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Ogre:CharacterCodex:Skills:CombatAttack
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==Range== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Dexterity |- !Action |Standard; See below |- !Armor Penalty |Combat |- !Untrained |Yes |- !Concentration |No |} '''Proficiency:''' Thrown Weapon, Bow, Crossbow, Guns, Rifle '''Description:''' This skill represents your ability to aim with a thrown or a missile weapon. '''Check:''' The DC of your attack is the Defense of your opponent. If you beat your opponent Defense, you hit the opponent and cause him damage depending of your weapon. '''Range increment:''' With a ranged weapon, you can shoot or throw at any target without penalty when in the first range increment. For each additional range increment you have a cumulative -2 range penalty. '''Shooting or Throwing into a Melee:''' If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.) If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character. When shooting into a melee, often your ally provided cover to your opponent. A medium ally provide half-cover to an opponent if you ally is in your line of fire. '''Total Success:''' For each rank of Total Success, you can add another dice of damage. '''Total Failure:''' You might have hit one of your allies. Take your nearest ally from your opponent. If your ally a Defense resistance of less than 10 + rank of Total Failure, you hit him and resolved damage normally. '''Action:''' Making a range combat roll is a standard action. This do not include drawing/loading your weapon which is generally a short action. '''Try Again:''' Yes, you can fight until you die. ===Feats=== ====Combat Shooting==== : You can use ranged attack while in melee without incurring attacks of opportunity from a specific opponent. : '''Specialist:''' You do not incurs attack of opportunity from 2 specific opponents when using range attack in melee. : '''Expert:''' You do not incurs attack of opportunity from 4 specific opponents when using range attack in melee. : '''Master:''' You do not incurs attack of opportunity when using range attack in melee. ====Concealment, Improved==== : When providing concealment to an ally, your ally received 1 better concealment category. : '''Specialist:''' Your ally received 2 better concealment categories. : '''Expert:''' Your ally received 3 better concealment categories. : '''Master:''' Your ally received 4 better concealment categories. ====Far Shot==== : Requisite: Point Blank Shot : When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1-1/2). When you use a thrown weapon, its range increment is doubled. : '''Specialist:''' When you use a projectile weapon, such as a bow, its range increment increases by x2. When you use a thrown weapon, its range increment increases by x3. : '''Expert:''' When you use a projectile weapon, such as a bow, its range increment increases by x3. When you use a thrown weapon, its range increment increases by x4. : '''Master:''' When you use a projectile weapon, such as a bow, its range increment increases by x4. When you use a thrown weapon, its range increment increases by x5. ====Improvised thrown weapon==== : When using an improvised weapon, the weapon deals damage as if it was one size category bigger. : '''Specialist:''' The imporvised weapon deals damage as if it was 2 size category bigger. : '''Expert:''' The imporvised weapon deals damage as if it was 3 size category bigger. : '''Master:''' The imporvised weapon deals damage as if it was 4 size category bigger. ====Multi Shot==== : '''Requisite:''' Point Blank Shot : As a long action, you may fire two missiles at a single opponent with a -4 penalty if your weapon allows multi shot. Both missiles use the same attack roll to determine success and deal damage normally. : Damage reduction and other resistances apply separately against each missile fired. : The range increment is much shorter when using this feat: it is 1/4 of your normal range increment with a minimum of 5 feet. : '''Specialist:''' You have a -2 penalty for both attack. Your range increment for this feat is 1/2 of your normal range increment. : '''Expert:''' You have a -1 penalty for both attacks. Your range increment for this feat is 3/4 of your normal range increment. : '''Master:''' You have no penalty for both attack and your range increment is the same as your normal range increment. ====Point Blank Shot==== : You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 1/4 of your range increment with a minimum of 5 feet. : '''Specialist:''' Range for Point Blank Shot is 1/2 of your range increment. : '''Expert:''' Range for Point Blank Shot is 3/4 of your range increment. : '''Master:''' Range for Point Blank Shot is the same as your range increment. ====Precise Shot==== : '''Requisite:''' Point Blank Shot : You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll. : '''Specialist:''' When you shoot or throw ranged weapons at a grappling opponent, you automatically strike at the opponent you have chosen. : '''Expert:''' Your shot are so precise that you can reduce by 1 category the cover or concealment of a target. : '''Master:''' Your shot are so precise that you can reduce by 2 category the cover or concealment of a target. ====Quick Draw==== : You can draw a thrown weapon as an immediate action instead of as a short action. You can draw a hidden weapon (see the Sleight of Hand skill) as a short action. : '''Specialist:''' If you draw a light thrown weapon and make an attack with it in the same action (range attack at one initiative slower), you can surprise your opponent and catch him flat-footed if you can beat its Wit with a Melee check. This feat works only once per combat. You cannot use this attack when you draw a hidden weapon. : '''Expert:''' You can draw a hidden weapon (see the Sleight of Hand skill) as an immediate action. : '''Master:''' You can catch your opponent flat-footed even when drawing a hidden weapon. ====Ranged Sunder==== : '''Requisite:''' Precise Shot : When attacking objects, you deal full damage. : The range increment is much shorter when using a sunder maneuver: it is 1/4 of your normal range increment with a minimum of 5 feet. : '''Specialist:''' Your range increment for this maneuver is 1/2 of your normal range increment. : '''Expert:''' Your range increment for this maneuver is 3/4 of your normal range increment. : '''Master:''' Your range increment is the same as your normal range increment for this maneuver. ====Rapid Reload==== : Reloading your weapon take you 1 less initiative category. : '''Specialist:''' Reloading your weapon take you 2 less initiative category. : '''Expert:''' Reloading your weapon take you 3 less initiative category. : '''Master:''' Reloading your weapon take you 4 less initiative category. ====Rapid Shot==== : '''Requisite:''' Point Blank Shot : As a long action, you can make two attacks on different target with a ranged weapon. Both your attack suffer a -8 penalty. : '''Specialist:''' Your attacks suffer a -4 penalty. : '''Expert:''' Your attacks suffer a -2 penalty. : '''Master:''' Your attacks suffer a -1 penalty. ====Spread Shot==== : '''Requisite:''' Point Blank Shot : If your weapon allows spread shot as a long action, you may spread fire in an area to hit multiple opponents. All attacks use the same attack roll with a -4 penalty to determine success and deal damage normally to each target hit by the weapon. : The range increment is much shorter when using this feat: it is 1/4 of your normal range increment with a minimum of 5 feet. : '''Specialist:''' You have a -2 penalty for your attack. Your range increment for this feat is 1/2 of your normal range increment. : '''Expert:''' You have a -1 penalty for your attack. Your range increment for this feat is 3/4 of your normal range increment. : '''Master:''' You have no penalty for your attack and your range increment is the same as your normal range increment. ====Threaten==== : When you have a thrown weapon in hand or a loaded missile weapon, you threaten all enemies in a cone in front of you. The size of the cone is the first range increment or 30' whichever is smaller. : '''Specialist:''' The size of the cone is the second range increment or 60' whichever is smaller. : '''Expert:''' The size of the cone is the third range increment or 120' whichever is smaller. : '''Master:''' The size of the cone is the fourth range increment or 250' whichever is smaller. ====Throw Anything==== : '''Requisite:''' Point Blank Shot, Precise Shot : You can throw a light melee weapon as if it were a ranged weapon. The range increment of weapons used with this feat is 10 feet. : '''Specialist:''' You can throw a one-handed melee weapon. : The range increment of weapons used with this feat is 15 feet. : '''Expert:''' You can throw a two-handed melee weapon. : The range increment of weapons used with this feat is 20 feet. : '''Master:''' The range increment of weapons used with this feat is 25 feet.
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