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Brahnamin's Characters - Fletcher
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==CLASS== '''Cleric''' [L7] '''XP''' 21,000 ['''NXP''' 28,000] * || '''Deity:''' The Raven || Deity Alignment: '''Chaotic Good''' || Domains: '''Travel/Trickery''' || * || '''Weapons:''' All Simple || '''Armor:''' All Armor/Shields || '''Class Skills:''' Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int). '''Granted Powers''' * '''Free Movement''' For a total time per day of 1 round per your cleric level '''[7]''', you can act normally regardless of magical effects that impede movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This is a supernatural ability * '''Bluff''' (Cha), '''Disguise''' (Cha), '''Hide''' (Dex), and '''Wilderness Lore''' (Wis) are class skills. * '''Turn Undead:''' [1d20 -1] A good cleric (or a neutral cleric who worships a good deity) has the supernatural ability to turn undead, such as skeletons, zombies, ghosts, and vampires, forcing these unholy abominations to recoil from the channeled power of the god the cleric worships. A cleric may attempt to turn or rebuke undead a number of times per day equal to three plus his Charisma modifier '''[2]'''. * '''Spontaneous Casting''' (Cure Spells)
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