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Trinity:Memento Canis
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===Min'dori (Memento Lupis) Progression=== [[Image:Trinity_Memento_min-dori.jpg|right|thumb|300px|''Memento Lupis'', also known as the Min'dori]] '''The Min'dori''' '''HD:''' d8 '''Level BAB Fort Ref Will Special''' 1 +0 +1 +1 +2 +2 Str, +2 Con, +10 ft Move, Intimidate 2 +1 +2 +2 +3 Roar 3 +2 +2 +2 +3 Bite (1d6) 4 +3 +2 +2 +4 +2 Str, Dark Pulse 5 +3 +3 +3 +4 +2 Con, Slam (1d10) 6 +4 +3 +3 +5 Bite (1d8), Crunch 7 +5 +4 +4 +5 +2 Str 8 +6 +4 +4 +6 Thief 9 +6 +4 +4 +6 Bite (1d10) 10 +7 +5 +5 +7 +2 Str, +2 Con, Slam (2d6), Take Down 11 +8 +5 +5 +7 12 +9 +6 +6 +8 Bite (2d6), Sucker Punch 13 +9 +6 +6 +8 +2 Str 14 +10 +6 +6 +9 Taunt 15 +11 +7 +7 +9 +2 Con, Slam (2d8), Bite (2d8) '''Intimidate''' : Any creatures that come within Close range of the min'dori must make a Will save; if they fail, they suffer a -2 morale penalty to their attack rolls for 1d4 rounds. Once affected by this ability (or if the save is made), a creature is immune to this ability for one day. '''Roar''' (Technique) : The min'dori lets loose a fierce roar, frightening nearby creatures. Any creatures within a 30 ft cone from the can'dori must make a Will save or be [http://www.d20srd.org/srd/conditionSummary.htm#frightened frightened]. Creatures with more Hit Dice than the can'dori are merely [http://www.d20srd.org/srd/conditionSummary.htm#shaken shaken] if they fail the Will save. Either effect lasts for 1 round. '''Dark Pulse''' (Technique) [Dark] : As a full-round action, the min'dori emits a high-frequency pulse of negative energy, accompanied by an ultrasonic screech. The pulse deals 1d4/level points of negative energy damage to all creatures within 20 feet; with a Fortitude save halving the damage. In addition, any creatures that fail the Fortitude save must make another Fortitude save, or else only be able to take a partial action on its next turn. '''Crunch''' (Technique) [Dark] : The min'dori's bite attack may, instead of causing the creature to lose a partial action on its next turn, weaken the creature's defenses, resulting in a -4 penalty to AC for 1 round/level (unless a successful Fortitude save is made); in addition, half the damage dealt by the bite attack is negative energy damage. '''Thief''' (Technique) : (Essentially gain a feat from the BoRL - will be added later.) '''Take Down''' (Technique) : The min'dori runs full-speed at a creature. As a full-round action, you may charge a creature; once the charge attack resolves, you may attempt to bull-rush or trip your target (you cannot choose to not do either, however). As part of that action's resolution, you take 1d6 points of damage. '''Sucker Punch''' (Technique) [Dark] : If the min'dori is attacked in melee, it may - as an immediate action - make a single attack against the creature that attacked it. '''Taunt''' (Technique) : The min'dori snips at an adjacent creature, luring it into attacking. The creature must make a Will save; if it fails, it must attack the can'dori on its next turn. [[category:Trinity]]
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