Editing
Rust City
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Rust City== {| id="toc" style="float: right; margin-left: 5em; width: 30%; font-size: 90%;" cellspacing="3" !colspan="3"|'''Population''' |- |'''Census'''||'''Rust City'''||'''Emerald City''' |- |Total population||468,580||578,700 |- |Population density||66,940.1/mi²||6,901/mi² |} <br> Torus in shape, the mammoth remnant of the Daedalus reactor is amazing from the outside. Hiding the urban jungle within, the outer ring is some twenty stories high and is known as the Wall. The interior, which has come to be called Rust City, is three miles across and encompasses an area of seven square miles. Swelling to nearly half a million residents, it is incredibly dense and bustling with activity. The barrio's development was molded by the structure of the abandoned reactor with it's main thoroughfares falling along access routes and people taking up residence in where they could. Buildings folded up into one another as thousands of modifications were made, virtually none by architects or engineers, until hundreds of structures were simply a kind of patchwork monolith. Even though there is a token police presence, it is a lawless land, leaving The Triad and other gangs able openly attack ''"the man"''. Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Even though there is no law, there is justice provided by a special balance. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate. There is a certain philosophy held by Rust City, "we protect our own" which is mirrored by the outsiders, "you are on your own". * '''Container City''' <br> Made up almost exclusively of [http://en.wikipedia.org/wiki/Containers ISO containers], Container City is the result of people taking up residence in the shipping and storage section of Daedalus. The neatly stacked boxes range are colored orange, red, blue, white, etc. Individual containers are used for residence but more often larger alcoves were created by plasma cutting intervening sides and welding sections together. * '''District''' <br> text * '''Little Ireland''' <br> Although on the lower end of the scale economically, this district is pretty safe compared to others. Made up close nit families that band together for protection, it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green. This area is green because it was part of the Works that let the Duwamish River pass through Rust City. * '''The Shambles''' <br> Probably the most dense area, The Shambles is one of the earliest "core" settlements and looks very much like [http://en.wikipedia.org/wiki/Kowloon_Walled_City Kowloon]. It's dark streets are barely big enough to handle foot traffic thus impossible to drive around. A series of catwalks, rope bridges, and other jury-rigged ways of getting around criss-cross The Shambles. The plexus is difficult to navigate unless you've spent a significant amount of time there. Shamblers tend to keep to themselves and don't like strangers. * '''Canyon Street''' <br> One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. [http://en.wikipedia.org/wiki/Bamboo Bamboo] and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information