Editing
Midnight RPG - THE SOUTHIES
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===HOUSE: TRUE NAMES=== ''(from Book of Exalted Deeds)'' :: ''(extended and Midnight appropriate from the rules in Book of Exalted Deeds p.32)'' <br> Each creature has a unique true name among the Words of Creation. No mortal is familiar with the countless true names of every creature in the world, no matter how extensively she has studied the Words. Nevertheless, a character familiar with the Words can research a specific creture's true name if she has access to "legend lore" and either "contact other plane" or "commune". :: Those seeking to contact other planes from Aryth find themselves having their mind travels into the spirit realm of Aryth rather than to another plane, where you interact with Eternal spirits rather than with extraplanar beings or deities. The caster chooses how βdeepβ into the spirit realm he wishes to travel, represented by the Planes Contacted column of the table included in the contact other plane spell description. The likelihood of receiving accurate answers and the probability/duration of Int and Cha decrease are as per the table; however, rather than suffering an Int and Cha decrease, a channeler that uses this spell and fails the Intelligence check suffers the listed decrease in Int, Wis, and Cha. :: Researching a true name is similar to researching a Channeller's Lorebook. It requires one week per 2HD of the creature and an expenditure of 1,000 vp per week. The character must cast (or have cast on her behalf) "legend lore" once each week, but the material component cost is included in the research cost. At the end of the research time, the researcher must cast "commune" (Divination, Clr 5) or "contact other plane" (Divination, Chnlr 5), paying the XP cost for "commune" if applicable. Following this research make a lorebook check (by finding an appropriate resource) with a bonus equal to your "Knowledge" check, using the specialty appropriate to the target creature's type (arcana for a construct or dragon, spirits for outsiders, and so on...). If successful, he gains useful bit of knowledge and insight regarding the true name. The channeler may not take 10 or take 20 on this check, since the information may simply not be available in the book, person or other resource. Retries are not possible. The DC for this check is 15 + the creature's Hit Die. If the check succeeds, the character has discovered the creature's true name. If it fails, the character must go through the research process again if she wants to keep trying. ====HOUSE: Use of a True Name==== ''(from Book of Exalted Deeds)'' :: Once a character has discovered a creature true name, she can exercise her power over that creature in a number of different ways. :::* Impose a -4 penalty on the creature's saving throws to resist a specific compulsion spell or effect. :::* Reduce the creatures spell resistance by 4 or reduce the amount of its damage reduction by 5. This reduction lasts for 1 minute. :::* Gain a +6 bonus on opposed Charisma check to compel service from the creature after summoning it with a planar binding spell. :::* Gain a +6 bonus to your Armor Class vs. the creature. :: Each of these actions requires a full-round action, which includes speaking the creature's true name and a binding incantation in the Words of Creation. Uttering the incantation deals 5d4 points of nonlethal damage to the speaker. the character and the creature do not have to be in the same area. :: '''NOTE''': Some creatures are more restrained by channellers and legates having their True Name. For Example: Courtesan Imps are known to be able to be bound to Channellers that find and bond them with the Imp's True Name.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information