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Corporal Irons
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==Backstory== What tragedy or disaster led to you gaining your abilities? An Iowa Farmboy on a failing farm. His amazing strength and durability manifested when he ran in front of a tractor was going to run over his sister and tried to stop it. The blades of the combine broke on his skin and he did keep it from running over his sister, but some of the shrapnel from the blades still severed her spine and she never walked again. He always hated the fact that he wasn't able to protect her. What inspired you to officially join Vanguard? That was just before things in Europe started getting crazy, but some Army folks came by to recruit him because of his special powers. He didn't want to leave the farm, but the Army offered him double pay (and that was a whopping 60 dollars month!) if he joined up. M.J. knew that would certainly help out the farm. He was sent to Vanguard (or whatever name we want for the A.E.G.I.S Expy in this game) where he went through advanced training. (read=brainwashing) While he was there he got the chance to use the state-of-the-art multi-mode battle rifle, the Johnson - 81G. Seeing it was too heavy for normal soldiers to carry, the 'Big Johnson' became his trademark. (I imagine there is a 'drum' where the clip is, for normal single shot rounds and/or a machine gun mode. Then there would be a second magazine for the lower barrel for specialty rounds, IDK). The newly promoted Lance Corporal Irons was then shipped off to the front lines to work with other 'special' soldiers and turn the tide of the war. What does Vanguard do for the world that no one else can? Vanguard fights the good fight but doesn't want the credit. Anybody can go into a boxing ring and throw punches, but a truly skilled boxer can duck and weave and stay out of range, only moving in to launch the perfect punch to knock out their opponent. That's what Vanguard is to Irons... or at least that's how they explained it to him. Irons is part of the more public side of Vanguard... he'll be working with other soldiers and other units, receiving instructions from Vanguard through the 'cover' of some military intel unit. (Joint Task Force Harbinger if you don't want to come up with a name) Who, outside of Vanguard and the team, connects you to the civilian world? He still gets letters from his family and likes hearing about life back home. When he's not on a mission, sometimes he'll head out to a local farm and help with the work. The farmer there are even learning English so they can talk to him. Irons has no affinity for foreign languages. Why do you care about the team? At first, they were just good allies, but he's become closer to them than he has with anybody in the often clinical and business-like Vanguard. They have become something like a family... and he doesn't want to let any of his family get hurt. (again) (I may be complicating things too much by splitting Vanguard and JTF Harbinger, it can be the same thing for all I care. I suppose I saw Irons as loyal to Uncle Sam, so it made more sense if Vanguard to be separate from the allied forces command we are all supporting. Doesn't matter to me though.) '''When our team first came together...'''<br> ''Our victory secured an important resource for Vanguard. What was it?''<br> We recovered a lump of metal that Vanguard was very interested in. Some of the more superstitious soldiers were calling it Fae Silver, but Irons doesn't believe in fairies. He's pretty sure it was some sort of metal that came from a meteorite and seems to react to the abilities of certain 'super' people. '''Relationships'''<br> '''Infinity''' is crucial to the long-term success of Vanguard. I must protect them.<br> '''Avery''' isn't always thrilled with the way Vanguard handles things. I've come to value their critiques, even if I don't agree with them.<br>
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