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== Cyber Eyes == {|Border="1" !colspan=3|Cybernetetic Eye |- |OP ! style="width:35px"|1 ! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations: |- |HL||1D6 |- |Surgery||MA |} {|Border="1" !colspan=3|Naturalistic Lens |- |OP ! style="width:35px"|1 ! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28. |- |HL||0 |} {|Border="1" !colspan=3|Zoom |- |OP ! style="width:35px"|1 ! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP. |- |HL||1 |} {|Border="1" !colspan=3|Heads Up Display |- |OP ! style="width:35px"|1 ! rowspan=3 style="width:400px"|Acts as an Output. |- |HL||1 |} {|Border="1" !colspan=3|Polarization |- |OP ! style="width:35px"|1 ! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead. |- |HL||0 |} {|Border="1" !colspan=3|Low Light Vision |- |OP ! style="width:35px"|2 ! rowspan=3 style="width:400px"|Character can see in near total darkness. |- |HL||2 |} {|Border="1" !colspan=3|Thermal Vision |- |OP ! style="width:35px"|2 ! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP. |- |HL||1D6 |} {|Border="1" !colspan=3|Magnification |- |OP ! style="width:35px"|3 ! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular. |- |HL||2 |} {|Border="1" !colspan=3|UV Vision |- |OP ! style="width:35px"|2 ! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source. |- |HL||1 |} {|Border="1" !colspan=3|UV Beam |- |OP ! style="width:35px"|1 ! rowspan=3 style="width:400px"|Eye beams out a UV light. |- |HL||1 |} {|Border="1" !colspan=3|Recorder |- |OP ! style="width:35px"|2 ! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data. |- |HL||1 |}
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