't a particularly effective ninja (since he was actually just a Pizza Delivery Guy who happened to teach Tae Kwon Do on the side), but when he was doused in or with water, things started to get a little wacky. Whenever the PCs had to deal with him, I'd figure out some way for him to make splashdown, whether it was falling into an indoor pool or getting the fire sprinklers in the building to activate. Hilarity would ensue as the PCs would try to: 1.) Avoid the horde of multiples attacking them en masse with bad martial arts maneuvers, and 2.) Locate the original, who was usually trying to run off with whatever loot he was after during the chaos. *'''Black Steelie''': can assume an organic metal body ala colossus, but the added mass gives him a spheroid body not unlike the famed marble *'''Defoliator''': a former janitor a for the new york city Conservitory, whose mutant powers awakened during a catastrophic fire caused by a fight between ???. the Stress activated his genetic potential, giving him the power to sense the thoughts of plants, all plants, everywhere in the world, and he can't turn it off. Do you have any idea what plants think about? Needless to say he's quite nuts, and employs various flamethrowers, acidbobms and dangerous chemical defoliants. * '''Tommy Gun''' - A roaring 20's mobster themed guy with a hi-tech machine guy in a violin case. * '''Dr. Kill All Humans''' - * '''Freaky Bones''' - A freak accident turned everything but his skeleton invisible and made him super strechy too * '''Belladonna''' - The "deadly nightshade" a poison ivy type with plant and poison powers * '''King of Hearts''' - Either play him as a playboy thief with a card moffit or maybe make him some serial killer who collects the "hearts" of his lovelies * '''Trouble-maker''' - A mutant with the ability to cause violent emotions to surface in persons in his/her area of effect if mutant does work for ya give them a experimental device (helmet) that produces same effect. * '''Black Aria''' -A former opera singer who was injured in a freak accident she used the wealth from her former husbands (she marries and then somethign accidental seems to happen to them) to pay for a series of operations and bio-tech vocal cords that grant a wide range of sonic abilities * '''Dr Diablo''' - A genetics expert driven to create the perfect "being" - to bad most of his experiments all involved up-lifting animals and mix matching any DNA he could come across (animal human mutant alien etc) * '''Frostbyte''' - Hi tech suit/armor ice themed guy - he loves to steal "cold" cash * '''The Big Bad Wolf''' - What do you do when a fairy tale character comes to life? Well a misplace spell (some college kids having fun) and the cursed tomb (Grimm's fairy tales) summons this intelligent Beast and with no lil Red to catch his eye he is going to feed on the city itself. A twist on the mindless werewolf archtype. HAHA! I did one with this name and gave him Superbreath; it was hilarious. I had him small, looking like a toonish humanoid wolf who would change when his Rage kicked in. * '''Card Shark''' - Think Gambit but with trick cards he throws. * '''Dorothy and the OZ Gang''' - First off Dorothy is a super model turned criminal mastermind - her lackys are trained attack dog Toto - Scarecrow escape artist/thief - Tin man a computer hacker - Lion the strong guy of the group (think Wolverine without claws or mutant abilities) * '''Beatnik''': A 'beat generation' style poet who stages crimes as publicity stunts for his latest piece of doggerel. Has henchmen that follow him around clicking their fingers a lot, and fights foes with his 'beat stick.' * '''Folie a Trois''': Three mentally ill patients who were placed in the same ward at a psychiatric hospital, and had extremely negative effects on each other. They sparked off and exacerbated each other's disorders, trapping all three of them in a vicious cycle of increasingly violent shared delusions and paranoia. This group madness motivated them to escape, and is driving them through a series of escalating crimes. If separated, they can be made to calm down and restored to relative sanity. * '''Anaconda''': A pro wrestler (a grapple-freak mechanically) turned criminal with an affinity for snakes. * '''Baby Boomer''': A midget demolitions expert. * '''Captain Collateral''': A walking weapons locker around whom bad luck tends to crop up. If he were a character he would definitely have the Accident complication. * '''One-Man Mob''': An ambitious criminal who uses a mind-control drug to turn innocents into his unknowing lackeys. * '''Password''': Someone with extensive knowledge of computers as well as the human psyche. * '''Ford Tennessee''': Once a mild-mannered clerk at the Bureau of Weights and Measures, Melvin Brunhicky suffered a break down and assaulted several of his co-workers for not appreciating precision as much as he did. In prison, he lifted a lot of weights and began abusing steroids, changing from a skinny weakling to a muscle-drenched bodybuilder. His fixation with absolute precision in measurements grew into a true obsessive compulsive disorder. On his release, he contacted a criminal scientist he'd heard about on the inside, and was able to acquire a pair of gauntlets (one fist of iron, the other of steel) that gave him superhuman strength – the ability to lift sixteen tons exactly. He now plots crimes that have to do with weights, lengths, and other statistical and dimensional quanta. * '''Urban Myss''': An assassin who kills victims by recreating urban myths -- the hook on the door-handle, the removal of kidneys, etc. She only kills her targets -- no innocent bystanders, no heroes, nobody else -- and she justifies her actions by blaming society for creating a world of fear and ignorance that requires her murders to infuse logic into it. * '''Penny Wise''': A play on the saying "Penny-wise, pound foolish." She's a con artist, master of disguise and thief who has an incredible IQ and few scruples. She believes that fools and their money deserve to be parted, and most of her cons and heists target events or interests stereotyped as being for the non-educated set -- the diamond-studded belt-buckle at a high-stakes rodeo, the solid-gold folding chair at a major wrestling event, or the car auctioned off to coincide with the opening of a big dumb action movie (in which the car is a major feature). * '''Prism''': A villain with a hue-and-color theme. She uses high-tech illusions (usually to fool people, occasionally to blind with high-intensity light), and her attacks always follow the color spectrum -- if the Red Diamond is stolen on Monday, then on Tuesday, you'd better guard all the banks that have "Orange" in their name, and on Wednesday, put a few guards on Yellowstone Museum. * '''Cold Shoulder''': Once a promising, if self-centered researcher in the field of cryonics, Susan Sleat was caught in a lab explosion that left her right arm twisted and mangled. When a corporate probe blamed her for the accident, she was sacked in short ordered and black-listed from the technology sector. Enraged by the insult, Sleat kidnapped a former associate and, with their combined technological genius, constructed the Cold Shoulder harness, an exo-frame for her chest and right arm that granted her incredible strength and the ability to drop objects to sub-zero temperatures with a touch. With he weapon, she struck back at her former employers, stealing money and technology to sell to the highest bidder. Cold Shoulder is cunning and intelligent, but dispite her name she is fairly hot-headed and egotistical. Her few captures can be chalked up to overconfidence moreso than any lack of ability. * '''The Haberdasher''': a retail dealer in men's furnishings, as shirts, ties, gloves, socks, and hats. Chiefly British. a dealer in small wares and notions. <br> Dashing Marcus Wattson II is a true Renaissance man, having studied history, literature, science, tactics and pugilism; a shame he wastes his talent and vast family fortune on crime. Watterson realized long ago that neither business nor hunting would satisfy him, and realized that only the cat-and-mouse games of matching wits with superheroes really interested him. His capers are always well thought-out and follow a theme (though often a confusing one related to classic literature, poetry, or famous battles). The Haberdasher is a classic gentleman, always well-spoken and calm, and would never imagine taking advantage of a disadvantaged foe; he has even come to the aid of citizens in distress in the past, though it's not a habit. He earned his name by wearing a different, stylish cap to each crime, each chapeau concealling a different gimmick. The Haberdasher is never found without a cadre of minions and at least three escape plans. ** '''March Harriet''': The Haberdashers mad assistant and Wuxia master, March Harriet is the perfectly-toned muscle to his well-dressed brains. * '''Doubletalk''': When Mindy Twain's twin sister Mandy was shot by police, her mind snapped. Never a shining beacon of morality to begin with, Twain jumped from petty criminal to costumed maniac in short order. She still believes Mandy to be alive, unaware that their personalities inhabit the same body, and the seperation between the two personalities is so strong that she regularly has conversations and even arguments with herself. Her clothing is almost always patchwork sewn together from two different outfits, highlighting Mindy's 'spicey' personality and Mandy's 'sweet'. Doubletalk has a psychotic hatred of law officers, though she can't remember why, and her crimes usually build up to some grand scheme against a major police official or location. While both personalities are distinct (Mindy is more emotional and 'cheap', while Mandy is refined and intellectual), both are thoroughly insane and dangerous to anyone who gets in their way. Doublespeak seems to be inhumanly perceptive and has uncanning reflexes, possibly a side-effect of her insanity (she is thinking for two these days). * '''Bodycount''' - a murder obsessed psychopath bent only on increasing the number of people he's killed. * '''Penny Dreadful''': female thief specializing in manuscripts, books, baseball cards... anything printed. Usually dresses in a pin-striped zoot-suit, but will sometimes dress as a literary character. Will have goons in appropriately-themed costumes (for example, if she goes as the Queen of Hearts from Alice in Wonderland, the goons will have a playing card motif). * '''Janus''': Has a two-faced mask that allows him to see 360 degrees. Master lock-picker (maybe as a power?). Other than that, he's a fairly straight-forward crime boss, a-la Two Face. Note: he's actually twins, but only one is ever seen outside the mask at a time. Think Christian Bale's character from The Prestige. * '''Firebug''': professional arsonist. Midget. (Inspired by the Firefly episode Objects in Space, where Jubal Early talks about a midget arsonist. "Little man loooved fires." * '''Charade''': Gaston was a third-rate theater actor struggling to make ends meet. His life was almost in the dumps when he was given the chance to audition for a cutting edge new play by a revered playwright. But on his way to the audition, he was accidentally pushed in front of a moving car by a superhero. Gaston suffered many broken bones, but the worst injury was that the right side of his face was scarred horribly. From then on, Gaston was unable to get a part in anything because of his disfigurement. He slowly went insane, and broke into an abandoned theater and set up his home there, as well as his killing ground. His new gimmick, as Charade, is to kidnap influential people in the city and bring them to his play house, forcing them at gunpoint to act out the parts in his own twisted plays, all of which end with the death of every character. This is all in an attempt to catch the hero's attention and exact his revenge. * '''PIMPHAND''' aka Emerson Oakley - Emerson grew up in the low income side of Chicago in the 1970's during the time when the major "Players" around town were the Pimp types. There was an Urban legend circulating that one Pimp who was known to mess around with "Voodoo" moved his soul into his items upon passing like the ancient Egyptian belief. His cane, sunglasses and false teeth were all imbued with magical powers to hypnotize, lower your rep and even blind people, his ring could summon this previous owner's driver or bodyguard a brick type man called Mr. G. and his martial arts entourage of Foxy Ho's would help him pull off elaborate heists and robberies. So now Emerson has become the new Pimphand and his desire to gain a "Rep" has made him small time on the bad guy scene and his main obsession is stealing new "Bling" * '''SHAMROCK''' - aka Sean McEvery -Irish Boxer Sean McEvery was never that good a fighter and always down on his luck and down for the count. His short fuse and wild temper made him hard for manager's to promote and his lack of focus in the ring made him the target for a quick knockout when fighting a skilled opponent. This all changed the day that Sean inherited his Grandfather's personal belongings, one such item a small pendant with an emerald shamrocks around a mysterious stone. This strange trinket granted the wearer the ability to change the luck of others from good to bad or to change the luck of the wearer from bad to good with supernatural effects. Selfish by nature Sean soon realized that he could use this pendant to pull off petty heists and he disregarded his failed career as a boxer for a life of crime. * '''STAR SPANGLED SLAMMER''' - aka Chet Morrison - A former "bad guy" on the wrestling circuit. I am not sure how he came to become a real bad guy or how. Still working on those aspects. * '''CORPPRAL PUNISHMENT''' - aka Rick Timmins. A former solider in the US Army, Rick was a superior officer with strong fighting and reasoning skills. His superiors labeled him a perfect test subject for an experimental process to imbue a regular solider with the abilites of others simply by touch. This drug was tampered with by the original designer to ensure that an antidote could later be extorted from the military at a later time. Rick's own physiology and the unstable drug created a rift between his reasoning and his physical combat abilities so sever that he would soon develop a third and new section to his brain based on the skill absorbing effects. His inner aggression going off the charts turned him into a jeckle and hyde type. He took his one man crusade to punish those who he thought beneath him to the streets becoming a reverse Punisher type character. * '''Pasta Fellon''': the incredible speghetti man. He wraps up is foes in pasta. He has stretching and entangle powers. * '''Vandor''': the indestructible laser-beam shooting giant with razor-tipped fingers. * '''The Living Doll''': and give a hero point or a few extra pp at the end of the chapter if they cry out, "My god, he's filled with tinier men!" while the villain uses his duplication powers. * '''GI Joe Stalin: * '''Irate Dolphin''': * '''Claws Barbie''': * '''the Fire Martian''': * '''the Aphid''': "Plant Lice" * '''Beta-Max''': * '''Big Bang''': * '''Colonel Hurty''': * '''Comrade Citizen''': * '''Editrix''': nullifier by changing words * '''the Gizmomanometer''': * '''Sarcasto: Master of Gothic Cathedral Demolition''': * '''the Eviliminator''': Eliminator of Evil Things but Defender of The Good Ones. * '''More Man''': * '''Feral Deer''': * '''Wastrel''': * '''White Noise''': * '''the Sound''': * '''Darryl Hall''': * '''Lamplighter & Boy Butane''': * '''Bottom''': Half man, half fiction, half ass (from a Midsummer Night’s Dream) * '''Courier''': She can run but you can’t hide—just hope she’s delivering your mail * '''Iron Fist''': Density-controlling snatch-(or smash-)and-grab specialist * '''Kraken''': Fear the naughty tentacles! * '''El Matador''': Teleporting hit-woman * '''The Munk''': Duplicating gadgeteer shrinker—go ahead, giant-headed fools, laugh. * '''Origami''': Folds space or time to fit the crime * '''Shakti''': Reality is silly putty to a master of Hindu mysticism and quantum physics * '''The Top''': A classic staple of the christmas stocking really should be part of a holiday stable of Toy based villains. His ability to spin at tornado like speeds is a total bonus! * '''Blow Up Doll''': Oh sure you laugh at her now, but you'll find the surprised look will be on your face when she uses her ability to EXPLODE AT WILL in a crowded school. * '''Death Cycle''': The steel Skull is pretty intimidating, the spikes on the tires allowing him to tread walls are terrifying. The little bell? That's just confusing. * '''Player 2''': Kids love video games, so don't neglect this Crooks! stable character. * '''Action Figure''': When George Irvine Joseph was accidentally coated in military "smart plastic" he gained invulnerability at the mere cost of a couple of points of articulation. Oh and his marbles he completely lost those. * '''ARTHAUS''': Formerly a struggling painter while teaching digital and traditional painting at his local Art School of Design, Professor Renoir DeBois aquired a magical paint that when applied to his skin allows him to make paintings spring to life. Using these summoned minions he began sending them on quests to retrieve some of the world's most famous pieces, literally creating an army of his archive. Although his thefts has aided his ability to forge the finest paintings, his first love of painting has not improved enough to sell his original works. * '''the CONFECTIONERY''': or Captain Canepe. Lined with pinks, whites, purples and the colors of candy the Confectionary has the ability to form sugary delights from gumballs to cotton-candy for which he uses as his gadgets for sinister effect. From Batman the Animated Series - ''the CONDIMENT KING'': Primed with all brands and flavors, the Condiment King uses his arsenal of toppings as his gadgets for sinister effect. * '''Mr. Grinder''': an organ grinder with hypnotic tunes and a vicious attack monkey! * '''The Fender Bender!''': He maliciously bends the fenders of innocent motorists with complete disregard, with his sidekick Tire Iron! Fender Bender could be female with headlights on the costume!!! * '''Major Pain & Corpral Punishment''': * '''Doggerel''': is a mutant dog whose not very smart, but understands that a good villain has a motif and embraces his fully. Doggerel has henchmen who wear dog masks, is fond of dog-related crimes .... and Doggerel always, ALWAYS speaks in horrendous rhyming couplets. (Doggerel) He's a good comedy villain -- he seems himself as a crime lord, but most respectable supervillains just see him as a source of cheap muscle. * '''Future Shock''': is a precognitive who, when he was young, saw the coming end of the world. Not precisely. What he saw was a clock and calendar that showed the precise date and time of the world's end, even though he can't remember what the exact date and time was, he's deathly afraid that the world will end soon. As he battles to forestall the end of the world, his crimes range from the bizarre to the incomprehensible. For the sake of the future, he will freely intervene in the plans of heroes or of villains, always protesting that he's doing the best for the world. But his particular dementia manifests in an obsession with clocks of all sorts. Future Shock is convinced that if he can stop all of the world's clocks, then his vision can't come to pass ... and the world cannot end. * '''Killer Serve''': a former table-tennis pro who was bounced from tournaments for using performance-enhancing drugs. Powerwise, he has Super-Dexterity, Deflection (projectiles only) and gimmicked Ping-Pong balls. Caperwise, I could see him stealing a load of money to provide the purse for an underground table-tennis tournament. The tournament's competitors would be seeded from among the world's best, "invited" to participate ... and if the winner among the pros can beat him, that winner will take home the stolen prize money. * '''Fubar''': a luck controlling screw up who was unlucky BEFORE he got his powers, and has managed to Jinx himself permanetly unlucky. Nothing goes right for this guy, not even putting his pants on in the morning... * '''Black steelie''': an ambitious wheelman, the crook who would be steelie was bequathed by his dying boss a most wondrous favour- an IOU from a certain evil genius (personally, i'm thinking dr. simian. every good story needs a talking ape). realizing this was his big ticket (and that he'd better do it quick lest this famous foe say no), Steelie comissioned the ultimate vehicle, a superfast and unstoppable juggernaut unfortunately, the archfeind had quite the sense of humor, and thus the vehicle turned out to be a 15 foot round black not-quite-impervium spheroid. but, the favor was cashed, and so black Steelie was born, striking out at Brick City... "for ALL the marbles!" * '''Queen Condor''': An heiress with a bird fixation, especially endangered birds or bird represented in art. She uses homing pigeons to deliver messages/demands/threats and has a trained condor as her sidekick, as well as an ample supply of mooks who, while dressed in the traditional black turtlenecks, bear nicknames like Eagle, Falcon, Jay, and Yellow-Bellied Sapsucker (the new guy). * '''Miss Manners''': An ettiquette instructor driven insane by fumes from the secret drug lab set up next to her home, Hyacinth Cultures is a grandmotherly matron with a driving urge for revenge. Her original targets were several of her former students who were now disreputable figures in the city's celebrity scene. Since then, she's broadened her horizons and typically stages robberies and hostage situations at any gathering of people who SHOULD now how to behave themselves in public, but don't. She especially likes targetting celebrities who "compose themselves like drunken street whores." She has no specific powers, but has honed her ability to shred people's self-esteem through years of practice, and she's deadly with a wooden ruler. * '''The Dump''': (Elemental Mastary - Poop)- Mild mannered septic tank engineer Bruce Feckel lived a lonely life. Every day he would go home alone because of the smell on his clothes. People on the street even said that the smell of septic oozed out of his pores. Only one woman, Felecia would even look at him, she took pity on him and tried to become his friend. Bruce slowly fell in love with her. Bruce decided for his sanity sake that he would quit his job and buy a ring to ask Felecia to marry him. To get the money he would need for the ring and to get training for a new job Bruce took on a most dangerous. The old Nuclear power plant needed to replace a septic recycler enzyme tray. Bruce put a down payment on the ring and had it in his pocket that fateful day. He bent over to look at the situation in the recycler and in dropped the ring. He screamed and dove in after it. The recycler had a grinder and chopper inside to liquify the material which in turn liquified Bruce. The radiation from the Nuclear plant kept him alive and fused the remains of his body with the liquid in the tank. Bruce busted the tank and saw his reflection which was an immense pile of crap in a slight human shape. One arm was chunky the other very liquidy. He walked down the street in agony until he saw his love, Felecia who fainted at the smell and choked on her own vomit. Bruce howled with rage and screamed "WHY MUST THE WORLD DUMP ON ME. FROM NOW ON IT WILL BE I WHO DUMPS ON THE WORLD".... : The Dump : Profession (Septic tank engineer) 4(+6) : Feats: Accurate Attack, All-Out Attack, Attack Special (Poop shoot),Diehard, Favor Environment 2(Sewage), Fearsome Presence 12, Power Attack, Startle, Takedown Attack 2 : Powers: Nauseate 12 (Extras:Continuous+3,Cloud, Flaw:Permanent,Personal)pp:48; Insubstantial 1 PP:5; Telekinesis 10 (Perception Limited to pooh) PP:20; Blast 15 (Penetrating)-Poop Shoot, Ap:Blast 15 Fort Save PP:47, Ap:Variable Power 9(One power with Sewage desricptor); Snare 8 (Touch Range Aura)PP:16; Immunity 20(Own powers,Life Support,Nauseate,Fatigue) : Drawbacks: Full of crap (-8 to Diplomacy and Stealth)-4 * '''Not Quite Jesus''': (Enchantment/Necromancy/Illusion)- Jessie was a amature magician who decided to try to do magic with a religious connotation. Jessie had not quite mastered any of the miracles of the bible. The amature was politely pity clapped off the stage time after time by congregation after congregation. Turning water into kool-aid, crawling on water, and raising zombies just wasnt close enough to the real thing. Jessie became tourmented at his repeated failures and decided that he would go for the all or nothing feat of raising himself from the dead. He attempted to crucify himself but didnt think that he wouldnt have an extra hand to nail in his second hand. He didnt quite die, he was left in a permanante state of agony which was the start of his cruel crusade against the people who were not in physical pain and the media. Pain strenthens Jessie. The newspapers mocked him the next day calling him "Not Quite Jesus" with all his failed attempts. While NQJ may fail at doing tricks mimicing the miricles of jesus, he has mastered the tricks of causing pain to himself and others; not before attempting a miracle however. * '''Brass Monkey''': A small human/monkey mutant that is made of “living brass.” * '''Gloop''': Gloop has all the personality of a randy cockroach with the looks of an animated pool of radioactive sluge. * '''Man-Flea''': Is he a man or is he a flea? No, he is both, he is Man-Flea! * '''Sceptic''': A wretched man that has the power to plant the seeds of doubt into peoples minds. * '''Mutatron''': (aka. Quantum Weirdo)A blue skinned mutant with the powers of mutation of others and teleportation. * '''Super-Snap''': Anyone that has spent even a little time with Danny will get the impression that he is a colossal pervert and he is happy to admit it. Danny will also add that he is wealthy and hundreds of blokes would want a job like his. Danny is short and plump, with thinning greasy hair. Occasionally, about once a week, Danny will shave, the rest of the time he sports stubble. Normally he dresses in the same stained suit, shirt and perpetually loosened tie, with a light tan raincoat. Danny’s powers are a paparazzi's dream. He can at will slip from sight and fly, but even better than that he has a special ‘photo opportunity’ sense. This has made Danny’s name, it’s his photographs that appear on the front page of the tabloid press. It’s because of Danny’s lack of morals that he doesn’t know when not to take a photograph; this has also endeared him to the tabloids. * '''Armory''': When Bruce Harper's parents were stabbed to death before his eyes, he dedicated himself to ridding his city of crime, training as a master of ranged weapons and the martial arts. Batman + Arsenal = Armory * '''Makeshift''': "Indigo Mason" is an enigmatic android from the future with the ability to adapt her systems to emulate any device or machine known to man. Metamorpho + Indigo = Makeshift * '''Terrain''': Brion Hayden, son of a magically-empowered Golden Age mystery man, was born with the ability to manipulate the earth itself, forming armor and constructs of earth and stone that bow to his every request. Geo-Force + Jade = Terrain * '''Razorwing''': When young Richard Yamashiro's parents were killed while filming a gun-fu martial arts film, Billionaire Bruce Harper took him in and trained him in the ways to avenge his parent's death. Because of the method of his parents' deaths, however, Richard eschews firearms, instead become a master of bladed melee weapons and close-combat martial arts. Katana + Nightwing = Razorwing * '''Spectrum''': After an encounter with a strange underground lake of swirling light and mystical gases, Rex Harper (no relation to Bruce) discovered he had the ability to convert his body into any form of energy. Unfortunately, he trapped as a being of pure energy. Halo + Shift = Spectrum * '''Tempest''': Anissa Pierce was born with the ability to increase her mass and density, as well as the ability to generate large amounts of electrical energy within her own body. Black Lightning + Thunder = Tempest * '''Poise''': The mysterious Grace Biggs is a mix of beauty and strength, with the latter enhanced to superhuman levels and the ability to plant suggestions in the mind of any man who looks her in the eyes. Looker + Grace = Poise * '''Mr. Black''' (Black Samson + Mr. Immortal)~18 year old boy who is immortal, but only when wearing his black power suit. He never takes off the power suit. NEVER. * '''Kid Jurassic''' (Monster Girl + Dinah Soar)~16 year old boy who can change into a human/dinosaur hybrid. * '''Boomer''' (Rex Splode + Big Bertha)~17 year old girl who can inflate her body until she floats, or over inflate her body until she explodes. * '''Iron Rodent''' (Robot + Squirrel Girl)~A man-sized android squirrel, who shoots “acorn bombs” and controls an army of mechanical squirrels. * '''Flubber''' (Shapesmith + Flatman)~15 year old girl who can bend and stretch into any solid shape she wants. * '''Bullethole''' (Bulletproof + Doorman)~A man-shaped sentient cosmic void. Whatever enters does not come back out. * '''Swarm''' (Dupli-Kate + Grasshopper)~18 year old girl with hornet’s wings and a stinger. Can make multiple copies of herself, but each one is more aggressive than the one before it. * '''Mr. Disaster''' (Mr. Immortal + Major Disaster) - A mutant with the ability to survive any disaster, Mr. Disaster leads the AA. * '''Flatmaster''' (Flat-Man + Cluemaster) - The world's flattest detective, Flatmaster has no clue how to use his flat powers. * '''Big Ma'am''' (Big Bertha + Big Sir) - A woman with a serious gland problem, her enormous bulk grants her superhuman strength! * '''Multi-Soar''' (Dinah Soar + Multi-Man) - With the ability to randomly change into a variety of dinosaur-like flying humanoids, she was a valued member of AA. * '''The Black Skier''' (Doorman/D'urge + the Scarlet Skier) - A former herald of Mr. Galactica, the Black Skier is now a sort of angel of death. * '''G'Squirrel''' (Squirrel Girl + G'Nort) - An alien who resembles a giant hairy squirrel, G'Squirrel uses her Monkey ring to summon little green squirrels to aid her in times of need. * '''Timehopper''' (Grasshopper + Clock King) - With the ability to literally jump through time thanks to his mechanical suit, Timehopper was a valued member of the AA . . . until he jumped the wrong way. * '''Jenny Disaster''' =A centinial embodiment of that went wrong in the past hundred years. Major Disaster+Jenny Sparks. The dimwitted solar powered brute of the team, involved with Midnight Master. * '''Big Sun''': Big Sir+Apollo= * '''Midnight Master''' =The noir-esque dark coweled master of clues.Cluemaster+Midnighter= * '''Clockwork''' =The time obssesed mechanical hero. Clock King+The Engineer= * '''Doctor G'Nort''' =nigh omnipotent but intellectually stunted animal-like bearer of an ancient power source. G'nort+The Doctor= * '''Mighty Rose''' =Computer hacker turned assasin, using computers to get her mark. Mighty Bruce+Rose Tattoo= * '''Multi-Jack''' =Abducted by aliens he was left in such a state that when he would leave the boundries of city or town he would die only to live again once he was in another locale, adapting to the new enviroment. Multi-Man+Jack Hawksmoor * '''Cardinal''' =An red armored bird like alien hybrid whose ferocity matches his wits. Scarlet Skier+Swift= * '''Old Glory''' = Patriot + The Immortal: long lived defender of truth, justice, and the American way * '''Diamond Bit''' = Blue Diamond + Shrinking Ray: the smaller he gets the harder he becomes * '''Flock''' = Red Raven + Dupli-Kate: this high flying heroine can transform into mini winged duplicates of herself * '''Frost Giant''' = Jack Frost + Monster Girl: gypsy cursed young girl who transforms into a chilly hulking brute * '''Skyrocket''' = Miss America + Rex Splode: patriotic firecracker * '''Quick-Change''' = Whizzer + Shapesmith: constantly changing man of a million faces * '''Circuitboard''' = Thin Man + Robot: android able to morph "himself" into any computer component
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