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==Features and Traits== '''Racial Features - Chthonic Tiefling'''<br> Darkvision<br> Fiendish Legacy (Wis):<br> :Otherworldy Prescence - Thaumaturgy<br> :Resistance to Necrotic damage<br> :Chill Touch cantrip<br> :False Life (level 3) 1/ day or with a spell slot<br> '''Cleric Features'''<br> ''Divine Order - Protector'' - Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor.<br> ''Saving Throws'' - Wis and Cha<br> ''Channel Divinity'' - You can use this class’s Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of the Cleric Features table.<br> :Divine Spark - As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down).<br> :You roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8).<br> :Turn Undead - Turn Undead. As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.<br> ''Domain Features'' - War Domain<br> :Guided Strike - When you or a creature within 30 feet of you misses with an attack roll, you can expend one use of your Channel Divinity and give that roll a +10 bonus, potentially causing it to hit. When you use this feature to benefit another creature’s attack roll, you must take a Reaction to do so.<br> :Domain Spells (Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon)<br> :War Priest - As a Bonus Action, you can make one attack with a weapon or an Unarmed Strike. You can use this Bonus Action a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Short or Long Rest.<br>
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