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===Future Races - Robots=== With artificial intelligence, evolving robots with their own personality have been created. Three kinds of robot are mostly met in society. Domestic robots are the more versatile and were created to make the choir to keep a household working. Industrial robot are more sturdy, but are more specialized in specifics task making them less versatile. War robots are there to keep people safe, they do not have advanced artificial intelligence like other robots, but they are the more solid kind of robots. Robots are only available in campaign setting that take place in the space age or later. Custom robots rules are available in the Race Codex. Robots evolve in the same ways as other organic character. Their artificial intelligence is self-learning so they can acquire skills like any other being. All robots also contain nano-robots inside them that repair them during rejuvenation cycles and improve their body physical capabilities. Rejuvenation Cycle: A robots runs on energy cells that need to rejuvenate regularly. During a 24-hour period, it must shut down for 8 hours to replenish its energy supply. During its rejuvenation cycle, the bioreplica is essentially asleep. If it fails to rejuvenate, it suffers a cumulative fatigue penalty like organic being until it fully recharges itself. In the space age, robots need to be plugged in a wall outlet or use an electric generator. In the energy age, robots have their own generator and do not need to be plugged. They still need to go in sleep mode for the generator to charge their battery correctly. Immunities: Robots are immune to mind-influencing effects, poison, sleep, paralysis and disease. Although robots are immune to poison and disease, they are affected by similar condition by absorbing destructive nanobots or being exposed to computer viruses. Electric vulnerability: Electrical damage attack directly the Constitution of a robot. Repairable: Robots can be repaired using the Robotics or Repair skill. A successful Robotic check heals 1d10 points of damage to a robot and a successful Robotic or Repair check heals 1d4 Constitution points. Each check represents 1 hour of work. You can also use your Robotics skills to remove destructive nanobots and Software skills to eliminate computer viruses. Robot Resurrection: A robot's core programming and experiences are contained within its central processor even if the robots body is completely destroyed beyond repair, the central processor can be intact and installed in a new body. The new body must be new or at least being reset to manufacture default configuration (Robotics checks 20 and Software checks 20). The new body has no capabilities and the central processor must learn to its new body the skill gained in their last body. This mean that the character starts from 0 skill rank and must buy again their rank in his previous skill except the cost is much lesser. Instead of paying three times the rank for aptitude, you only pay three CP per rank until you reach the rank of your previous body where the cost resume to normal mode. It's the same thing for your skill rank that cost one point per rank. ====Robot, Domestic (3 XP)==== =====Racial Bonus===== +2 Damage resistance (Pi/Bl/Sl/Ba) Electric vulnerability: Electrical damage attack directly the Constitution of a robot. =====Ability Bonus===== {|border="1" cellspacing="0" cellpadding="5" !Strength |10 |- !Dexterity |10 |- !Constitution |10 |- !Intelligence |10 |- !Wisdom |10 |- !Charisma |10 |- |} =====Movement===== {|border="1" cellspacing="0" cellpadding="5" !Walk |Good |- !Climb |Clumsy |- !Swim |None |- !Burrow |None |- !Fly |None |- |} =====Health Value===== 5 Hit Points per Health rank =====Perception===== {|border="1" cellspacing="0" cellpadding="5" !Listen |Average |- !Spot |Day - Average |- !Smell/Taste |Low |- !Touch |Low |} =====Size===== {|border="1" cellspacing="0" cellpadding="5" !Category |Medium |- !Height |5'6" |- !Weight |500 lbs. |- |} =====Age===== {|border="1" cellspacing="0" cellpadding="5" !Category |Long |- !Adulthood |<nowiki>-</nowiki> |- !Lifespan |150 |- !Unit |2 |- |} ====Robot, Industrial (5 XP)==== =====Racial Bonus===== +4 Damage resistance (Pi/Bl/Sl/Ba) Electric vulnerability: Electrical damage attack directly the Constitution of a robot. =====Ability Bonus===== {|border="1" cellspacing="0" cellpadding="5" !Strength |12 |- !Dexterity |12 |- !Constitution |12 |- !Intelligence |8 |- !Wisdom |8 |- !Charisma |8 |- |} =====Movement===== {|border="1" cellspacing="0" cellpadding="5" !Walk |Good |- !Climb |Clumsy |- !Swim |None |- !Burrow |None |- !Fly |None |- |} =====Health Value===== 5 Hit Points per Health rank =====Perception===== {|border="1" cellspacing="0" cellpadding="5" !Listen |Average |- !Spot |Hybrid - Average |- !Smell/Taste |Low |- !Touch |Low |} =====Size===== {|border="1" cellspacing="0" cellpadding="5" !Category |Medium |- !Height |6' |- !Weight |800 lbs. |- |} =====Age===== {|border="1" cellspacing="0" cellpadding="5" !Category |Long |- !Adulthood |<nowiki>-</nowiki> |- !Lifespan |150 |- !Unit |2 |- |} ====Robot, War (12 XP)==== =====Racial Bonus===== +6 Damage resistance (Pi/Bl/Sl/Ba) Electric vulnerability: Electrical damage attack directly the Constitution of a robot. =====Ability Bonus===== {|border="1" cellspacing="0" cellpadding="5" !Strength |14 |- !Dexterity |14 |- !Constitution |14 |- !Intelligence |8 |- !Wisdom |8 |- !Charisma |4 |- |} =====Movement===== {|border="1" cellspacing="0" cellpadding="5" !Walk |Good |- !Climb |Clumsy |- !Swim |None |- !Burrow |None |- !Fly |None |- |} =====Health Value===== 5 Hit Points per Health rank =====Perception===== {|border="1" cellspacing="0" cellpadding="5" !Listen |Average |- !Spot |Hybrid - Average |- !Smell/Taste |Low |- !Touch |Low |} =====Size===== {|border="1" cellspacing="0" cellpadding="5" !Category |Medium |- !Height |6'6" |- !Weight |1200 lbs. |- |} =====Age===== {|border="1" cellspacing="0" cellpadding="5" !Category |Long |- !Adulthood |<nowiki>-</nowiki> |- !Lifespan |150 |- !Unit |2 |- |}
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