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Green Water Coves
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===The Breakers or Osric's Reef=== The region once was islands and sandbars with huge piles of jagged rocks. AS the debris projects continued the refuse was piled in a long collection of jagged piles of stone with a few openings. The Breakers or Osric's Reef are part of Amber's defenses and also make the region behind them protected from the surf and storm waters. The rocky area has huge chunks and tiny chunks and is nearly impossible to map reliably. Weather and ocean currents move loose debris around a lot making habitation difficult though not impossible. The Reef is filled with life of course both below the water and above. Animal life of many kinds can be found. Turtles, fish, shellfish, crustaceans, eels, rays, and other types of creatures fill the waters and are often hunted or collected. Above the water are big horned sheep, mountain lions, beavers and other types of adaptable wildlife. They are hunted occasionally too. There are a few pathways among the reefs known to locals mostly but none is bigger then a few meters making sea travel impossible. Also the pathways change from time to time making them unreliable. ====Inhabited Places in the Breakers==== *Caine's Keep: On the sea side of the Breakers just south of Cabel's Neck is a castle lighthouse that is also a residence of Prince Caine. [[https://wiki.rpg.net/index.php/Green_Water_Coves#Caine.27s_Keep]] *The Bastille: In the crook at the bottom of the Breakers is a desolate and formidable structure called the Bastille.[[https://wiki.rpg.net/index.php/Green_Water_Coves#The_Bastille]]
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