Editing
S'yata
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Talents & Abilities== '''Bold (Engineering):''' Whenever you attempt a task from this department, and you buy one or more d20s by adding Threat, you may re-roll a single d20. <br> '''Extrasensory Perception:''' You have an ability to perceive things beyond the normal limits of humanoid senses, allowing you to gain knowledge of people, places, and objects beyond your ability to sense them conventionally. This is known as extra- sensory perception, or ESP. It is not directly under your control but instead tends to come in the form of accurate guesses, strong feelings, or flashes of insight. Such sensitivity often leaves you vulnerable to psychic dangers as well. At any point during play, you may ask the gamemaster for hints or insights about the current situation, and the gamemaster may similarly offer you information about the current situation that you would not normally be able to determine. Each hint adds 1 Threat, and you may always refuse to accept the hints offered.<br> '''In the Nick of Time:''' Whenever you succeed at an Engineering or Science task as part of an extended task, you increase your Impact by 1.<br> '''Past the Redline:''' When you use advanced technology, including attempting a task assisted by the ship, you may choose to increase the complication range by 1, 2, or 3. If you succeed, then you gain bonus Momentum equal to the amount by which the complication range was increased. Bonus Momentum cannot be saved.<br> '''Species Ability - Mental Discipline :''' While Vulcans have some psychic capabilities, they require training to use it effectively (see the Mind Meld talent, page 154). Further, your maximum Stress is based on your Control rather than your Fitness, and you may suffer 2 Stress to avoid suffering any trait that represents an emotional state. However, if you become Fatigued, you increase the Potency of any such emotion-related trait by 1.<br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information