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MTH:Mental Merits
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===BERSERKER RAGE (*)=== EFFECT: Once per scene the character can enter a trance-like state of frenzied aggression. While in this state they suffer no wound penalties and add half their Power Level, rounded up, to any All-Out Attacks they make (see World of Darkness pg175 for rules on All-Out Attacks). They likewise add their Power Level to their Stamina and Resolve (the Rage is a kind of focus), with the resulting addition of health levels and willpower dots (not points) while in the Berserker state. The trance lasts for one round per two dots of Power Level, rounded up, and cannot be ended prematurely. While in this state the character must attempt to attack a living (or at least animate) target every round. Alternatively, the character can take actions directly related to attacking, such as drawing a weapon, charging toward an opponent, or pushing a vat of boiling oil toward the end of a ledge under which someone happens to be standing. If no being the berserker wishes to harm is nearby, they must make a successful Composure roll in order to vent their aggression on an inanimate object instead. Failing this roll requires them to attack whoever or whatever happens to be nearest. In order to enter the Rage, the character must fail a Composure roll (some berserkers use mind-altering substances in order to intentionally levy penalties to this roll). While the state can only be entered into once a scene, the character can try to provoke the fury once a turn.
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