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Corporal Irons
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==Stats== '''Abilities:'''<br> '''''Peak Human Strength and Durability''''' - He's not super strong or tough, but he's about as close as a human can get.<br> '''''Gut Instincts (Enhanced Senses)''''' - Vanguard calls it some sort of Pscyhic Sixth Sense, but Irons knows that's bullshit. Sometimes a man just has to trust his gut, and the Corporal's instincts give him a good idea when somebody is lying, something is out of place, or when shit is about to go down.<br> '''''[https://theorder1886.fandom.com/wiki/M2_Falchion_Auto-Rifle?file=Imag.jpg|Johnson 81G Multi-Mode Battle Rifle]''''' <br> Capable of serving as a marksman rifle or machine gun, it accepts most allied magazines, drums, or belt ammunition. It even has a second barrel for specialty ammunition. It's too heavy for most soldiers to use effectively, so Irons is the only one in the field with a 'Big Johnson.' '''Moves'''<br> '''''Before We get Started'''''<br> '''''More than a Shield'''''<br> '''A Higher Calling'''<br> '''''Acting on Orders and Relying on your Training'''''<br> '''''Invoke Authority over civilians, army personnel, or Vanguard staff'''''<br> '''''Ask Vanguard for additional resources'''''<br> '''Team Moves'''<br> When you share a triumphant celebration with someone, tell them what they need to do achieve their full potential. If they accept your advice, take Influence over them and add two Team to the pool. If they reject what you have to say, mark a condition.<br> When you share a vulnerability or weakness with someone, ask them what cause they serve. If you find it to be a worthy cause, tell them how you will fight for it, clear a condition, and add a Team to the pool. If they don’t have a cause (or you find it unworthy), mark a condition.<br> '''Moment of Truth'''<br> Freedom isn’t free. But not every mission ends in tragedy. When things look bleakest, when your back is against the wall, when it seems like the dawn will never come...you find a way forward without violence. Your enemies lay down their arms and surrender; your allies step back from the brink of chaos. Of course, the people you’ve saved aren’t going to forget what you’ve done here today; they may even come to see you as a symbol of the higher cause you claim to serve... '''Labels:'''<br> '''''Danger:''''' -1<br> '''''Freak:''''' 0<br> '''''Savior:''''' +3<br> '''''Superior:''''' +1<br> '''''Mundane:''''' +0<br> '''''Soldier:''''' +2 <br> '''Conditions:'''<br> '''''Afraid:''''' -2 to directly engage a threat<br> '''''Angry:''''' -2 to comfort and support or pierce the mask<br> '''''Guilty:''''' -2 to provoke someone or assess the situation<br> '''''Hopeless:''''' -2 to unleash your powers<br> '''''Insecure:''''' -2 to defend someone or reject someone's influence<br> '''Potential'''<br> 0/5 '''Influence over me:'''<br> '''Cinder''' impressed me when she defeated Frost in a fight. It showed true grit and determination under pressure. '''Avery''' impressed me due to their extensive training from a young age. They are extremely disciplined. '''I have Influence over:'''<br> '''Advancements'''
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