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Ogre:CharacterCodex:Equipment:Weapons:Range
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====Using==== '''Damage''' In this column you'll see the damage dice to use when an opponent is hit by the weapon. When there are two dices if damage specify in this entry, this mean that this weapon is a double weapon. A double weapon can be used to strike with two different parts of the weapon. Attacking with both parts is considered as using a second weapon. '''Damage Type''' Weapons are classified according to the type of damage they deal: bludgeoning, piercing, slashing, laser. Some creature may be resistant or immune to attacks from certain types of weapons. Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon. In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon. '''Range''' Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative β2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments. '''Magazine''' The number of ammo the weapon can hold before being recharged. '''Reload''' Time take to reload completely the weapon. '''Shot''' The number of shot you can make against the same target as an action one category slower. All attack uses the same roll, but suffer from a -8 penalty. The range increment is much shorter when using multiple attacks: it is 1/4 of your normal range increment with a minimum of 5 feet. All penalties can be reduced with the Range skill Double Shot Feat. '''Spread''' The number of square you can hit if you attack using an area of effect instead of a specific target. This action takes one initiative category slower to resolve. All targets with a Defense below your attack roll results suffer damage from the weapon. All attack uses the same roll, but suffer from a -8 penalty. The range increment is much shorter when using spread attack: it is 1/4 of your normal range increment with a minimum of 5 feet. All penalties can be reduced with the Range skill Spread Shot Feat. {|border="1" cellspacing="0" cellpadding="5" !Name !Damage !Damage Type !Range !Mag !Reload !Shot !Spread |- |colspan = "8"|'''Bow, Simple''' |- |Short |1d6 |Piercing |50 ft. | - |Short |1/2 | - |- |colspan = "8"|'''Bow, Recurve''' |- |Short |1d6 |Piercing |60 ft. | - |Short |1/2 | - |- |Medium |1d8 |Piercing |100 ft. | - |Short |1/2 | - |- |colspan = "8"|'''Bow, Composite''' |- |Short |1d6 |Piercing |70 ft. | - |Short |1/2 | - |- |Medium |1d8 |Piercing |110 ft. | - |Short |1/2 | - |- |colspan = "8"|'''Bow, Compound''' |- |Short |1d6 |Piercing |80 ft. | - |Short |1/2 | - |- |Medium |1d8 |Piercing |120 ft. | - |Short |1/2 | - |- |colspan = "8"|'''Crossbow, Simple''' |- |Light |1d4 |Piercing |30 ft. | - |Short |1 | - |- |Medium |1d8 |Piercing |80 ft. | - |Short |1 | - |- |Heavy |1d10 |Piercing |120 ft. | - |Standard |1 | - |- |colspan = "8"|'''Crossbow, Repeating''' |- |Medium |1d8 |Piercing |80 ft. |5 |Long |1 | - |- |Heavy |1d10 |Piercing |120 ft. |5 |Long |1 | - |- |colspan = "8"|'''Grenade''' |- |Blast |2d6 |Concussion |10 ft. | - |Short |1 | - |- |Concussion |4d6 |Concussion |10 ft. | - |Short |1 | - |- |Dissolver |2d6 |Acid |10 ft. | - |Short |1 | - |- |EMP |4d6+4 |Magnetic |10 ft. | - |Short |1 | - |- |Fireflush |3d6 |Fire |10 ft. | - |Short |1 | - |- |Fragmentation |4d6 |Slashing |10 ft. | - |Short |1 | - |- |Gravitic |4d6+8 |Bludgeoning |10 ft. | - |Short |1 | - |- |Singularity |4d6+44 |Energy |10 ft. | - |Short |1 | - |- |Stun |Special1 | - |10 ft. | - |Short |1 | - |- |colspan = "8"|'''Launcher''' |- |Grenade | - |Ammo |70 ft. | - |Short |1 | - |- |Rocket |4d6+24 |Concussion |150 ft. | - |Standard |1 | - |- |colspan = "8"|'''Launcher, Mini''' |- |Grenade | - |Ammo |70 ft. | - |Short |1 | - |- |Rocket |4d6+24 |Concussion |150 ft. | - |Standard |1 | - |- |colspan = "8"|'''Machinegun, Cartridge''' |- |Huge |2d6+4 |Ballistic |110 ft. |L |Short | - |4 |- |colspan = "8"|'''Machinegun, Magazine''' |- |Huge |2d6+8 |Ballistic |110 ft. |L |Short | - |4 |- |colspan = "8"|'''Pistol, Flintlock''' |- |Medium |1d6+4 |Ballistic |15 ft. | - |Long |1 | - |- |Gunpowder |3d6 |Concussion |10 ft. | - |Short |1 | - |- |colspan = "8"|'''Pistol, Cartridge''' |- |Medium |1d6+4 |Ballistic |20 ft. |6 |Long |1 | - |- |colspan = "8"|'''Pistol, Magazine''' |- |Light |1d4+3 |Ballistic |30 ft. |15 |Short |1 | - |- |Medium |1d6+4 |Ballistic |30 ft. |15 |Short |1/2 | - |- |Heavy |1d8+5 |Ballistic |30 ft. |20 |Short |1/2 |4 |- |colspan = "8"|'''Pistol, Magnetic''' |- |Light |1d4+3 |Ballistic |40 ft. |30 |Short |1/2 | - |- |Medium |1d6+4 |Ballistic |40 ft. |30 |Short |1/2 |4 |- |Heavy |1d8+5 |Ballistic |40 ft. |30 |Short |2/3 |6 |- |colspan = "8"|'''Pistol, Gravity''' |- |Light |1d4+3 |Ballistic |50 ft. |30 |Short |1/2 | - |- |Medium |1d6+4 |Ballistic |50 ft. |30 |Short |1/2 |4 |- |Heavy |1d8+5 |Ballistic |50 ft. |30 |Short |2/3 |6 |- |colspan = "8"|'''Pistol, Laser, Battery''' |- |Light |1d4+6 |Laser |40 ft. |10 |Short |1 | - |- |Medium |1d6+8 |Laser |40 ft. |10 |Short |1/2 |2 |- |Heavy |1d8+10 |Laser |40 ft. |10 |Short |1/2 |4 |- |colspan = "8"|'''Pistol, Laser, Induction''' |- |Light |1d4+6 |Laser |60 ft. | - | - |1/2 | - |- |Medium |1d6+8 |Laser |60 ft. | - | - |1/2 |4 |- |Heavy |1d8+10 |Laser |60 ft. | - | - |2/3 |6 |- |colspan = "8"|'''Pistol, Plasma, Battery''' |- |Light |1d4+9 |Plasma |60 ft. |10 |Short |1 | - |- |Medium |1d6+12 |Plasma |60 ft. |10 |Short |1/2 |2 |- |Heavy |1d8+15 |Plasma |60 ft. |10 |Short |1/2 |4 |- |colspan = "8"|'''Pistol, Plasma, Induction''' |- |Light |1d4+9 |Plasma |80 ft. | - | - |1/2 | - |- |Medium |1d6+12 |Plasma |80 ft. | - | - |1/2 |4 |- |Heavy |1d8+15 |Plasma |80 ft. | - | - |2/3 |6 |- |colspan = "8"|'''Pistol, Singularity''' |- |Light |1d6+16 |Energy |100 ft. | - | - |1/2 | - |- |Medium |1d8+20 |Energy |100 ft. | - | - |1/2 |4 |- |Heavy |1d10+24 |Energy |100 ft. | - | - |2/3 |6 |- |colspan = "8"|'''Rifle, Flintlock''' |- |Medium |1d8+5 |Ballistic |40 ft. |1 |Long |1 | - |- |colspan = "8"|'''Rifle, Cartridge''' |- |Medium |1d8+5 |Ballistic |50 ft. |8 |Short |1/2 |4 |- |colspan = "8"|'''Rifle, Magazine''' |- |Medium |1d8+5 |Ballistic |60 ft. |30 |Short |1/2 |4 |- |Heavy |1d10+6 |Ballistic |120 ft. |5 |Short |1/2 | - |- |colspan = "8"|'''Rifle, Magnetic''' |- |Medium |1d8+5 |Ballistic |70 ft. |40 |Short |1/2 |4 |- |Heavy |1d10+6 |Ballistic |140 ft. |10 |Short |1/2 | - |- |colspan = "8"|'''Rifle, Gravity''' |- |Medium |1d8+5 |Ballistic |80 ft. |50 |Short |1/2 |4 |- |Heavy |1d10+6 |Ballistic |160 ft. |10 |Short |1/2 | - |- |colspan = "8"|'''Rifle, Laser, Battery''' |- |Heavy |1d10+12 |Laser |160 ft. |5 |Short |1/2 | - |- |colspan = "8"|'''Rifle, Laser, Induction''' |- |Heavy |1d10+12 |Laser |180 ft. |10 |Short |1/2 | - |- |colspan = "8"|'''Rifle, Plasma, Battery''' |- |Heavy |1d10+18 |Plasma |180 ft. |5 |Short |1/2 | - |- |colspan = "8"|'''Rifle, Plasma, Induction''' |- |Heavy |1d10+18 |Plasma |200 ft. |10 |Short |1/2 | - |- |colspan = "8"|'''Rifle, Singularity''' |- |Heavy |1d10+24 |Energy |220 ft. | - | - |1/2 | - |- |colspan = "8"|'''Shotgun, Cartridge''' |- |Medium |1d8+5 |Ballistic |30 ft. |2 |Standard |1/2 | - |- |colspan = "8"|'''Shotgun, Magazine''' |- |Medium |1d8+5 |Ballistic |30 ft. |8 |Short |1/2 | - |- |colspan = "8"|'''Thrown''' |- |Axe, Light |1d6 |Slashing |10 ft. | - |Short |1 | - |- |Sling |1d4 |Bludgeoning |50 ft. | - |Short |1 | - |- |Spear, Light |1d6 |Piercing |20 ft. | - |Short |1 | - |- |Spear, Medium |1d8 |Piercing |20 ft. | - |Short |1 | - |- |Spear, Polearm |1d10 |Piercing |10 ft. | - |Short |1 | - |- |Sword, Light |1d4 |Piercing |10 ft. | - |Short |1 | - |- |}
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