Editing
Crookshank, exiled and wandering lizardman
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Race and Class Abilities== Lizard Man (Racial Class) Base XP: 2200 XP Advancement Chart: As Dwarf (2200, 4400...) Max Level: 10 Hit Die: d8 (+2 h.p. at 10th level--name level at 9th) Attack: As fighter Save: As fighter Prime Requisite: STR Min Score: STR 13 XP Bonus: +5% for STR 16+, +10% for STR 16+/CON 13+ Armor: (Any, but see below) Weapons: Any Special: Natural AC 5. AC 4 in Leather, AC 3 in Chain, AC 2 in Plate. Armor costs 5x normal. No random magical armors will fit. Base swim 120', adjust for encumbrance, no swimming in plate. Base land move 60'. Hide when motionless in natural water 4-in-6. Hold Breath for 3 turns. May wield large clubs that damage as maces (1d6). May attack unarmed either with a bite (1-3) or two claws (1-2/1-2). Native Languages: Lizard Man, Common Infravision: Yes
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information