Editing
SotDL: Forestalling Midnight: Sugul
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Talents=== *''Ogre'' **'''Devour:''' The ogre eats one defenseless target or dead creature that is Size 1 or smaller and within its reach. A living creature dies instantly on being eaten. **'''Powerful Ancestry:''' When your group attains level 1, you do not choose a novice path. Instead, whenever the Advancement table in SotDL indicates you would gain benefits from a novice path, you gain the benefits from your ancestry for that level. **'''Catch Your Breath (L1):''' You can use an action, or a triggered action on your turn, to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until you complete a rest. **'''Weapon Training (L2):''' You make attack rolls with 1 boon when you attack with a weapon. **'''Magic (L4):''' You discover a tradition or learn one spell from that tradition. **'''Magic (L5):''' You increase your Power by 1 and either discover a tradition or learn a spell from a tradition you have already discovered. **'''Titan’s Strike (L5):''' When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the target takes 1d6 extra damage and must get a success on a Strength challenge roll or fall prone. *''Oracle of the Seer'' **'''Speaker of Dooms:''' You do not gain Corruption from discovering the Curse tradition, nor are you at risk of gaining Corruption from learning Curse spells. **'''Divine Ecstasy (L3):''' You can use an action to enter a state of divine ecstasy that lasts for 1 minute. You gain the following benefits for the duration. When this effect ends, you must get a success on a Will challenge roll or gain 1 Insanity. You can use this talent a number of times equal to your Power. You replenish your uses when you complete a rest: ***You gain a +10 bonus to Health. ***You cannot become charmed, compelled, or frightened. ***You cannot gain Insanity. ***You make Intellect, Will, and Perception attack rolls and challenge rolls with 1 boon. **'''Commune with the Gods (L6):''' When you use Divine Ecstasy, you can choose to go into a trance. If you concentrate until the effect ends, you can ask the supernatural presence up to three questions that can be answered with a yes, no, or maybe. You then make a Will challenge roll with 1 bane. On a success, the GM must answer you truthfully. On a failure, you gain 1 Insanity. '''Spell Traditions:''' Curse; Divination<br> '''Attuned Implement:''' Wooden fetish from the Seer´s original carving<br> '''Spells:''' *'''Curse:''' **L0 '''Pox''' (3/3 castings) (One living creature within short range) - Make a Will attack roll against the target’s Strength. On a success, the target’s body erupts in green, weeping blisters. The target takes 1d3 damage from disease and becomes frightened for 1 round. Attack Roll 20+ The target becomes frightened for 1 minute. *'''Divination:''' **L0 '''Eavesdrop''' (3/3 castings) (concentration or 1 min) - any point in sight (''long'' range), can hear from there **L1 '''Psychometry''' (2/2 castings) (1 object within reach) You touch the target and learn 1d6 facts about it, such as the identity of its previous owner; whether or not the object is cursed, possessed, or magical; how a previous owner gained or lost the object; and where it was made. **L2 '''Truth Ear''' (1/1 casting) (1 hr) - For the duration, you understand all spoken languages you hear and you recognize the truth when you hear it. '''Interesting Things:''' *Special Ingredients (L1 Ogre)... eleven secret herbs and spices passed down by the ogresses. ''What are these used for?'' *Tools and Devices (L3 Oracle)... a box of one hundred nails that can be hammered into any material with the ease of pushing the nail into a stick of butter. It could be said that every nail is like this with you pushing it into wood with your thumb, but these nails work that way for the frail creatures as well.. humans, hobgoblins, etc.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information