Editing
Marodin
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Skills == *Languages ** ** ** *General Proficiencies **Diplomacy (+2 reaction rolls when attempting to parlay) **Fighting Style-2H Weapon (+1 dmg) **Intimidation (+2 reaction rolls when threatening 5HD or less targets) **Leadership (+1 henchman, +1 domain morale) **Military Strategy (+1 mass combat initiative) **Riding *Class Proficiencies **Combat Trickery (-2 to special maneuvers, -2 penalty to enemy save) **Command (+2 morale to henches and mercs) **Goblin-Slaying (+2 attack against goblins, orcs, trolls, etc) **Mystic Aura (+2 reaction rolls to impress or intimidate, chance to Charm) *Class Powers **+4 to damage **Aura of Protection (+1 to AC and saves when fighting evil creatures) **Sanctified Body (immune to disease) **Detect Evil 60' **Lay on Hands (18 HP) **Holy Fervor (+1 morale for hirelings of the same religion)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information