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== Skills == *Languages: **Goblin **Common ** *General Skills **'''Animal Handling/Wolves (Wis):''' Expert 4+ I know how to train and care for wolves. In order to train “monsters” (griffons, wyverns, etc.) a critical success is needed on the roll. As a general rule it takes 1d4 months to break/domesticate an animal, and 1d4 weeks to teach one trick. **'''Deception/Sense Motive (Wis):''' Expert 4+ **'''Healing (Wis):''' Skilled 9+ On a successful roll, I heal 1d3 hp to a wounded target. Can be used once per day per person. This skill can also be used to treat those with the following ongoing conditions: diseased, poisoned, injury. I can treat a maximum number of patients with ongoing conditions at any given time as follows: Proficient 2, Skilled 5, Expert 8. *Goblin Abilities **I dislike bright light **90' infravision **decent miner, '''spot new/unusual stone construction''' (including traps/secret doors) '''on 1-3 in 8''' *Shaman Abilities **weapons known (5): dagger, hand axe, sword, shortbow, staff **command/control undead as cleric of same level **custom spell list **craft magical items and potions **2d4 fanatical goblin followers **Shaman of Logua, She who Howls in the Night, ''an ancient and grizzled she-wolf, nearly as tall as a Man, with a hide scarred from countless blades and battles'' ***priest of war: +2 damage to attacks, as goblin ***'''strike true:''' 2/day roll twice when making an attack, taking best result ***expanded spell list *Knacks **'''Speak with Totem:''' I may converse with members of my tribe’s totem species (wolf) **'''Faery Heritage, spellcraft:''' I have 4 spell slots per day, as CL 4 ***dancing lights (1 slot) ***glamour (1 slot) ***animal friendship (2 slots) ***blur (2 slots) ***charm person (2 slots) ***invisibility (3 slots)
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