Ogre:CharacterCodex:Equipment:Weapons:Melee

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Equipment[edit]

This section describe basic equipment you might need in your adventure. More advanced and detailed equipments can be found in the upcoming Equipment Codex.

  1. Equipment Statistics
  2. Weapons
  3. Armors
  4. Electronics Enhancement
  5. Adventurer's gears
  6. Services

Weapons[edit]

  1. Introduction
  2. Melee
  3. Range
  4. Tactical



Melee[edit]

Description[edit]

Axe[edit]
An axe consist of a metallic head that has one or two blades and a long handle. The typical use for an axe is to split and shape wood and chop down trees, but in they have been used in war very often.
Light
Other names : Hand Axe, Throwing Axe, Tomahawk, Hatchet, Francisca
Light axe have small handle and a single blade head. Since they are light they can also be used as thrown weapon. They also are chopping axe turn into an improvised weapon.
Medium
Other names : Battle axe, War axe, Sagarys
Axes specifically made for combat generally having a single bladed head.
Heavy
Other names : Great axe, Labrys
Axes specifically made for combat generally having a double bladed head. Since they are heavier, but more efficient, than medium axe, they must be held with two-handed.
Polearm
Other names : Halberd, Bardiche, Voulge, Bec de faucon
This is axe head mounted on a long pole that give reach to its user. They may have one or two head and sometimes are combine with pike to be used as a piercing weapon.
Club[edit]
A club is typically carved from a single piece of wood; any piece of wood that is narrow enough on one end to be grasped by the hand of its wielder can be made into an improvised club.
Medium
Other names : Baton, Shillelagh, Tonfa, Truncheon
Any blunt object used as improvised weapon fall under medium club if they can be held one handed. Some special club have been craft to be used in combat making them easier weapon to wield.
Heavy
Other names : Baseball Bat, Great club
Heavy Club are simply Club that me be held with two hands because of their size.
Flail[edit]
A flail is made of one (or more) spiked metal balls attached to a handle with a hinge or chain. There are two advantages to using a flail. First, you receive a + 2 bonus to your disarm skill by catching a weapon with the chain. With the chain, the ball can reach places other weapon cannot reducing the cover form a target by one category except for total cover.
Medium
Other names : None
Medium flail generally use only one ball.
Heavy
Other names : None
Heavy flail generally use only three balls and required two hands to use.
Hammer[edit]
The war hammer consists of a handle and a blunt head.
Light
Other names : None
Light hammer are generally the tool used as a weapon. Some hammer made for combat that can be thrown fall under the light hammer category.
Medium
Other names : Warhammer
Medium hammer are specifically design for combat.
Heavy
Other names : Maul
Heavy hammer have very large head for better impact but required two hands to weild.
Polearm
Other names : Bec de Corbin, Lucern hammer
This is a hammer head mounted on a long pole that give reach to its user. They may have one or two head and sometimes are combine with pike to be used as a piercing weapon.
Lance[edit]
Lance is a spear specifically design to use from a mount. Because of this desing, this weapon cannot be thrown like a spear. A lance deals double damage when used from the back of a charging mount.
Medium
Other names : None
Medium lance have a length of about 10 feet.
Mace[edit]
An advance on the club, a mace is a wooden, metal-reinforced, or metal shaft, with a head made of metal. The head is normally about or slightly thicker than the diameter of the shaft, shaped with flanges, knobs or spikes to allow greater penetration of armor.
Medium
Other names : Morning Star
Medium mace have a length of about 2-3 feet.
Stunning
Other names : None
This mace emits a pulse of stunning energy when it strikes a target. Any creature hit by a stun baton takes 5 points of electricity damage and must succeed on a Fortitude save (DC 15) or be dazed for a Long Action.
Concussion
Other names : None
This weapon has a miniature artificial gravity generator embedded in its alloy head, which increases in mass at the instant of impact.
Staff[edit]
A staff is a large, thick stick or stick-shaped object used to help with walking or as a weapon. You can fight with both tip of a staff making it a double weapon but this required two hands.
Medium
Other names : Mage staff, Cleric Staff, War staff
One tip of this staff is big and can be used as a mace to attack. The other tip is often reinforced with sharp iron making the staff a useful piercing weapon. Medium staff length is between 3 and 5 feet.
Heavy
Other names : Quarterstaff
Heavy staff is long straight shaft of hardwood of a length of at least 5 feet taking two hand to wield efficiently.
Spear[edit]
A spear consist of a shaft, usually of wood, with a sharpened head. The head may be simply the sharpened end of the shaft itself, as is the case with bamboo spears, or it may be of another material fastened to the shaft.
Light
Other names : Short Spear
Light spear are under 3 feet long and can easily be thrown.
Medium
Other names : Pike, Pilum
Medium spear are between 3 and 5 feet long. If you use a ready action to set a spear against a charge, you deal double damage on a successful hit against a charging opponent.
Polearm
Other names : Longspear, Awl Pike
You can strike opponents 10 feet away with it, but you can ’ t use it against an adjacent foe. If you use a ready action to set a longspear against a charge, you deal double damage on a successful hit against a charging character.
Sword[edit]
A sword is a long edged bladed weapon, consisting in its most fundamental design of a blade, usually with two edges for striking and cutting, and a point for thrusting, and a hilt.
Light
Other names : Dagger, Knife, Tanto, Kukris, Stiletto
Small blade smaller than 1 feet. Most of Light sword can also be used as thrown weapon.
Short
Other names : Cutlass, Gladius, Machette, Wakizashi
Short blade between 1 and 3 feet.
Medium
Other names : Broad Sword, Longsword, Saber, Scimitar, Falchion, Rapier, Kopesh, Katana
medium blade between 3 and 5 feet.
Heavy
Other names : Great sword, Espadon, Two-handed Sword
Heavy blade are over 5 feet long and require two-hands to use.
Hight-Frequency
Other names : Vibroblade
The high frequency sword is made of a durable metal alloy many times tougher than steel. Inside the blade itself, and controlled by a switch on the hilt of the weapon, are microscopic machines that cause the blade to vibrate at incredibly high speeds. Though the wielder of the weapon is shielded from these vibrations by a soft hilt, any character or object struck by the high frequency sword finds that the weapon is given extra cutting power thanks to its technological enhancements.
Beam
Other names : Lightsaber, laser sword
A small metal handle generates a solid beam of plasma contained by a gravity-induced force field.

Buying[edit]

Stone Age[edit]
Name Price Find Weight
Axe, Stone
Light - 10 3 lb.
Club
Medium - 8 3 lb.
Heavy - 12 8 lb.
Hammer, Stone
Light - 10 2 lb.
Spear, Bone
Light - 12 3 lb.
Medium - 14 3 lb.
Spear, Stone
Light - 14 3 lb.
Medium - 16 3 lb.
Sword, Bone
Light - 10 1 lb.
Sword, Stone
Light - 12 1 lb.
Bronze/Iron Age[edit]
Name Price Find Weight
Axe, Bronze
Light 5 12 3 lb.
Medium 6 15 6 lb.
Axe, Iron
Light 4 10 3 lb.
Medium 5 12 6 lb.
Club
Medium 2 8 3 lb.
Heavy 5 12 8 lb.
Hammer, Bronze
Light 3 12 2 lb.
Hammer, Iron
Light 2 10 2 lb.
Mace, Bronze
Medium 5 12 4 lb.
Mace, Iron
Medium 4 10 4 lb.
Spear, Bronze
Light 3 14 3 lb.
Medium 4 16 3 lb.
Spear, Iron
Light 2 12 3 lb.
Medium 3 14 3 lb.
Sword, Bronze
Light 4 12 1 lb.
Short 6 12 2 lb.
Medium 7 15 3 lb.
Sword, Iron
Light 3 10 1 lb.
Short 5 10 2 lb.
Medium 6 13 3 lb.
Middle Ages[edit]
Name Price Find Weight
Axe, Steel
Light 5 12 3 lb.
Medium 6 15 6 lb.
Heavy 7 15 12 lb.
Polearm 6 15 12 lb.
Club
Medium 2 8 3 lb.
Heavy 5 12 8 lb.
Flail, Steel
Medium 6 13 5 lb.
Heavy 7 15 10 lb.
Hammer, Steel
Light 3 10 2 lb.
Medium 6 13 5 lb.
Polearm 6 15 12 lb.
Lance
Medium 6 15 10 lb.
Mace, Steel
Medium 5 10 4 lb.
Mace, Iron
Light 4 10 4 lb.
Spear, Steel
Light 3 12 3 lb.
Medium 4 16 3 lb.
Polearm 6 15 12 lb.
Staff
Medium 2 10 4 lb.
Heavy 2 10 4 lb.
Sword, Steel
Light 4 10 1 lb.
Short 6 11 2 lb.
Medium 7 13 4 lb.
Heavy 8 16 8 lb.
Age of Reason[edit]
Name Price Find Weight
Axe, Steel
Light 5 12 3 lb.
Medium 6 15 6 lb.
Polearm 6 15 12 lb.
Club
Medium 2 8 3 lb.
Heavy 5 12 8 lb.
Hammer, Steel
Light 3 10 2 lb.
Mace, Steel
Medium 5 10 4 lb.
Spear, Steel
Polearm 6 15 12 lb.
Staff
Medium 2 10 4 lb.
Heavy 2 10 4 lb.
Sword, Steel
Light 4 10 1 lb.
Short 6 11 2 lb.
Medium 7 13 4 lb.
Industrial Age[edit]
Name Price Find Weight
Axe, Steel
Light 5 12 3 lb.
Club
Medium 2 8 3 lb.
Heavy 5 12 8 lb.
Hammer, Steel
Light 3 10 2 lb.
Sword, Steel
Light 4 10 1 lb.
Short 6 11 2 lb.
Medium 7 13 4 lb.
Information Age[edit]
Name Price Find Weight
Axe, Steel
Light 5 12 3 lb.
Club
Medium 2 8 3 lb.
Heavy 5 12 8 lb.
Hammer, Steel
Light 3 10 2 lb.
Sword, Steel
Light 4 10 1 lb.
CyberGenetic Age[edit]
Name Weight Price Find
Mace, Stunning
Medium 1 lb. 5 12
Sword, High-Frequency
Light 1 lb. 4 10
Medium 2 lb. 6 13
Heavy 3 lb. 8 16
Space Age[edit]
Name Weight Price Find
Mace, Stunning
Medium 1 lb. 5 12
Sword, High-Frequency
Light 1 lb. 4 10
Medium 2 lb. 6 13
Heavy 3 lb. 8 16
Energy Age[edit]
Name Weight Price Find
Sword, Beam
Light 1 lb. 4 10
Medium 1 lb. 6 13

Crafting[edit]

Name Craft DC Craft Time Hardness Hit Point Core
Axe, Stone
Light 12 1 hr. 8 2 1
Axe, Bronze
Light 12 1 hr. 11 2 1
Medium 15 2 hr. 11 6 2
Axe, Iron
Light 12 1 hr. 10 3 1
Medium 15 2 hr. 10 5 1
Axe, Steel
Light 12 1 hr. 12 4 1
Medium 15 2 hr. 12 8 6
Heavy 18 4 hr. 12 15 11
Polearm 18 4 hr. 10 8 6
Club
Medium 12 1 hr. 5 2 1
Heavy 15 2 hr. 5 5 1
Flail
Medium 15 2 hr. 12 8 6
Heavy 18 4 hr. 12 15 11
Hammer, Stone
Light 12 1 hr. 8 2 1
Hammer, Bronze
Light 12 1 hr. 11 3 1
Hammer, Iron
Light 12 1 hr. 10 2 1
Hammer, Steel
Light 12 1 hr. 12 4 1
Medium 15 2 hr. 12 8 6
Lance
Medium 18 4 hr. 12 15 11
Mace, Bronze
Medium 12 2 hr. 11 3 1
Mace, Iron
Medium 12 2 hr. 10 2 1
Mace, Steel
Medium 12 2 hr. 12 4 1
Mace, Stunning
Medium 15 2 hr. 20 12 11
Mace, Concussion
Medium 15 4 hr. 50 25 12
Staff
Medium 15 2 hr. 5 5 1
Heavy 18 2 hr. 5 5 1
Spear, Bone
Light 12 1 hr. 3 3 1
Medium 14 1 hr. 3 3 1
Spear, Stone
Light 12 1 hr. 8 3 1
Medium 15 1 hr. 8 3 1
Spear, Bronze
Light 12 1 hr. 11 3 1
Medium 15 2 hr. 11 5 1
Spear, Iron
Light 12 1 hr. 10 3 1
Medium 15 2 hr. 10 5 1
Spear, Steel
Light 12 1 hr. 12 3 1
Medium 15 2 hr. 12 5 1
Polearm 18 4 hr. 12 7 4
Sword, Bone
Light 12 1 hr. 3 1 1
Sword, Stone
Light 12 1 hr. 8 2 1
Sword, Bronze
Light 12 1 hr. 11 3 1
Short 12 1 hr. 11 6 2
Medium 15 2 hr. 11 6 2
Sword, Iron
Light 12 1 hr. 10 2 1
Short 12 1 hr. 10 5 1
Medium 15 2 hr. 10 5 1
Sword, Steel
Light 12 1 hr. 12 4 1
Short 12 1 hr. 12 8 6
Medium 15 2 hr. 12 8 6
Heavy 18 4 hr. 12 15 11
Sword, High-Frequency
Light 15 4 hr. 20 6 2
Medium 18 4 hr. 20 25 12
Heavy 20 6 hr. 20 35 13
Sword, Beam
Light 16 4 hr. 50 10 10
Medium 18 4 hr. 50 12 11

Using[edit]

Weapon Type

This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon's size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.

Light: A light weapon is easier to use in one's off hand than a one-handed weapon is, and it can be used while grappling. A light weapon is used in one hand. Add the wielder's Strength bonus (if any) to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or one-half the wielder's Strength bonus if it's used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only.

An unarmed strike is always considered a light weapon.

Medium: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his or her Strength bonus if it's used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character's Strength bonus to damage rolls.

Heavy: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon.

Polearm: Polearm are light or medium weapon mounted on a long wooden half that gives reach. Apply your Strength bonus to damage rolls for melee attacks with such a weapon.

Huge: Huge weapons are too big to be carried by single person. They are either fixed to a building or a vehicles or need more than one person to operate.

Damage

In this column you'll see the damage dice to use when an opponent is hit by the weapon.

When there is two dices if damage specify in this entry, this mean that this weapon is a double weapon. A double weapon can be used to strike with two different parts of the weapon. Attacking with both parts is considered as using a second weapon.

Damage Type

Weapons are classified according to the type of damage they deal: bludgeoning, piercing, slashing, laser. Some creature may be resistant or immune to attacks from certain types of weapons.

Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon.

In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.

Reach

The distance in square an opponent must be in order for you to be able to attack them.

Name Damage Damage Type Reach
Axe
Light 1d6 Slashing 1
Medium 1d8 Slashing 1
Heavy 2d6 Slashing 1
Polearm 1d10 Piercing or slashing 2
Club
Medium 1d6 Bludgeoning 1
Heavy 1d10 Bludgeoning 1
Flail
Medium 1d8 Bludgeoning 1
Heavy 1d10 Bludgeoning 1
Hammer
Light 1d4 Bludgeoning 1
Medium 1d8 Bludgeoning 1
Lance
Medium 1d8 Piercing 2
Mace, Steel
Medium 1d6 Bludgeoning 1
Mace, Stunning
Medium 1d6 + 4 Electric Bludgeoning 1
Mace, Concussion
Medium 1d8 + 5 Bludgeoning 1
Staff
Medium 1d6/1d4 Bludgeoning / Piercing 1
Heavy 1d6/1d6 Bludgeoning 1
Spear
Light 1d6 Piercing 1
Medium 1d8 Piercing 1
Polearm 1d10 Piercing 2
Sword
Light 1d4 Piercing or slashing 1
Short 1d6 Slashing 1
Medium 1d8 Slashing 1
Heavy 2d6 Slashing 1
Sword, High-Frequency
Light 1d4 + 3 Piercing or slashing 1
Medium 1d8 + 5 Slashing 1
Heavy 2d6 + 8 Slashing 1
Sword, Beam
Light 1d4 + 6 Laser 1
Medium 1d8 + 10 Laser 1