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=3= ==Unclaimed 1== ==Pillar of Onath== A large stone piller juts up from the broken ground here. The piller resists all attempts to damage it and appears in remarkable good condition despite being in place for a long, long time. SECRET: The Pillar of Onath was built years ago to contain the mighty power of the White Dragon Kortoniara by not allowing her to out of the Feyline falls, trapping her within. She will go to any lengths to see it destroyed and at any point has a dozen plots in progress to see it gone. So far, none have worked, so far. SUPER SECRET: About half of any of those dozen plots to do in this landmark--comes from beholders under the command of Kortoniara. ==Unclaimed 3== ==Kalim's ferry== The Bachmaur coast road, a grand name for what is a mule track through the hills, encounters the river Feyline here. One Mr Kalim Useferos runs a ferry service and riverboat repairs. His fares are 1 copper penny per passenger, 5 pennies for a mule, and a silver crown for a horse. His family live in a nearby cottage and have a small vegetable plot, chickens and a milking cow. ==Feyline Rapids== Here the Feyline river is at it's most violent, it's crashing, churning waters have claimed many a life over the years. No bridges cross the river here. ==Bullywugs' Cavern== Just above the black dragon's lair before the Fayline-for a back of better words-smashes into Delnair at White Junction. Bullywug's Cavern is home of the black dragon's favorite food. Bullywugs aren't too happy with the black dragon--and trying to locate good creatures of the land to take care of that annoying black dragon. The Bullywugs' caverns are located in the hills that rise up, semi-circular, near the stench fens and Whitewater Junction and help give Jaegar's Point its elevation. ==Onsamiath's Lair== An extension of the Stench Fens, the old black dragon Onsamiath lives in this tract of swamplands. It is a sorcerer of some repute and is fascinated by the magical energies in the Stench Fens. In pursuing his study of the Fens, Onsamiath has developed a wasting disease that is sapping the life out of him.* Not knowing the cause Onsamiath is seriously contemplating dracolichdom to avoid an ignoble death. In the past Onsamiath attempted to exact tolls from river traffic to build his horde but after an encounter with a band of adventurers near five decades ago still has him extremely cautious about exposing himself to outsiders. Bullywugs, on the other hand, are his prime food source. *Currently Onsamiath looks very gaunt and exemplifies the blakc dragon epithet of, "skull dragon." ==Ruins of Grey== Here, along rolling hills on the banks of the Delnar lie the ruins of Grey. This accursed place has been abandoned for the past fifty years after it was destroyed in the titanic struggle between a band of adventurers and the near by Black Dragon. Some say these "Heroes" deliberately used Grey as bait for the Dragon, ensuring the deaths of all it's people. At night some people say you can hear the wails of pain and agony of the towns residence crying out for vengeance. Nearly everywhere else the adventurers are hailed as true heroes for "killing" the Dragon. ==Silent Fens== These wetlands are eerily quiet. Periodically the foolishly adventurous try to uncover ruins or other items of value from it. Most come away with disease one expects from digging about in muck and nothing more. ==Gormok's Lair== Among the many hazrds of the desert, the Brown Dragon Gormok can now be counted amongst them. as wth much of his kind, Gormok is a gourmand, ever watchful for new and undiscovered tastes, and to this end has chosen his lair (hidden benath the sand and gravel where desert meets wasteland) for its proximity to the drake fissure. For Now, Gormok hunts the beasts of the fissure and desert, with the occaissional bullywug from the silent fens and things sent by his 'neighbors' from Crownfall. for the long term, Gormok is considering becoming the patron of Freetowns by granting their caravans safe passage through his territory (IE: a one-hex radius of his lair) toand from windhook, providing they give him proper tribute (IE: food from windhook or foolish adventurrs sent to their doom). For his part, Osminiath is well aware of this potential rival encroaching on his hunting grounds, but his current condition (and Gormok's obliviousness towards the true value of the fens past the texture of pickled bullywugs) has led the elder wyrm to take a 'wait and see' approach for the time being. ==Desert== ==The Tower of Al-Jazeera== Surrounding Terrain (2.12, 3.11, 4.11, 4.12) : Desert This ancient wizard's tower was long abandoned and almost completely buried until rediscovered by a fugitive sorceror from the southern desert kingdoms. Having conquered the magical defenses of the tower and raised it back above the sands, the renegade, one Ali Ababba Al-Jazeera, has enacted a cunning plan. The tower grants its owner control over 8 enslaved Djinn, one for each of the 8 cardinal directions. He has tasked these Djinn with transmitting thoughts of paranoia and hatred into the ether surrounding the tower. As the transmissions emanate further and further from the tower, Al-Jazeera is hoping it will incite the surrounding kingdoms to eventually start fighting amongst each other and start an age of war and bloodshed. As the kingdoms are weakened, he will take them over one by one until he has all the kingdoms of men under his thumb as a Grand Sorceror Sultan and can exact slow, excruciating revenge upon those who dared to exile him... SECRET: This tower was originally built for the same purpose by the fox-were magus Perrut Dochrum, whose soul is trapped in a sky-blue topaz encased in a lead box and buried beneath a flagstone on the lowest floor. If the gem is ever broken, he will manifest as a lich and regain control of the djinn.
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