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Daedalus (One to Redeem Them)
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== Talents == * '''Ambidextrous:''' ** ''Can use either hand well, and does not suffer any penalties for using an off-hand.'' * '''Armour of Contempt:''' Daedalus has been remarked to have a strong resistance against the corrupting effects of the Warp. ** ''Whenever gaining Corruption Points, one less is gained.'' * '''Autosanguine:''' Daedalus' circulating fluid is not blood, but serums of nanites and critical substances that enhance repairs. ** Always considered to be Lightly Wounded when healing, naturally heals 2 Damage per day. * '''Binary Chatter:''' Daedalus can speak an optimized form of Techna-Lingua that is customized for communication with servitors. ** ''+10 to any attempt to communicate with servitors. Any vessel on which he serves gains +1 to Crew Morale.'' * '''Chem-Geld:''' Daedalus has only an academic interest in more prurient appeals and is immune to blandishments of the flesh. ** ''Seduction attempts against automatically fail, Charm Tests against increase their Difficulty by one level.'' * '''Electro Graft Use:''' Daedalus' electro graft has an enhanced broadband data channel that allows him to examine more data more rapidly. ** ''Gain +10 to Common Lore, Inquiry or Tech-Use Tests while connected to a data port.'' * '''Enemy (Ecclesiarchy):''' Daedalus is not inclined to bring himself to favor with any of the clergy of the Imperial Creed, and the favor is returned. ** ''Suffer a -10 penalty to Fellowship Tests when dealing with this group.'' * '''Ferric Lure:''' One of the most arcane abilities of an Explorator, the ability to move metal objects to his hand is Daedalus' to master. ** ''Can call an unsecured metal object to hand from up to 20m away that weights up to WP in kilograms with a Full Action and a Willpower Test.'' * '''Foresight:''' Daedalus' logical faculties allow him to prepare for a test of his knowledge. ** ''With ten minutes consideration, gain +10 to an Intelligence Test'' * '''Heavy Weapons Training (Las):''' While not frequently called upon in physical combat, Daedalus knows how to use some very heavy firepower when necessary. ** ''Considered to be trained with Las-type heavy weapons.'' * '''Infused Knowledge:''' Although fascinated with secret knowledge, Daedalus knows something about just about everything under the sun. ** ''All Common and Scholastic Lores are considered to be Basic skills.'' * '''Jaded:''' Daedalus has seen much in his long life, and he is proof against many events and beings that would send a lesser being mad with fear. ** ''Extreme events and xenos do not cause Insanity Points or Fear Tests. Terrors of the Warp do still have an effect.'' * '''Logis Implant:''' Advanced targeting circuitry that allows Daedalus to temporarily improve his combat capabilities. ** ''Using a Reaction and making a Tech-Use Test allows +10 to all WS and BS skills until the end of the next round. Toughness Test or gain a Fatigue.'' * '''Luminen Charge:''' Daedalus' systems can recharge power packs or temporarily charge even large-scale machinery. ** ''With a successful Toughness Test and one minute of meditation, can power or recharge machinery with the potentia coils. Toughness Test or gain a Fatigue.'' * '''Resistance (Fear):''' Daedalus is strongly resistant to the fearful events that can envelop an explorer. ** ''Gain +10 when making tests to resist Fear.'' * '''Talented (Awareness, Tech Use):''' Daedalus is especially capable at the usage of technology and the interpretation of sensory data. ** ''Gain +10 when making Awareness or Tech Use Tests.'' * '''The Flesh is Weak 2:''' There is no visible flesh on Daedalus; his organs are mechanical in nature. ** ''Gain the Machine 2 Trait.'' * '''Total Recall:''' The cogitator systems in Daedalus' system allow him to recall almost any sensory record perfectly. ** ''Perfect sensory memory, can automatically recall trivial details or, with an Intelligence Test, very obscure or difficult factoids.''
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