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== Adventure Log == <font size=1> {| class="wikitable" border="0" style="text-align:left" ! Month !! Day !! Hour !! Notes/Event |- |Dimune || 15 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Fariya Detects Magic on items found in Tunnels and heals party.] Fariya and Gabriel spend day examining items. |- |Dimune || 18 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Wissam tells Fariya that Shaheer will be arriving within a fortnight]. |- |Dimune || 19 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Darithe encounters Dregs and Fergasse] in the Market District. |- |Dimune || 21 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Gabriel receives a letter from Boulen] indicating his old teacher is arrived in Avis Armois. |- |Dimune || 25 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23987306 Gabriel visits Boulen]. |- |Dimune || 30 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23987306 Fariya and Wissam greet Shaheer upon his arrival in the City]. |- |Dace || 1 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23991577 All gather at Nalencampa's for dinner]. Shaheer and Boulen convinced that a third party or group is seeking the Rings, setting their organizations against one another. |- |Dace || 3 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-166#post-23997602 Violet meets Archbishop DeMarre at Seld Dieudonné]; news reaches the city that Arme Navarro and Abbateurs have fallen to a large host of Gnolls and Lizard-Men |- |Dace || 4 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-166#post-23997602 Artigas asks party if they will investigate] why lizardfolk have suddenly taken up arms against humankind. |- |Dace || 5 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-166#post-24000273 Group meets Serala, a seafaring adventurer who has a boat.] Serala agrees to join party and take them to the outpost closest to the Lizardfolk tribes. [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-167#post-24004376 Party visits the Library of Seld Dieudonné] to research what might be learned about the lizardfolk tribes and the Fens in general. |- |Dace || 6 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-167#post-24004376 Chevalière Du Serna & Artigas lead a large force north to the Oozing Mounds] to retaliate against the Gnoll clan there. |- |Dace || 7 || 0800 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-168 Party departs Avis Armois in Serala's boat], heading across Bloodwater Bight to the village of Deadmarsh in the Dire Fens |- |Dace || 7 || 1900 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-168#post-24009999 Party arrives on the shores of the Fens and makes landfall at Deadmarsh]; visits the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-169#post-24011285 "Dancing Fishes"] tavern owned by Omer |- |Dace || 7 || 2000 || Gabriel meets [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-170#post-24023387 Anton], local shipwright; Fariya follows Paula out after a crash of dishes from the Fens, only to find a Goblin named [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-172#post-24031405 Maggot] riffling through their boat. Anton tells them to move the ship to his hut where he will watch it; Maggot will take them to the lizard-folk who live on the south shore. |- |Dace || 7 || 2130 || Party meets a lizard-man, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-173#post-24038799 Acaozzashk], that lives on the south shore with its family. It tells them about the arrival of the Black-Scale tribe. It gives Fariya a talisman of bone and instructs her to present it to the Red-Spine Shaman. |- |Dace || 7 || 2200 || Party retires for the evening, sleeping in their boat. |- |Dace || 8 || 0800 || Party rises and decides to press inland upriver. |- |Dace || 8 || 1800 || Party looks for place to make camp. Hear drums further inland, and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-178#post-24066897 encounter a party of armed lizard-folk], who demand they drop their weapons. Party complies, and lizard-men escort them inland. |- |Dace || 8 || 2000 || Party arrives at lizard-man village; [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-180#post-24073425 presented to Chieftain and Shaman]. Chieftain demands that party help the tribe by eliminating an encampment of Orcs that have invaded. If they are successful, the tribe will assist them. Party retires in tent provided by tribe. |- |Dace || 9 || 0700 || Party rises; lizard-folk have brought their boat to village. Party guided by several lizard-men to [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-180#post-24078447 orc encampment]. |- |Dace || 9 || 1300 || Party arrives at orc encampment. Gabriel uses raven figurine to scout camp. Group decides to wait to observe the movements of the camp. |- |Dace || 9 || 1700 || Orcs perform a change of watch, light bonfires around camp. |- |Dace || 9 || 1730|| A patrol emerges from the camp moving east and south along the shore of the river. [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-183#post-24100396 Party ambushes orc patrol]; all but one Orc is killed; wounded orc flees to camp, party retreats to west |- |Dace || 9 || 1745 || Party meets with lizard-men guides; guides seem to indicate that party must finish engagement with orcs and destroy the encampment in order to complete the deal with their leader. Imply that more orcs will arrive as reinforcements if they wait. |- |Dace || 9 || 1800 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-187#post-24130888 Party begins assault on encampment]; Gabriel has raven deliver a skin of oil, which lights several tents on fire; Violet and others begin assaulting the encampment. Gabriel invokes a Flaming Sphere which sets much of camp on fire. Party slays many orcs until finally the remaining soldiers flee. Orc leader is killed in combat with party. Darithe is felled by an arrow, but healed by Fariya. |- |Dace || 9 || 1900 || Party and lizard-man guides begin journey back to village |- |Dace || 10 || 0400 || Party arrives back at Red-Spine village; chieftain and shaman confer with party; party appears to have [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-191 won over the Red Spines to their cause]. Shaman indicates that they will still be too weak, and that they must try to win over the Yellow Tails to the west and/or the Green Backs to the east. |- |Dace || 10 || 0500 || Party retires to sleep. Darithe is [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-192#post-24159206 unable to remove her mask]. |- |Dace || 11 || - || Party rests; Darithe begins to feel weak and tired. |- |Dace || 12 || 0800 || Party journeys east in search of the Yellow-Tail tribe. |- |Dace || 12 || 1300 || Party attacked by [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-194#post-24172372 huge, gilled humanoids]. Markel, Violet, and Gabriel grievously wounded. After discovering a few items in the pool the creatures attacked from, party continues on. |- |Dace || 12 || 1700 || Party makes camp for the night. |- |Dace || 13 || 0700 || Party rises and breaks camp. Continue marching east. |- |Dace || 13 || 1100 || Party stopped by band of lizard-men; forced to drop weapons, then guided to the east. |- |Dace || 13 || 1500 || Arrives at the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-197#post-24191196 village of the Yellow-Tails]; meet what they presume to be some kind of leader living in a wooden structure atop a low hill. Sent away with a party of lizard-men guides. |- |Dace || 13 || 1730 || Arrive at a desolate areas; guides send them ahead. Find a small lake. A voice tells them they will be tested, and must pass tests given by the "spirits". Party has to [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-199#post-24198413 answer four riddles]. After doing this, they reach center of lake, where Yellow-Tail shaman greets them and agrees to help them with Black Scales. Group returns to Yellow-Tail village to speak with chieftain, rest, and heal. |- |Dace || 14 || n/a || Party rests and heals at Yellow-Tail village. |- |Dace || 15 || n/a || Party returns to Red-Spine village with Yellow-Tail Chieftain, Shaman, and entourage. Overnight in swamps without incident. |- |Dace || 16 || n/a || Party reaches Red-Spine village. Great feast prepared for two tribes. Party given [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-202#post-24209808 symbol] to show to Green-Back Shaman. |- |Dace || 17 || 0700 || Party departs Red-Spine village, heading up-river to Green-Back village. Snows most of day. |- |Dace || 17 || 1500 || Party reaches Green-Back village. Gabriel & Serala [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-206#post-24223440 create illusions of a water-troll and then a manticore] to attract the attention of the lizard-folk. Darithe, Fariya, and Markel approach from the south. Darithe delivers the symbol to the hut of the shaman and sneaks back to the others without being seen. Party manages to escape the area without discovery. |- |Dace || 17 || 1630 || Party moves upstream of Green-Back village and finds old shrine used by Green-Backs for spirit worship before arrival of Black Scales. Markel and Fariya [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-207#post-24233929 explore shrine area] and find totem similar to those at Yellow-Tail shaman area, but larger. Party makes camp for the night. Darithe is exhausted, pale, and cold. |- |Dace || 18 || 0700 || Party wakes. Darithe's weakness is worse. Party is packing up camp when they hear something moving in the mist. Green-Back Shaman, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-209#post-24238858 Thasassakosh], appears and talks with them. Explains how Black-Scale shaman installed current Green-Back Chieftain, and issues with overturning rule of current chieftain. Tells them to visit Na-Bu, a hermit that lives in the Rotwood, who might be able to help remove the cursed mask from Darithe, and then to return to help the Green Backs. |- |Dace || 18 || 0800 || Party sets off for the Rotwood, moving upriver. |- |Dace || 18 || 1100 || Party reaches the border of the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-210#post-24245624 Rotwood]. All living vegetation disappears, leaving only rotting plants and all manner of fungus growing on them. |- |Dace || 18 || 1300 || Party reaches ruins of an ancient cluster of buildings. Party members experience [[https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-211#post-24246924 terrifying and disturbing visions] as they explore. Attacked by a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-214#post-24254952 ghostly monster]. Fariya severely wounded and knocked unconcious. Gabriel and Serala also injured. Party saved by appearance of the hermit, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-216 Nabu-Shum Iber], who causes the creature to flee. Nabu takes party to his home in the ruins. |- |Dace || 18 || 1400 || Darithe makes a trade with Nabu - her [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-218#post-24278663 magical cloak] for his removal of the mask. Nabu performs a ritual, and successfully removes the mask from Darithe. Nabu invites party to spend evening with him and share a meal. He speaks of the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-221 evil powers] that hold sway in the Fens, indicating that the ones he is aware of are not behind the rise of the Black Scales and their mysterious Shaman. |- |Dace || 19 || 0800 || Party takes leave of Nabu and returns downriver. Just before they exit the Rotwood, they encounter a terrifying entity in the form of a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-222#post-24307690 Black Stag], which questions them briefly before saying that their goals [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-223#post-24317323 serve its purposes] for the moment and then disappearing. |- |Dace || 19 || 1200 || Party reaches Green-Back shrine. Set up camp to await Thasassakosh, who does not appear before nightfall. |- |Dace || 20 || 0700 || Thasassakosh arrives. Tells group he will convene the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-223#post-24321205 trial-by-combat ritual of Haaasskasss] in order to overthrow current Green-Back Chieftain. Asks Violet if she will fight. |- |Dace || 22 || 0700 || Party journeys to [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-225#post-24334333 Green Back Village]. Violet and Serala approach and are brought before Green Back Chieftain, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-226#post-24340479 Kissathisiss], as well as the shamans of the Green-Back, Yellow-Tail, and Red-Spine tribes. |- |Dace || 22 || 0800 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-227#post-24350717 Violet engages in ritual combat with Kisassthiss], chief of Green-Back Tribe. Violet is victorious, killing Kisassthiss. Kisassthis' Black-Scale bodyguards rush Violet, but are overwhelmed by the collected shamans and Green-Back tribe members. |- |Dace || 23 || - || Party rests. Red-Spine tribe arrives & joins army. |- |Dace || 24 || 0800 || Yellow-Tail tribe arrives & joins army. Army marches to Black-Scale Village. |- |Dace || 24 || 1500 || Army arrives at outskirts of Black-Scale village. |- |Dace || 24 || 1600 || Forces are deployed; attack begins. |- |Dace || 24 || 1630 || The battle is over. The Black-Scale shaman flees during the battle, turning into a vaporous mist. All but two Black-Scale Warriors are killed, including the Black-Scale Chieftain. Prisoners from Arme Navarro are freed. Prisoners indicate there may be more of their companions taken to the Temple of the Scaled God, somewhere to the east. |- |Dace || 24 || 1800 || Lizard-man tribes depart. Party and prisoners set up camp for the night in the village. |- |Dace || 25 || 0700 || Party rises & sets off for ruins further upriver. |- |Dace || 25 || 1400 || Party reaches [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-242#post-24443915 large structure at fork in river], surrounded by purple flowers. Markel and Darithe approach to investigate, but [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-243#post-24447792 become drowsy and pass out] in flowers. Fariya casts Unseen Servant to remove flowers, but is [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-244#post-24449741 struck by a magical bolt] coming from the top of the ruins. Violet sprints to top of ruins but finds no one. After remaining flowers are cleared by Fariya, rest of party and prisoners climb to top of ruins. |- |Dace || 25 || 1415 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-246#post-24462996 Party enters ruins], finding a hallway that runs around interior, with double doors leading inward, and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-246#post-24464561 statues] in the corners. As they move about, magic mouths appear, taunting them to follow into the ruins. Darithe checks for traps, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-248#post-24474685 disarming one]. Unseen Servant is used to trigger a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-250#post-24486791 Fire Trap], and later a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-252#post-24502914 Gas Trap]. Party finally enters southernmost doors, finding a spiral stairway leading down. |- |Dace || 25 || 1530 || Party reaches a room with double doors leading south. They open them with Unseen Servant, to find four huge [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-253#post-24507514 skeletons of Dire Raptors]. Violet is badly wounded before Fariya turns the skeletons so powerfully they [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-254#post-24511464 crumble to piles of bones]. |- |Dace || 25 || 1600 || Darithe examines both doors out of room for traps, finding none. Western door is opened, revealing a hallway with a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-256#post-24514575 floor lined with Tuath Glyphs]. |- |Dace || 25 || 1615 || Gabriel deciphers glyphs and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-257#post-24519371 leads group into hallway] single file. At the end, he finds a lever, which he pulls. Party enters eastern door into a room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-258#post-24520354 filled with glowing lights of different colors]. |- |Dace || 25 || 1630 || Party takes northern door into long [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-259#post-24527413 room of tables and shelves] filled with strange substances, scrolls, and paraphernalia. Group takes door to east. |- |Dace || 25 || 1645 || Party enters room with many crates and chests and a cage, with a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-260#post-24531637 relief sculpture of the dragon] from first level. |- |Dace || 25 || 1700 || Party proceeds south through archway into a room containing a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-260#post-24532585 skeletal boar], which attacks. Party manages to kill the creature. Room has relief sculpture of [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-262#post-24538557 huge bird] with outstretched wings on wall. |- |Dace || 25 || 1715 || Party moves south, finding a door. Behind it is a room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-263#post-24547862 filled with rotting animal corpses], being consumed by a horde of strange beetles. Party closes door and moves north again to room with tables and shelves, this time taking western door. |- |Dace || 25 || 1730 || Party finds another room behind western door, also filled with crates and chests. Room has a large [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-264#post-24548758 relief sculpture of an octopus] on west wall. Fariya opens a crate, finding alchemical flasks and glassware. Party moves south. |- |Dace || 25 || 1745 || Party finds a room filled with large casks. A [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-265#post-24556204 defaced relief sculpture] is on the eastern wall behind them. Party takes hallway south. |- |Dace || 25 || 1800 || Party opens a door to find a room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-265#post-24560832 filled with wooden debris and a zombified boar], which attacks. Party manages to slay creature, but Markel is wounded. |- |Dace || 25 || 1830 || Party retraces their steps, checking for secret doors. Violet discovers a secret opening in the mouth of the dragon relief sculpture, hiding a lever inside. |- |Dace || 25 || 1845 || Party enters through secret door. Proceed down hallway beyond, checking for traps. |- |Dace || 25 || 1915 || Hallway turns, revealing stairs leading down. Party descends. |- |Dace || 25 || 1945 || Party reaches bottom of stairs, entering a hallway lit by torches for part of its length. Party proceeds down, checking for traps. |- |Dace || 25 || 2000 || Party hears sounds of spell being cast both ahead and behind them. https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-272#post-24604150 Party trapped by Web spell], which immediately burns, killing Radgert. Party engages and finds a dark-skinned man at end of hallway casting spells. Markel, Gabriel, and Brice are [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-273#post-24608389 affected by Scare spell] and cannot fight. Remaining characters attack and pursue spellcaster, who flees further up hallway. |- |Dace || 25 || 2015 || Party enters room [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24615243 containing undead wolves] and spellcaster, continuing to fight. Zombie-wolves slay Marc and Davy; Violet and Fariya wounded and rendered unconcious. Spellcaster severely wounded, but Darithe paralyzed by a spell, and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24618416 Serala slain by zombie wolves]. |- |Dace || 25 || 2030 || Gabriel, Markel, Grifo, and Brice confronted by dark man. Markel, Grifo, and Brice fall to Sleep spell. Gabriel paralyzed and rendered unconscious. |- |Dace || 26 || 00:00 || Violet, Darithe, Gabriel, and Fariya awake bound and gagged in [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-274#post-24619236 hanging cages in a pentagonal room]. Room has a huge pit in the middle, on which a statue of the bird-woman they have seen earlier perches. Room is lit by two torches, and Darithe [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-275#post-24621939 notices a lever is set into the wall] near the door leading out. Violet manages to free herself from her ropes, but cannot escape her cage. |- |Dace || 26 || 00:15 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-276#post-24627908 The dark man enters the room], questions party about where they acquired the Ring of Fire and the Ring of Thought. Mentions that he has dispatched word to his "master" about his finding the rings and that the groups fate will be decided within 24 hours. After he leaves, Gabriel and Fariya manage to free themselves from their ropes. |- |Dace || 26 || 00:45 || Fariya climbs down the rungs of the pit and finds a filthy cavern at the bottom. She manages to scrounge up a few items to provide them makeshift weapons and holy symbol. Darithe manages to pick the lock to her cage using the broken pieces of the locks from the other cages. |- |Dace || 26 || 01:15 || Group climbs down into pit to explore. Stumble across a grievously wounded man, Esker Manyblades. Group heals Esker best they can and continues exploring. |- |Dace || 26 || 01:30|| Group discovers a small bubbling spring that seems to be bringing water into the cavern, and nearby a small whirlpool that appears to be draining water from it. As they move to explore more, they are confronted by a huge, undead lizard-like creature. Bizarrely, it does not attack them. They find what appears to be its nest, which contains many bodies of humans and lizard-men. They are able to scavenge clothing, some armor, and a few weapons from the area. |- |Dace || 26 || 02:00 || Group moves back to the bottom of the pit to rest. They hear the lizard-thing in the caverns, but it does not disturb them. |- |Dace || 26 || 14:00 || Group rises and heals themselves as best they can. They climb back up to the prison room to confront the dark man. Opening the door out, they find his dead body in the entranceway to the prison, apparently the victim of a trap that they managed to set by pulling the lever in the room. Fariya and Gabriel recover the Ring of Fire and Ring of Thought, respectively. |- |Dace || 26 || 14:15 || Group enters a pentagon-shaped room with five exits and statues of hooded figures at the points, with much dried blood on the floor aggregating around one door. They enter that door to find a foul pentagon-shaped room used as a temple or ritual chamber, with Markel's dead body on a stone alter, and Griffo Masse's body nearby on the floor. Fariya sets the room ablaze to purge it. |- |Dace || 26 || 15:00 || Group investigates the next door, finding another hallway with the green, 8-sided design on the floor they saw on the first level before the mountain doors. Opening the door on the opposite side, they find [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-290#post-24688402 a pentagon-shaped room with a statue], bookshelves, a desk with scrolls, two chests, and a strange pentagram design on the floor. They find a spell book, presumably the necromancers. In two chests in the room they find all their gear except for their weapons and armor. Fariya takes some of the books from the shelf. |- |Dace || 26 || 15:30 || Group investigates the next door, finding another hallway with the blue, wavy design on the floor they saw on the first level before the octopus doors. Opening the door on the opposite side, they find another pentagon-shaped room with a large statue of the fish-woman from the entrance floor, and several pools of water. There is a small cot and two sacks in the room; the sacks contain clothing that looks cut for the necromancer. |- |Dace || 26 || 16:00 || Group moves through the open double doors in the statue room and finds the place where they made their final stand against the necromancer and the zombie wolves before they were captured. They find a pile of armor near the southern exit, including all of their garb, armor, and weapons. Violet finds a suite of plate-mail that fits her and exchanges it for her damaged banded mail. |- |Dace || 26 || 17:00 || Group investigates laboratory on next floor up, taking several items. They use barrels of lamp oil and brandy to make the building flammable. They light the fires as they leave, setting the structure ablaze. Violet hangs the iron symbol of the Flowering Cross, the holy symbol of the Holy Faith, on the doors of the first level before they leave. |- |Dace || 26 || 18:00 || Group makes camp for the night. Esker and Darithe hear something flying overhead, but they are not attacked. |- |Dace || 27 || 08:00 || Group moves on to the ruins of the Black-Scale village, meeting the two Yellow-Scale warriors who were left to wait for them. They guide them back upriver to the Green-Back village. Group rests for several days. |- |Dace || 30 || - || Group departs for Red-Spine Village. Overnights there. |- |Dace || 31 || - || Group arrives in Deadmarsh. Overnight there. |- |Accen || 01 || - || Group departs Deadmash by boat sailing for Avis Armois. |- |Accen || 03 || 17:00 || Group arrives back in Avis Armois. |- |} </font size>
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