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Into the Wild Woods:Itzalaryn
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== Skills == *Languages **Common **(Alabaster Principality - his homeland) **(Is there a Wild Woods region dominate language?) <br /> *General Skills **Alchemy (proficient)(INT) 15+ **Athletics (b) ***Acrobatics (skilled) (DEX) 10+ ***Jumping (skilled) (STR) 10+ **Deception (b) ***Escape Artist (skilled) (DEX) 10+ ***Intimidation (skilled) (STR) 10+ **Defensive Stance (taken twice) (expert) (INT) 5+ ***If successful, grants +2 to AC **Open Doors on a 3 in 6 **Riding (proficient) (???) ***cast spells, attack, do tricks on horseback **Survival (b) ***Navigation (skilled) (INT) 10+ ***Wilderness Survival (skilled) (WIS) 10+ <br /> *Thief Abilities **Climb (9+) **Disable (8+) **Hear Noise (9+) **Read Languages (14+) **Sleight of Hand (14+) **Sneak (8+) **Spot (8+) <br /> *Class Abilities **Bonus damage when attacking w/ surprise (+2D6) **Thief Abilities (All via Rogue Knack at lvl 1) **Wear any armor, use any weapons. (heavier than leather disables thief abilities) **Successful attacks deal minimum 1D6 damage (lvl 6) **Start with 2 skills (+1 for INT, +1 at lvl 3, lvl 5, lvl 7) **Start with 1 knack (+1 at lvl 4, lvl 7) **Start Proficient with Alchemy (lvl 1) ** Combat Maneuver - Defensive Stance (Proficient) (lvl 2) **Cleave as a Fighter (up to 7 times) **Combat Styles: ***Sword & Shield (lvl 1) (+1 AC for adjacent ally, or 2 allies immediately behind) ***Ranged (lvl 6) (+1 to hit, fire freely into melee) <br /> *Knacks **Rogue (lvl 1) (has all thief skills, 4 points per lvl to improve) **Tough (lvl 4) (HD becomes D8) **Divine Champion (lvl 7) (cast as 2nd lvl Cleric, 2 lvl 1 spells)
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