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Midnight RPG - Chapter 9.01
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== Kevin == QUESTION... STEVE - for Eranon, what Ability damage does he STILL have on him? I can't remember. [203] <br> <br> '''QUESTIONS/Thoughts and Notes - Asked & Answered''' * [KYUAD] '''While traveling, if it's possible, Kyuad is going to take a look at Eranon's symptoms and try to determine what is wrong. ''' ** ['''A''']: No. Not while travelling. The reason... You'll remember that Eranon was always back-tracking and coveirng your trails. He would have been very busy. Did Kyuad have TIME during the "sleep" times? (this is why I suggested everyone write notes on the daily calendar thing, to reference) * [KYUAD] '''Does it look like something that can be treated with some attention? (Heal skill)''' ** ['''A''']: '': '''ROLL:''' Kyuad (Heal +9) ROLLED: 16+9 = 25 '' <br> ''A disease does seem present. But this seems to be more the work of black magic, than any natural disease. There is no way to cure or slow this creeping issue with the Heal skill alone.'' * [KYUAD] '''Does it seem like more of a magical effect, like the result of a spell? (Spellcraft skill)''' ** ['''A''']: '': '''ROLL:''' Kyuad (Spellcraft +13) ROLLED: 4+13 = 17 '' <br> ''There seems to be more than one effect happening here... Kyuad can determine one of these - a spell-like ability of the hag: "Disease": causing so filthy and vile an incubated infection that may last 5-10 days or more. (Eranon Initially Failed: DC 15 Fort SV, and took 1d4 Str. and 1d4 Con. The DC is Constitution based.) <br> The other effect is harder to understand (higher DC) but it seems to be some sort of Necromantic spell cast (at Caster level 8). <br> Unless Kyuad comes up with some deduction on his own or comes up with some interesting new way to investigate to allow new rolls, this is all you'll get for now.'' * [KYUAD] '''Is it something even more unusual that can't be identified with the knowledge that Kyuad already has? (Lorebook check maybe?)''' ** ['''A''']: '': '''ROLL:''' Kyuad (Lorebook +8) ROLLED: 15+8 = 23 '' <br> ''With this roll - Kyuad gains uncommon but available knowlege, known by only a few people in the area... <br> While monstrous humanoids are not common sights around Eredane, in areas where they exist their presence is constantly felt. A green hag haunts the edge of the Druidโs Swamp, and her malevolent plots are always in the back of the minds of the villagers. Even the druids of the academy there wish the hag gone, but they believe she has some connection with the land that makes her an eternal part of its ecology. It is told that there were seven maidens - a sept of battlemages who had survived spells of the Vile's minions, but they had been too weak to escape the poisonous clouds - lingering on the brink of death and slowly were transformed into vile parodies of their once elven forms. These elven sisters became known as the Hags of Eris Aman, and over the centures they have thended their fould demesne, spreading its hateful influence into the lands. In the Last Age, the hags are the greatest evil that lurks in the Foul Bog of Eris Aman. The men of the north, vile orcs, and the silent Erunsil all avoid the Foul Bog and its haunted mists. The horrors that lurk there are not aligned to either side in the Shadow's war but serve their own dark purpose, driven by the malignant will of the hags. If mortals will not come willingly to the nightmares in the mist, then the nightmares must reach out, for none crave company and warmth more than the cursed and the dead. For this fact several of the hags have tried to take mates, spawning more evil as their curses transformed others as they had been twisted ages before... It is likely that the Hag in the Gator Marshes was a remenant of a Hag transforming a male elf, who then transformed other female elves of his own... a sort of "daughter" to the seven hags of Eris Aman''
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