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=House Rules= *We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up. *I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE. *Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items: **Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP). **The primary PC outfits their retainers using their pool of 10,000 gp and magic items. **Any leftover XP for creating retainers is added to the main PC's total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP). *Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we're going to be using the Cost of Living expenses from p. 149 of ItW, with the following: **First month of CoL for all characters is assumed paid for. **Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc. **CoL due at the beginning of each month. *[[Combat Manuevers]] *[[Charms and Fetishes]] ==Languages== ==Available Character Classes at start== *Cleric *Fighter *Magic-user *Thief ===From Into the Wild=== *Assassin *Berserker *Bard *Cerves *Dervish *Godborn *Half-elf *Hexblade *Ironskin *Mochyn (boar-folk) *Scout *Sorcerer *Warlock *Witch ===From Other Sources=== *Binder: [[PHM Issue #9]] *''Caballi'': [[Hex 26.35 Camp of the Horsefolk]] *''Caballi'' Destrier: [[Hex 26.35 Camp of the Horsefolk]] *Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]] *Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]] *Goblin: [[Hex 18.24 The Deadwoods]] *Goblin Mage: [[Hex 18.24 The Deadwoods]] *Goblin Shaman: [[Hex 18.24 The Deadwoods]] *Grippli [[PHM Issue #4]] *Grippli tree-speaker [[PHM Issue #4]] *Grove Guardian: [[Hex 14.23 The Basilisk Knights]] *Knight: [[Hex 14.23 The Basilisk Knights]] *Kobold: [[Hex 16.42 Into the Stewpot]] *Kobold Beguiler: [[Hex 16.42 Into the Stewpot]] *Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]] *Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]] *Monk: [[Hex 15.41 The Valley of the Rock Baboons]] *Necromancer: [[PHM Issue #14]] *Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]] *Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]] *Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]] *Psittacan (parrot-folk): [[PHM Issue #18]] *Psittacan Sussurrent [[PHM Issue #18]] *Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]] *Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]
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