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Character:Ziyad Antarah
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== Stat Block == ===Concept:=== Adulterous Wandering Poet and Courtier ===Caste:=== Eclipse ===Motivation:=== Find, catalogue and surpass the great Literary Art of the 1st Age. ===Anima:=== Script slowly being written in a variety of languages. ===Intimacies:=== ====Natural Intimacies:==== =====Positive:===== *Shofei's Memory (Fondness) *Cael and Starcc(Friendship) *The Circle (Dedication) *Beautiful Women (Attraction|Lust) *Literary Art Work (Worship) =====Negative:===== *Perfect of Paragon (Distain) *Powerful People Who Abuse Said Power (Abhorrence) *Unspeakable Rite of the Lady of Words (Dislike) *The Neverborn (Contempt) ====Supernatural Intimacies:==== =====Positive:===== *Rhythmic Harmony & Rhyming Cadence (Attraction)(Lunar Bond) =====Negative:===== === Attributes: === Strength 2, Dexterity 5, Stamina 3. Charisma 4, Manipulation 4, Appearance 4. Perception 5, Intelligence 4, Wits 5. ===Abilities: === ====Caste: ==== *Bureaucracy 3 *Linguistics 5 (Flame Tongue: Delzahn dialect, River Speak, High Realm, Old Realm, Low Realm, Forest-Tongue) *Ride 3 (Horses +1) *Sail 4 *Socialise 5 ====Favoured:==== *Athletics 4 (Climbing +1) *Awareness 5 *Lore 5 (Literary Works +2) *Melee 5 (Duelling +1)(Lunar Mates +2) *Performance 5 (Poems +3) *Presence 5 (Seduction +3) *Craft: Air 5 (Literary +3) *Craft: Earth 1 (Sculpting +1) ====Non-Favoured:==== *Archery 2 *Dodge 1 *Integrity 5 *Larceny 2 *Occult 1 *Resistance 2 *Stealth 1 *Survival 2 *War 4 === Virtues: === *Compassion 4 *Conviction 4 *Temperance 2 *Valour 2 === Virtue Flaw: === '''Paralyzing Lethargy''' '''Virtue:''' Compassion The Exalt stops acting; he will not even apply a DV for fear of a turned blade hitting a bystander or an arrow doing the same. He will not acknowledge danger, and must be dragged away. Nor will he eat, as he becomes lost in the gravity of what his actions have inadvertently wrought. The only exception to this rule is to directly intervene to help another who is in mortal danger, and even then he can only defend or reason with the aggressor. If his charge cannot or will not fight, the Exalt fights a losing battle. If his charge dies, extend the duration for another day due to his abject failure to protect another innocent. '''Partial Control:''' The Exalt may defend himself or defend another via removing (attacking) the threat, and may take necessary actions to survive (eating, treading water), but may otherwise not act, and is mostly lost in a state of lethargy and catatonia when outside of combat, offering only terse, somewhat disconnected responses. '''Duration:''' Controlled: One day. Uncontrolled: (Compassion) Days. '''Condition:''' When confronted with convincing evidence that his actions have harmed innocent bystanders. === Willpower: === OOOOO OOO === Essence: === Permenant: 5 <br> Personal: 23 <br> Peripheral: 55 <br> Peripheral: Immenent Solar Glory: 10 <br> Peripheral: Skin Mount Amulet: 10 === Charms: === ====Linguistics==== *Whirling Brush Method *Flawless Brush Disciple *Discerning Savant's Eye *Sagacious Reading of Intent *Letter-Within-A-Letter Technique *Twisted Words Technique *Golden Author's Seal *Graffiti Generating Method (x2) (Custom) *Attention Capturing Calligraphy (Custom) ====Ride==== *Master Horseman's Technique (Horse-Summoning Whistle) ====Sail==== *Ship Claiming Stance ====Socialise==== *Mastery of Small Manners ====Athletics==== *Graceful Crane Stance ====Awareness==== *Keen Sight Technique *Unsurpassed Sight Discipline *Surprise Anticipation Method ====Integrity==== *Temptation Resisting Stance *Elusive Dream Defence *Transcendant Hero's Meditation *Integrity Protecting Prana ====Larceny==== *Flawless Pickpocket Technique ====Lore==== *Harmonious Academic Method *Legendary Scholar Curriculum *Immenent Solar Glory *Wonder-Working Syllabus ====Melee==== *Dipping Swallow Defence *Bulwark Stance *Heavenly Guardian Defence - Conviction Flawed *Indomitable Puissance *Hungry Tiger Technique *One Weapon, Two Blows *Whirling Dervish Method ====Presence==== *Irresistible Salesman Technique *Majestic Radiant Presence *Terrifying Apparition of Glory ====Performance==== *Crowd Commanding Spirit (Custom) ===Combos:=== ====City Scribing Glory (24m, 3wp)==== * Whirling Brush Method * Flawless Brush Discipline * Letter-Within-A-Letter Technique * Twisted Words Technique ===Backgrounds: === ====Allies==== =====Ally 2: [[Character:Rhyming Cadence | '''Rhyming Cadence''']] ===== * Lunar Mate, Waxing Moon Caste (Lunar Bond 5, Eternal Vow) =====Ally 2: [[Character:Rhythmic Harmony | '''Rhythmic Harmony''']]===== * Lunar Mate, Waxing Moon Caste (Lunar Bond 5, Eternal Vow) =====Ally 1: [[Character:Tarafa Antarah | '''Tarafa Antarah''']]===== ====Artefacts (Personal Only)==== =====Artefact 2: Skin-Mount Amulet (Centre of Collarbone)===== *Jewel of True Self ==== Backing ==== ===== Backing 6: The Council of Denandsor===== *Prime Minister of Denandsor *First Sky Lord of the Navy *Co-Minister of Foreign Affairs *Minister for Education. ==== Contacts ==== =====Contacts 1: The City of Denandsor: The Ministry of Foreign Affairs===== *Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry. =====Contacts 1: The City of Denandsor: The Ministry of Defense and Logistics===== *Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry. =====Contacts 1: The City of Denandsor: The Ministry of Education===== *Familiar with 1 major player in the Ministry and several minor ones throughout the lower levels of the Ministry. =====Contacts 1: Chiaroscuro===== *Antarah Sept =====Contacts 1: Paragon===== *Enemies of the Perfect ==== Denandsor Navy ==== =====Arsenal 1: Naval Equipment===== * Limited Magical Talismans, heavier ordanance is currently under request and likely to be assigned soon. =====Artefact N/A: ''DCS Imperator of Land, Sea and Sky''===== *''Imperator-Class'' Sky-Carrier, Flagship of the First Sky Lord Ziyad Antarah. Currently unpowered and docked at the Eagle's Nest where final checks are complete now a PSV has been set to power the vehicle. =====Artefact 5: Protoshinmatic Vortex===== *Dedicated to powering the Imperator of Land, Sea and Sky. It provides all power requirements for the vehicle and attached weaponry. =====Artefact N/A: ''DCS Defiance in the Night'' ===== *''Kireeki-Class'' Assault Skyreme: Owned jointly between Anshu and Ziyad. =====Command 2: Crew of the Imperator of Land, Sea and Sky===== * 150 men and woman: Magnitude 3, Might 1 ** 75 Enlightened Ratings (Magnitude 2, Might 1) ** 75 Enlightened Engineers (Magnitude 2, Might 1) ==== Followers, Henchman and Retainers ==== ===== Retainers 2: Retinue ===== *'''Izim'''- Ziyad's loyal and long suffering personal secretary. *'''Alzi'hir'''- Butler *'''Jubar'''- Stableboy *'''Iziesa'''- The Cook. *'''Azita''' - A maid. Now tasked with watching over Blossoms on the Wind, Ziyad's new ward. ==== Influence ==== =====Influence 5: Denandsor ===== After taking Denandsor, Ziyad took many steps to end the Nexun Diaspora, gathering as many of the survivors from scattered through the River Province. Many of them felt some loyalty towards this favoured (adopted) son of Nexus when he was just a poet but as the person who gave many of them a new home Ziyad has tremendous influence among them. ====Manses and Demenses==== ===== Palace of Steel and Clockwork ===== *'''Level 5 Earth Aspected Manse''' *This is not the palace fortress in the middle of Denandsor's real name but rather a colourful name Ziyad made up for it. It is the former Daiymo's palace in the centre of the city and was once the Palace of the city's Solar Overlord. For the moment and in the interests of keeping the circle from killing one another Ziyad has claimed it for himself. *Jewel of True Self (5) - This stone subtracts five successes from all shaping effects directed towards the bearer. * '''Manse Powers''' ** Magical Convinience (1pt) *** Can display control room screens on any glass part of the building *** Can scan any record or record any instance into various Archives scattered around the city ** Network Node (1pt) *** Geomantic Nexus (1pt) *** Geomantic Relay (1pt) ** Secret Passages (2pts) ** Control Centre (2pts) ** Mela's Sweet Whispers (2pts, nexus powered) ** Bound Servant Force (3pts) ** Fortress (3 pts, Earth Favoured) ** Provider (3pts, nexus powered) ** Chasm of Material (4pts, nexus powered) ** Sentient (6pts, nexus powered) ** Guardian Force (x10) (40 pts, nexus powered) =====Valley of Falling Sighs and Subtle Whispers===== *'''Forgotten Level 4 Demesne of Unknown(Sidereal) Aspect''' *Within this valley, the very wind twists to words singing them in longing sighs, giving this manse its name. The rest of the demesne has warped the very geomancy to tell the tail of the ruin of the manse and its protector. Everything within it is warped to have words in every tongue, cover every surface with elaborately calligraphy. In the centre lies a cracked and ruined alter, only I in the entire valley is unmarked by words and it looks as if two blades were forced deep into it. Foot high white marble walls mark out a small area in the centre of the valley covered in moss which tells of the last desperate stand of the manses protector. Shattered rocks and glass scattered over the hillside spell out the doom of those who attacked this place. The very grass that coats the hill and the trees on the edge of the valley tell the history of the valley since the fall of Primordial War. Though damage from the destruction of the manse has destroyed large sections, mostly history of when the manse stood but other bits and pieces as well. Those that stay in the area twist become part of the living history of the demesne and its long forgotten history, eventually remembering nothing of themselves and become living records of the history of the valley. Even visitors impressions are left recorded in stone, the life and the very air, causing those to leave the place to forget unless they made a written record of the place while they were there. Ziyad found the valley while exploring the land he had won from Lord Jidan in the mountain bet. He felt called to the valley and pulled the swords from the ruined alter with ease. He carries the blades with him even now, normally wrapped in silks until he is required to use them. He did not mark the valley on any map but felt compelled to write a poem about it, calling poem and therefore the location the Valley of Twisted Words and Echoing Sighs. He knew the place has power, he could feel it in the air. Fortunately for Ziyad he recorded the place in a poem so as he left he though he did forget the valley, the poem triggered his memory. Within a month he had returned and attuned to the place, making it impossible to forget. Now with what funds he can scrap together he has begun investigating constructing a structure there, investigating those that know of such things. <br> *Game Effects: Four years in the valley gives mortals the Amnesia Flaw/Derangement as the history of the place slowly overwrites their memories. They gain four to any lore roll relating to the history of the valley. The Valley’s essence harvest is by taking leaves from the trees and reading them aloud for four days afterwards it will be as if the attuned character lived those moments, loosing himself in memory completely from time to time. Botching the harvest looses oneself in the memories entirely leaving the character insensate for four days. =====Pool of Reflection===== *'''Level 3 Water Aspected Manse''' *A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. *Hearthstone: Jewel of Daana'd *Habitability: 2 *Features: ** Network Node (1pt) ** Magical Conviniences (1pt) *** The water will randomly show someone who watches either the future or the past using the Divine Observatory power to project images onto the water. *** The water is always the same temperature and never freezes despite the weather *** The water doesn't ripple and always allows someone who sits and meditates it to observe. ** Geomantic Relay x 4 (1pt) ** Divine Observatory (3pts) ==== Resources ==== ===== Resources 3: Creation===== Ziyad likes living well and with his talent has little trouble finding patronage for his talents. Over time he has accumulated his own personal wealth. This has proven helpful. === Merits: === ==== Physical Merits: ==== *Ambidexterous (1pt) ==== Social Merits: ==== *Carouser (2pts) ====Background Merits: ==== *Legendary Background: Artefact 6 (3pts) *Legendary Background: Artefact 6 (3pts) *Legendary Background: Backing 6 (3pts) *Hidden Demense (1pts) ====Supernatural Merits: ==== *Luck (2pt) === Flaws: === ====Social Flaws:==== *Enemy: Perfect of Paragon (2pts) *Ward: Blossoms on the Wind (2pts) ====Spiritual Flaws:==== *Vice: Adultery (1pt) ====Background Flaws:==== *Dark Secret: String of bastards across the South (2pts) === Equipment === *Composite Bow - Spd 6, Acc 7, Dmg 4L(broadhead), Rate 3, Range 250, Tags 2B. *'''Country Wear:''' Silk Cape, Good Boots, Lamellar - 11B/7L/6A Total Soak *'''City Wear:''' Silk Clothing, Silk Cape, Sandels, Chain Shirt - 4B/4L/3A Total Soak *Light Warhorse and Pack Horse *Pick Locks *Country Estate (Undeveloped Land, no buildings or tenants) === Combat Values === ====Social Combat==== '''Join Debate:''' 10<br> '''Dodge MDV:''' 9<br> '''Social Attacks:'''<br> *Presence: Spd 4, Honesty 9(12 seduction)*, Honesty MDV 5(6), Deception 9(12 seduction)*, Deception MDV 5(6), Rate 2. *Performance: Spd 6, Honesty 9(12 poetry)*, Honesty MDV 5(6), Deception 9(12 poetry)*, Deception MDV 5(6), Rate 1. *Investigation: Spd 5, Honesty 4, Honesty MDV 2, Deception 4, Deception MDV 4, Rate 2 ====Physical Combat==== '''Join Battle:''' 10 <br> '''Dodge DV:''' 5(4 with Mob Pen)<br> '''Attacks:'''<br> *Slashing Sword: Spd 4, Acc 11(12), Dmg 5L, Def 6(6), Rate 3, Tags - *Composite Bow: Spd 6, Acc 7, Dmg -, Rate 3, Range 250, Tags 2B. *Broadhead: Dmg 4L *Fowling: Dmg 4B *Frog Catcher: 6L, half against armour *Target: 2L, Piercing '''Soak:''' Either 4B/4L/3A(chain shirt) or 11B/7L/6A(Lamellar) === Experience === ====Overview==== Total Experience: 423 <br> Spent Experience: 403 <br> Unspent Experience: 20 ====Gained==== =====Basic Awards (8XP)===== * 16/06/2009 * 23/06/2009 * 30/06/2009 * 07/07/2009 * 14/07/2009 * 21/07/2009 * 28/07/2009 * 04/08/2009 * 10/08/2009 * 17/08/2009 * 24/08/2009 * 31/08/2009 * 07/09/2009 * 14/09/2009 * 21/09/2009 * 28/09/2009 * 05/10/2009 * 12/10/2009 * 19/10/2009 * 26/10/2009 * 02/11/2009 * 09/11/2009 * 16/11/2009 =====Story Awards (10XP except where noted)===== * 12/07/2009: Escaping Nexus shadowland * 04/08/2009: 'Because'. * 23/08/2009: Forcing Evocation and Unspeakable Rites to withdraw from Great Forks (50xp) * 01/10/2009: Taking Denandsor (50xp) =====Other Awards (Variable)===== * 27/10/2009: Roleplay Award (1xp) * 19/10/2009: 100xp to buy off non existant xp debt * 14/10/2009: Background and Flaw remains (1xp) * 02/10/2009: Catching GM Error (1xp) * 27/08/2009: Stunt Award (1xp) for Post #2083 IC thread and confirmed Post #2960 OCC thread. * 16/07/2009: Refund Artefact 5 for 2xAlly 2 (3xp) * DATE LISTED IN THREAD: Roleplay Award (1xp) * DATE LISTED IN THREAD: Stunt Award (1xp) ====Purchases==== =====Abilities===== * Melee to 5 from 4 (7xp) * Integrity from 4 to 5 (8xp) * War from 1 to 2 (2xp) * War from 2 to 3 (4xp) * War from 3 to 4 (6xp) * Bureaucracy 2 to 3 (3xp) * Lore 3 to 4 (5xp) * Lore 4 to 5 (7xp) * Sail 1 to 4 (9xp) =====Specialities===== * Ride - Horses (3xp) * Melee - Solar Mates (6xp) * Performance - Poems (6xp) =====Backgrounds===== * Contacts to 1 (3xp) * Contacts to 1 (3xp) * Influence 3 to 5 (6xp) * Backing to 6 (9xp) * Manse 5 (15xp) * Artefact 2 (6xp) * Ally 1 (3xp) * 1/2 an Artefact N/A (11xp) * Backing Denandsor 2 to 4 (6xp) * Retainers 1 to 2 (3xp) * Command 2 (6xp) * Arsenal 1 (3xp) * Artefact 6 (21xp) * Artefact 5 (15xp) =====Essence===== * Essence to 5 (32xp) =====Charms===== * Heavenly Guardian Defence (8xp) * Surprise Anticipation Method (8xp) * Crowd Commanding Spirit (8xp) * Hungry Tiger Technique (8xp) * Keen Sight Technique (8xp) * Unsurpassed Sight Discipline (8xp) * One Weapon, Two Blows (8xp) * Whirling Dervish Method (8xp) * Master Horseman's Technique (Horse-Summoning Whistle) (8xp) * Indomitable Puissance (8xp) * Golden Author's Seal (8xp) * Grafetti Generating Method x2 (16xp) * Attention Capturing Calligraphy (8xp) * Transcendant Hero's Method (10xp) * Integrity Protecting Prana (10xp) * Harmonious Academic Method (8xp) * Legendary Scholar Curriculum (8xp) * Immenent Solar Glory (8xp) * Ship Claiming Stance (8xp) * Wonder-Working Syllabus (8xp) =====Combos===== * City Scribing Glory (14xp)
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