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Do Not Go Gentle: Game System
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==Physical Damage== Represents getting hurt β mostly an abstraction, the details come down to storytelling. 9 or less damage: Flesh wounds and bruises, likely to heal within a week. 10+ damage: Bigger wounds and breaks, likely to heal within a month. Gain 1 point of Condition Penalty each round you exert yourself with strenuous activity. 20+ damage: Major injury, likely to cause lasting disability or need extended recuperation. Gain 1 point of Condition Penalty each round unless resting and recuperating. 30+ damage: Death, or massive injury. Plot immunity results in lesser effects being inflicted, or even treating higher levels damage as less severe injuries. 30+ damage always results in being out of action for the rest of the sequence. The above guidelines apply only to Protagonists and Antagonists. Supporting characters can only take half as much damage (i.e. 5, 10, 15) and Extras can only take 1/5 as much damage (i.e. 2, 4, 6).
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