Editing
Flamepunk: Social Traits
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Persuasion and Debate=== ''This trait makes you more effective at using conversation to get your way, and also makes you able to counter the points made by your opponent, deconstructing arguments, pointing out fallacies and generally showing finesse and skill in duels of words.'' '''Untrained Level''' * At the Untrained level you can make a basic social attack, with a Hit Target of ''(5, 6)''. * A basic "social dodge" made by an untrained combatant is a reflexive action that costs 1 action dice, and has the effect of removing 1 dice from the attackers rolled dice pool. '''Proficient Level''' * ''Parry Arguments:'' As a reflexive automatic action costing one dice you can remove up to two dice from the rolled dice pool of someone making a social attack against you, but each dice removed must have a face value of 4, 5 or 6. * ''Wordplay:'' When you make a social attack, you count a roll of ''(4, 5, 6)'' as a Hit Target number (instead of the usual ''(5, 6)'') '''Expert Level''' * ''Expert Parry Arguments:'' As a reflexive automatic action costing one dice you can remove up to three dice from the rolled dice pool of someone making a social attack against you, but each dice removed must have a face value of 4, 5 or 6. * ''Subtle Persuasion'' When you make a social attack using unarmed attacks, you can choose to make it a subtle social attack. Subtle social attacks have a Hit Target number of ''(1, 2)'' instead of the usual Hit Target numbers. '''Master Level''' * ''Flow of Argument:'' As a 0-dice automatic action you can change your goal in social combat. This has the same effect as "redirecting" an argument, but does not have a dice cost. * ''Quick witted:'' Preparing an argument is a 1-dice automatic action for you, instead of the usual 3-dice. <br><br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information