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Morturi: Celts
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===Druid Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Beastspeech''' While this Druid is present in the Arena, allied beasts ignore their ''Animal Intellect'' special rule. * '''Determination''' If an attack reduces the Druid to exactly 0 Life Points, roll a D6. On a roll of 4+, the Druid immediately regains 1 Life Point. * '''Eye of Fear''' Instead of making a melee attack, the Druid may use his Eye of Fear on an adjacent opponent. That opponent is moved 1 square directly away from the Druid. This is a ''Fear'' effect. * '''Intimidating Presence''' The druid is a master of psychology, intimidating any who approach. Any enemy gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. * '''Strength of the Sacrificed''' If at least one allied gladiator has been taken out of action this battle, the Druid deals +1 damage on all attacks. * '''Taliesin's Inspiration''' While this Druid is present in the Arena, non-Druid allied gladiators of the Celt faction deal +1 damage in melee. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br>
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