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Donjon Play by Post - Abbatur
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==The City== <p>Abbatur is a large city built atop the layered ruins of four other ancient cities. The permanent population is mostly human, but a fair number of travelers come through, so you can see all sorts in the city. Abbatur's inhabitants have no particular prejudice against outsiders as long as they don't try to wake the ancient spirits slumbering beneath the city and as long as they have good money.</p> Resources: *Weapons and Armor: 6 (Markup 3) - The standing army of Abbatur needs good equipment to fend off the horrors of the catacombs, and adventurers are always looking for stronger armaments. *The Temple of Omnisus: 8 (Markup 2) - The priests of Omnisus will bless your weapons against demons or the undead if you're willing to make a donation and they believe your sincerity. <i>(You can trade in a weapon for the same weapon with a magic bonus vs. demons and/or undead, up to +2)</i> *Temple of the Searing Light: 6 (Markup 4) - The Temple of the Searing Light can enchant armor with a general extra protection, or a specific protection against harmful magic. They also offer the services of their warriors as bodyguards to those they deem worthy. Guardians of the Searing Light have recently begun producing Rods of Illumination <i>(See in the Dark Ability)</i> to help protect the inhabitants of Abbatur against the creatures of darkness. The temple also offers healing services and aid to the needy. *Provisions: 7 (Markup 2) - Abbatur is a nexus of trade, and almost anything can be had. *Hospitality: 10 (Markup 4) - Abbatur's a large city, with much on offer. There's always lodging to be had, but a safe room is expensive.
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