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===Combat=== Bonus Damage: Ranged +1 | Melee +2 | Presence +0 '''Weapons''' *Cutlass: Reach 2, Grip U, Damage 4 CD, Qualities (''Vicious 1'') *Knife: Reach 1, Grip 1H, Damage 3 CD, Qualities (''Hidden 1'', ''Improvised'', ''Unforgiving 1'') Weapon Qualities *''Hidden'': The attack is easy to conceal or designed to be disguised as something else. When the weapon is hidden, any search of the owning character requires an Observation test, with a Difficulty of X, to locate the hidden weapon. Immediately after using this attack, a character may spend Momentum to conceal it quickly, hiding it. This costs two Momentum for attacks with Hidden 1 or Hidden 2, and 1 point of Momentum for attacks with Hidden 3 or higher. This differs from the Subtle Quality in that it is used when the weapon is concealed, not when it is in use. *''Improvised'': This item is not designed as a weapon but can be used as such in an impromptu manner. It could be a heavy rock, a wooden torch, or a thick leg bone. When damage is rolled with this weapon, it does not score damage when an Effect is rolled. It is possible for an item to have both the Improvised and Vicious Qualities, cancelling out their effects, but both will be noted in case some factor causes the attack to increase its Vicious Quality, or to lose Improvised. *''Intense'': If an Intense attack inflicts one or more Harms upon the target, then it inflicts one additional Harm. *''Vicious'': An attack with this Quality inflicts X additional damage for each Effect rolled. *''Unforgiving'': If the target of this attack was affected by an Exploit action immediately before this attack was made, then this attack gains the Intense and Vicious X Qualities. *''Stun'': inflicts Staggered (must pay 1 Doom to take Standard Action + 1 Fortune to take a Reaction) until end of target's next turn. Target may ignore at cost of 1 Doom for each Effect ignored. '''Stress & Harm'''<br> Vigor: 13/13 | Wounds: Dog bite to left leg<br> Resolve: 9/9 | Trauma: Courage Soak: 0 <br> Armor Soak (padded jerkin): Head 0, Right Arm 1, Left Arm 1, Torso 1, Right Leg 0, Left Leg 0<br> Armor Qualities: none
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