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== Pocket Kingdoms & Isolates == * '''Isolates:''' Plenty of these out there—small groups who set out with their own power and equipment, to engineer their ideal society, away from the common crowd. ** Hidden in asteroids, scattered on frontier worlds, sometimes just in private spaces ''within'' settled space. ** Rely on being small and harmless for defense; some maintain relationships with the larger governments just in case, others try to go invisible. ** Lots of these in and aorund Federal space, since the Feds don't mind; few in the Empire, because the local houses, or the Emperor, want control. (However, some cadet branches are practically isolates themselves.) * '''Pocket Kingdoms:''' Generic term for independent worlds, and ''small'' interstellar polities, whether they're actually kingdoms or not. ** Lots of these are dictatorships, I mean, People's Democratic Republics. The rest tend to be complicated but well-populated worlds, which endured the Nightfall and decided they liked independence. ** Many are neutral, or fall into client-patron relationships with the larger nations. The Empire tolerates 'em if they pay tribute; the Orions cheerfully make trade or perform military interventions; the Fed tends toward formal diplomacy with limited trade ties. ** The Badlands are a region of particularly balkanized and shifting allegiances, which is a constant source of diplomatic frustration. ** A number of these worlds spawn pirates, privateers, and space vikings, though these are generally quite localized problems; anything gets big and problematic, one of the big nations sends in a fleet. * New Byzantium can be considered one of the most successful pocket kingdoms, since they maintain an active interstellar presence beyond their sphere.
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