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= Common Disciplines = These Esoteric Disciplines are all taught by all of the various sects. Although specific methods and terminology for accomplishing these feats will differ between sects, for purposes of gameplay convenience they can be represented with the same systems, since the end result tends to be about the same. Note that the degree to which a sect's kung fu has developed these disciplines will vary from sect to sect, and a GM may wish to restrict purchasing the higher levels of one of these disciplines to characters whose background would merit it. For example, the Ancient Tomb and Iron Palm sects are known for having particularly advanced lightness skills. == Dian Xue (Acupoint Sealing) == * '''Inflame Acupoint (1 point):''' Adds +1d to any torture roll (see pg 79). Can be used in combat, but only with an unarmed strike, and this requires a Called Shot to be declared. If successful, the target loses two dice off of one of his sets instead of the normal one. * '''Seal Acupoint (2 points):''' Completely immobilizes the subject (but leaves them conscious and aware of their surroundings). Can be used in combat, but only with an unarmed strike and a successful Called Shot to the torso. The effect can be resisted with a successful Body+Vigor roll. This technique also has a medicinal use: by sealing your target's acupoints you can delay the onset of effects of any poison or illness they may be suffering. (This still leaves them paralyzed, however.) * '''Acupoint Manipulation (3 points):''' You can perform all of the functions of the Healing skill using nothing by acupoint manipulation (see, again, pg 79). They still require the same amount of time, but this obviates the need for tools, supplies, and common medicines. In addition, you can cancel the effects of the Seal Acupoint technique with a single combat action. * '''Acupoint Mastery (4 points):''' As Seal Acupoint, except the Body+Vigor roll to resist the technique is against a Difficulty equal to your ranks in Healing. (For purposes of this Difficulty an Expert Die counts as two ranks and a Master Die as three.) * '''Jinx Palm (5 points):''' On a successful Called Shot to the torso (using an unarmed strike), you can poison a target's Chi. The condition this inflicts is treated as a poison (see pg 296) with a Potency equal to your Knowledge+Healing, a Major Effect of death in 24 hours, and a Minor Effect of automatically failing all Vigor rolls until the poison is somehow treated. Attempts to treat the poison without using Acupoint Manipulation are at Difficulty 8. * Lucky for him when Ouyang Feng sealed her acupoint he did not use too much energy; he was trying to conserve his energy because he anticipated Hong Qigong's attack, otherwise Guo Jing would not be able to unseal the Western Poison's sealed acupoint. == Nei Gong (Internal Energy) == * '''Healthful Practices (1 point):''' You may substitute your Knowledge stat for your Body stat on any Vigor roll. * '''Invigoration Stance (2 points):''' Once per day, you may make a Body+Vigor roll to regain Shock damage. You may do this even if you have not rested, and if you have rested, this grants you a second roll. * '''Blossom Exhalation (3 points):''' Any time you fail an Endurance roll due to physical exertion, you may reroll using your Vigor skill. * '''Cleansing Respiration (4 points):''' You ignore all Difficulties when rolling Vigor to resist disease, poison, or harmful chi effects. * '''Supple Power (5 points):''' You may roll Vigor instead of Body+Athletics for any roll involving physical strength. You may also add 1 Shock to the damage of any of your unarmed strikes. == Qing Gong (Lightness Skill) == * '''Flawless Step (1 point):''' You never have to make an Athletics roll to maintain your balance or to successfully execute an acrobatic maneuver. This does not allow you to jump further than normally humanly possible or otherwise perform "impossible" feats. * '''All Directions (2 points):''' You never suffer a multiple action penalty from combining any movement action (such as running, jumping, or tumbling) with another action. This explicitly includes Dodge. * '''Cloud Ladder (3 points):''' Your falling damage is always reduced by 2 per location (Shock first, then Killing). You can make impossible leaps of up to your Body+Athletics in feet vertically or twice that distance horizontally. (If you do not have enough horizontal movement, even after rolling Run, to cover your horizontal jump distance in a single turn, that means you end the turn in mid-air.) * '''Unparalleled Lightness (4 points):''' Your falling damage is always reduced to 1 Shock to each leg. Your standard movement rate increases to 20 feet and your jumping distance triples, increasing to Body+Athletics in ''yards''. * '''Water Skimming (5 points):''' You can travel across surfaces that are not physically capable of supporting your weight (such as slender branches, or even water), but you must end each turn standing on stable footing. In addition, when using Run to increase your movement speed, each point of Width counts for 10 feet instead of 5. * His left foot flicked up against the wall and he flew up over ten feet. His right foot followed and he rose up another ten feet. Very few people were proficient in this “Stairs to Heaven” technique. Even those who were well versed in it could only manage two or three feet per step; but on this slippery wall, each step of Guo Jing’s took him over ten feet. Guo Jing’s martial arts were frighteningly good. Silence broke out on the battlefield as everyone fixed their eyes on him. However, Jinlun Fawang knew that when one uses the “Stairs to Heaven”, they must make their leap in one breath. == Iron Body == * ‘Iron Corpse’ appeared to have, effectively, a body of iron! They knew that she had succeeded in pushing the resistance of her body to an extreme. Apart the sharpened tip of Zhang Ahsheng’s large knife and the sword of Han Xiaoying, she seemed to not fear any of the other weapons. * “All those that practice the iron body technique,” Zhu Cong thought, “must possess a nodal practice location which is impossible for them to protect using this technique. This point is particularly vulnerable and a small touch is sufficient to severely wound or kill them... == Musical Combat == * He was pondering in his heart what had these two instruments – the iron zither and the jade flute, had to do with martial arts? They sounded so evil to him; how could the sound affect other people's heart and mind? At first he was too busy circulating his 'qi' and calming his heart and mind, but gradually he was able to control himself and was able to follow the movements of flute and zither sounds. A little while later he started to realize that those two sounds were actually battling each other. When one sound was on the offensive, the other took a defensive position; sometimes one was attacking the other furiously, while the other blocking the attack while waiting for a good opportunity to counterattack; really it was no different than a battle between two martial arts masters. == [[ReignWulin:Unique_Disciplines|Unique Disciplines]] == These are uncommon disciplines that are either one-off inventions practiced only by their originator, have origins lost to history, or otherwise stand on their own without belonging to the portfolio of one of the established sects. == [[ReignWulin:Nine_Yin|Nine Yin Manual]] == The various obscure and powerful techniques detailed in the Nine Yin Manual.
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