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== Talents == *'''Technical Knock:''' May un-jam a gun as a half action 1/round *'''Stranger to the Cult:''' Take a β10 on Tests involving knowledge of the Imperial Creed and a -5 on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings. *'''Ambidextrous:''' Does not suffer the β20 for actions using off hand.With Two-Weapon Wielder making attacks with both weapons in the same Turn dis just β10. *'''Autosanguine:''' When applying healing,always counts as lightly wounded, and heals 2 Damage/day. *'''Chem-Geld Talents:'''Seduction attempts against always fail, and Charm is one level more difficult *'''Meditation:''' 10 uninterrupted mins and a will test removes one level of fatigue. *'''Leap Up:''' Stand as a free action *'''Hated(Pirates):'''+10 to all weapon skill tests vs. Pirates. *'''The Face of the Enemy:''' Will never willingly have dealings with Pirates except under the Dire need suffer β10 to all Fel Tests in those dealings. Also, if given the slightest provocation, you will react violently towards them. *'''Basic Weapon Training (Universal):''' *'''Pistol Weapon Training (Universal)''' *'''Melee Weapon Training (Universal):''' *'''Thrown Weapon Training (Universal):''' *'''Sound Constitution:'''+1 wound *'''Two-Weapon Wielder (Ballistic):''' May attack with two weapons as a full action *'''Rapid Reload:''' Reload in Half the time *'''True Grit:''' Half Crit damage *'''Sprint:''' move 4 extra meters with a Full Move Action, while taking a Run Action he can double his move for 1 Round. He gains 1 level of fatigue if he uses it twice in a row *'''Bulging Biceps:''' Can fire heavy weapons without bracing *'''Iron Jaw:''' Successful toughness test allows him to ignore stun.
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