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Character:The Lady of Verdigris Virtue
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====Infernal Monster==== *Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage *Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this. *Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal's Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas. *God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence). The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone. *Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector. Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage. *Crack the Sky (Infernals, pg. 162) This Charm may be activated whenever the character releases an enemy from a clinch by throwing her, provided the Infernal is capable of lifting that enemy’s weight with a feat of strength. The Exalt hefts her up one-armed into the air and slams her with a thunderous punch from his other hand. The opponent flies up to (Martial Arts x 4) miles away over the course of approximately five minutes and plummets back to earth, impacting the land at terminal velocity to suffer the usual damage and inflict the same damage to the impacted surface (see Exalted, pp. 126-127). Everyone within (the Infernal’s Strength x 10) yards of the impact point (including the Infernal) must check for knockdown at a difficulty of (the Infernal’s Strength). Anyone blasted back by this Charm who is stopped prior to reaching maximum distance still suffers all effects of a terminal velocity impact. Lifted inanimate objects may also be hurled extreme distances with this Charm to the same overall effect. *[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Creation-Swallowing_Hellmouth_Strike Creation Swallowing Hellmouth Strike]
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