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Pretty Perfect Monsters:Selene Iris
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==Power Sets== ===All Consuming Shadow=== ====Traits==== * Intangibility - d10 * Mind Control - d8 * Devour - d8 * Shapeshifting - d8 * Flight - d6 ==== SFX: ==== * You're My New Best Friend - Selene can attach herself to prey to become their shadow, or draw herself inside if the prey, or prey's own shadow, makes physical contact with Selene's shadow forms. Selene can transfer from prey to prey in the same manner. Physical based attacks only affect prey. * Spacial Temporal Hyperlink - While appearing as a shadow against any solid surface (less than 4' thick), Selene can use Intangibility to pass various objects (even people) through to the other side. * Non-Terminal Repeating Phantasm - Use two or more All Consuming Shadow powers in Selene's dice pool, at -1 step for each additional power. * Class Five Full-Roaming Vapor - Step up, or double-up any All Consuming Shadow power for one action. If that action fails, add a die to the doom pool equal to the power of the die used. ==== Limit ==== * This Must Be What Going Mad Feels Like - Mental/Emotional stress attacks against Selene while All Consuming Shadow is activated adds 1d4 to their attack roll against her (discarded afterwards). A failed attack reduces Selene's targeted stress level by one step. * What Phantasmagoria Is This? - When attacking someone who has spotted Selene, reduce one die one step. * My Mind Is Totally Blank - If a 1 is rolled during a Mind Control action, shut down Mind Control until Necrotic Blossom is activated. ===Necrotic Blossom=== ====Traits==== *Godlike Durability - d12 * Superhuman Strength - d10 * Enhanced Speed - d8 * Enhanced Reflexes - d8 * Enhanced Senses - d8 * Teleport - d6 * Necrotic Touch (weapon) d6 - A physical attack against organic matter to induce decomposition. Adds 1d4 to further physical attack rolls against this target after initial Necrotic Touch attack succeeds. ==== SFX: ==== * Pain Is Scary - Use two or more Necrotic Blossom powers in Selene's dice pool at -1 for each additional power. * Vile Siphon - Selene can inhale life forces from incapacitated or grappled prey to reduce her stress (declare one type) by one step and reset her decomposition time. Send die with highest rolled number to doom pool (in case of a tie, then the lower die step is added. * Shambling Horror - Selene gains Intimidate Mastery (1d10 or 2d8 or 3d6) while rotting. * Over My Dead Body! - Spend 1 PP to borrow the highest die from the doom pool as an asset on Selene's next action, then step back and return the doom die. ==== Limit ==== * Shutdown - When Selene is stressed by mental trauma, activates Ditch or Countdown, or is in the presence of a high grade life force (cake/pie smells), take a power point to shutdown Necrotic Blossom and activate All Consuming Shadow. Selene takes +1 Physical Stress. Successfully feed in order to reactive Necrotic Blossom and shutdown All Consuming Shadow. * Countdown - While her husk is invulnerable, it will completely rot away after 24 hours and revert Selene back into shadow regardless of her condition. Initiates Shutdown. * Ditch - Selene can leave her husk at will. Initiates Shutdown.
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