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== Character Sheet == === Attributes === '''Mental'''<br> Intelligence 3<br> Wits 3<br> Resolve 4<br> '''Physical'''<br> Strength 2<br> Dexterity 4<br> Stamina 3<br> '''Social'''<br> Presence 2<br> Manipulation 2<br> Composure 4<br> === Skills === '''Mental'''<br> Interfacing (Hacking): 3<br>Investigation: 2 '''Physical'''<br> Assault: 2<br>Athletics (Sprinting): 3<br>Covert (Concealing): 3<br>Firearms (Longarms): 4<br>Piloting: 2<br>Stealth: 2<br>Survival (Navigation): 3 '''Social'''<br> Contacts: 2<br>Intimidation: 1<br>Subterfuge: 3 === Merits === Emotional Detachment (1 dot)<br>Danger Sense (2 dots)<br>Fast Reflexes (2 dots)<br>Quick Draw (1 dot)<br>Strong Lungs (3 dots)<br>Unnerving Gaze (2 dots)<br>Fleet of Foot (1 dot) === Talents === ''Passive - Alertness:'' A Soldier is never treated as surprised at the beginning of a combat, and can always act in the first round. They can still be ambushed, and don't necessarily know where hidden attackers are positioned.<br> ''Active β Adrenaline Rush:'' Once per session, a Soldier can choose to go first in a combat. After Initiative scores have been rolled, the Soldier is moved up to 1 point above the actor with the highest Initiative score, and the Soldier gets to act first. This ability can even be used if the Soldier has been ambushed. === Combat Training === '''Assault Training'''<br> ''Hard Target -'' Keeping a low profile and moving fast, the character renders themselves a hard target for attackers. If they move at least 5 yards during their turn, all ranged attacks against them suffer an additional -1 penalty on their attack pools. Running increases the penalty to -2.<br> ''Ambush -'' The character is an expert at close, covert work. When attacking an opponent who is not aware of the character, they add a +2 bonus to the Damage rating of their attack. Perception rolls made to hear the character attacking suffer a -2 penalty.<br> ''Agility -'' Through a mixture of free-running and combat training, the character can ignore terrain penalties on their movement of an amount up to their dots in Dexterity; so a character with Dexterity 4 could ignore up to -4 in penalties. Ladders, crates, low walls and so forth are easy for this character to handle. Their speed is also increased by 1.<br> '''Guardian Training'''<br> ''Survivor -'' The character is too tough or just too damn stubborn to stay down, regardless of his injuries. He never falls unconscious as a result of having all his health boxes filled with damage, and doesn't need to succeed on a Stamina roll to do so.<br> ''Vigilant -'' The character is ever-vigilant for danger. If the character is or becomes aware of an attacker targeting an unaware ally, and the character is within communications range of that ally, the ally becomes aware of the impending attack immediately. The character's Initiative is also increased by 1.<br> '''Tactical Training'''<br> ''Outflank -'' The character knows how the make the most of an outmaneuvered enemy's weakness. Attacking a target in the flank or rear when an ally has engaged them from the front grants the character a +1 bonus to attack rolls. === Stats === '''Size:''' 5<br> '''Defense:''' 3<br> '''Health:''' 8<br> '''Initiative:''' 8(10)<br> '''Speed:''' 11<br> '''Willpower:''' 8<br> === Gear === Light Pistol 1L 20/40/80 Clip 10 S/BF<br> ''-(2) Pistol Thermal Clips''<br> Assault Rifle 2L 150/300/600 Clip 40 S/BF/A<br> ''-(5) Assault Rifle Thermal Clips''<br> (2) Smoke Grenade None Blast 5, Smoke<br> (2) Frag Grenade 2L Blast 5<br> Medium Assault Armour (Armour 3, Shields 5) w/ Workhorse Capacity Upgrade<br> ''-(3) Medigel loaded in armor''<br> Military Omni-Tool (Library Size 4) w/ Omni-Blade 2L
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