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Hope City Heroes: Fortuna
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==Powers== '''Power Theme: Luck''' '''Base Power: Precognition''' ''Drawback:'' Can't consciously see the future or actively direct most of her power. ''Synergies'' 'Super Intelligence' (She's actually just extremely good at making lucky guesses to solve puzzles and mentally absorbing tasks. +2 Will to work through mentally consuming tasks) 'Power Amplification' (Actually just giving luck to someone else for a bit). Grant a boost to an ally to use one of their powers. ''Enhancements'' Taskmastery (This is actually just a bad luck aura that snaps out at anyone that harms her, making them less dangerous), +2 to attack against any opponent that has caused her physical stress in this scene. ''Special Effects'' Inflict Condition (Lucky/Unlucky) Split Action (divide shifts, +1 to each action) ''Collateral Damage'' Expected Backup: At any point, you can announce that you knew there would be trouble several hours ago, so you called in a tip to local law enforcement. This law enforcement immediately arrives in force, most likely breaking through windows or kicking down doors to get there. Whether this backup means corporate police, a registered superhero, or gangsters defending their territory depends on the scene and is up to the GM. (Except it's more that something seemingly random signaled them)
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