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===MEMORY ALTERATION (***)=== Prerequisite: Telepathy, Mind Probe Effect: This power allows the character to alter the memories of another. In order to use this technique, the character must first find and learn the information she wishes to change using the Mind Probe technique; once this is done, the character may make an activation roll to alter the memory. If the character wins the activation roll with an ordinary success, she is able to alter any single memory or piece of information in the target's mind; however, any related thoughts or memories (such as mnemonic devices for remembering passwords) will be left intact, which may end up confusing the target or alerting him to the memory alteration. If the character wins with an exceptional success, not only is the chosen memory or piece of information altered, but any related memories will also shift and alter to accommodate the changed information, rendering the target unable to detect the memory alteration without outside help. The memory changes caused by use of this technique are permanent, although the target may eventually realize that his memories are incorrect through interaction with other characters. The target takes on the Altered Memories Condition. Activating this technique costs 1 verve, and has a range of (Power Level) yards. An alternative use for this power is to remove the altered memories, restoring the originals and resolving the Condition.
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