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Flamepunk: Social Traits
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==Social Combat Traits== This section describes the various social combat traits - you'll need at least one of these if you intend to be effective as a social combatant. <br><br> ===Persuasion and Debate=== ''This trait makes you more effective at using conversation to get your way, and also makes you able to counter the points made by your opponent, deconstructing arguments, pointing out fallacies and generally showing finesse and skill in duels of words.'' '''Untrained Level''' * At the Untrained level you can make a basic social attack, with a Hit Target of ''(5, 6)''. * A basic "social dodge" made by an untrained combatant is a reflexive action that costs 1 action dice, and has the effect of removing 1 dice from the attackers rolled dice pool. '''Proficient Level''' * ''Parry Arguments:'' As a reflexive automatic action costing one dice you can remove up to two dice from the rolled dice pool of someone making a social attack against you, but each dice removed must have a face value of 4, 5 or 6. * ''Wordplay:'' When you make a social attack, you count a roll of ''(4, 5, 6)'' as a Hit Target number (instead of the usual ''(5, 6)'') '''Expert Level''' * ''Expert Parry Arguments:'' As a reflexive automatic action costing one dice you can remove up to three dice from the rolled dice pool of someone making a social attack against you, but each dice removed must have a face value of 4, 5 or 6. * ''Subtle Persuasion'' When you make a social attack using unarmed attacks, you can choose to make it a subtle social attack. Subtle social attacks have a Hit Target number of ''(1, 2)'' instead of the usual Hit Target numbers. '''Master Level''' * ''Flow of Argument:'' As a 0-dice automatic action you can change your goal in social combat. This has the same effect as "redirecting" an argument, but does not have a dice cost. * ''Quick witted:'' Preparing an argument is a 1-dice automatic action for you, instead of the usual 3-dice. <br><br> ===Charisma=== ''Charisma is the direct route to getting things done in social combat. While not as subtle and finessed as persuasion, it works a lot quicker and thus can be a more useful trait for those who want to win their arguments quickly.'' '''Untrained Level''' * At the Untrained level you can make a basic social attack, with a Hit Target of ''(5, 6)''. * A basic "social dodge" made by an untrained combatant is a reflexive action that costs 1 action dice, and has the effect of removing 1 dice from the attackers rolled dice pool. '''Proficient Level''' * ''Stubborn Mind:'' As a reflexive automatic action costing two dice you can remove two dice from the rolled dice pool of someone attacking you. * ''Powerful words:'' If you hit with a social attack, add +1 to the Magnitude of the attack. '''Expert Level''' * ''Alpha Personality:'' As a reflexive automatic action costing X dice you can remove X dice from the rolled dice pool of someone attacking you. * ''Sway Crowds:'' You can attack any number of targets within communication range as a single attack action. Make a separate attack roll against each target, which each target can defend against separately. The defeat condition for all your targets must be the same. '''Master Level''' * ''Affirmation of Dominance:'' If you make a successful Social Attack against a target, immediately regain 1 Will Point. Note that if you are using Sway Crowds, then you gain a Will Point for each successful attack you make. * ''Contempt of the Superior Soul:'' If you are the subject of a failed Social Attack, the attacker immediately loses 1 Will Point. <br><br> ----
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