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Ogre:CharacterCodex:Equipment:Weapons:Melee
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====Using==== '''Weapon Type''' This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon's size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon. '''Light:''' A light weapon is easier to use in one's off hand than a one-handed weapon is, and it can be used while grappling. A light weapon is used in one hand. Add the wielder's Strength bonus (if any) to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or one-half the wielder's Strength bonus if it's used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only. An unarmed strike is always considered a light weapon. '''Medium:''' A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his or her Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls. '''Heavy:''' Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon. '''Polearm:''' Polearm are light or medium weapon mounted on a long wooden half that gives reach. Apply your Strength bonus to damage rolls for melee attacks with such a weapon. '''Huge:''' Huge weapons are too big to be carried by single person. They are either fixed to a building or a vehicles or need more than one person to operate. '''Damage''' In this column you'll see the damage dice to use when an opponent is hit by the weapon. When there is two dices if damage specify in this entry, this mean that this weapon is a double weapon. A double weapon can be used to strike with two different parts of the weapon. Attacking with both parts is considered as using a second weapon. '''Damage Type''' Weapons are classified according to the type of damage they deal: bludgeoning, piercing, slashing, laser. Some creature may be resistant or immune to attacks from certain types of weapons. Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon. In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon. '''Reach''' The distance in square an opponent must be in order for you to be able to attack them. {|border="1" cellspacing="0" cellpadding="5" !Name !Damage !Damage Type !Reach |- | colspan = "4"|'''Axe''' |- |Light |1d6 |Slashing |1 |- |Medium |1d8 |Slashing |1 |- |Heavy |2d6 |Slashing |1 |- |Polearm |1d10 |Piercing or slashing |2 |- | colspan = "4"|'''Club''' |- |Medium |1d6 |Bludgeoning |1 |- |Heavy |1d10 |Bludgeoning |1 |- | colspan = "4"|'''Flail''' |- |Medium |1d8 |Bludgeoning |1 |- |Heavy |1d10 |Bludgeoning |1 |- | colspan = "4"|'''Hammer''' |- |Light |1d4 |Bludgeoning |1 |- |Medium |1d8 |Bludgeoning |1 |- | colspan = "4"|'''Lance''' |- |Medium |1d8 |Piercing |2 |- | colspan = "4"|'''Mace, Steel''' |- |Medium |1d6 |Bludgeoning |1 |- | colspan = "4"|'''Mace, Stunning''' |- |Medium |1d6 + 4 Electric |Bludgeoning |1 |- | colspan = "4"|'''Mace, Concussion''' |- |Medium |1d8 + 5 |Bludgeoning |1 |- | colspan = "4"|'''Staff''' |- |Medium |1d6/1d4 |Bludgeoning / Piercing |1 |- |Heavy |1d6/1d6 |Bludgeoning |1 |- | colspan = "4"|'''Spear''' |- |Light |1d6 |Piercing |1 |- |Medium |1d8 |Piercing |1 |- |Polearm |1d10 |Piercing |2 |- | colspan = "4"|'''Sword''' |- |Light |1d4 |Piercing or slashing |1 |- |Short |1d6 |Slashing |1 |- |Medium |1d8 |Slashing |1 |- |Heavy |2d6 |Slashing |1 |- | colspan = "4"|'''Sword, High-Frequency''' |- |Light |1d4 + 3 |Piercing or slashing |1 |- |Medium |1d8 + 5 |Slashing |1 |- |Heavy |2d6 + 8 |Slashing |1 |- | colspan = "4"|'''Sword, Beam''' |- |Light |1d4 + 6 |Laser |1 |- |Medium |1d8 + 10 |Laser |1 |- |}
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