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===POWER SET=== '''PUNK-ROCK MYSTIC''' Mystic Blast d8, Teleport d8, Mind Control d10, Mystic Senses d6, Sorcery Mastery d10 *SFX: ''Mine Now!''. On a successful reaction against a Mystic Attack, convert opponent's effect die into a Punk Rock Mystic stunt or step up a power by +1 for the next action. Spend a PP to do this if the opponent's action succeeds. *SFX: ''Look What I Can Do''. Add a d6 and step up the effect die by +1 when creating Sorcery complications or assets. *SFX: ''I Can Fix It''. Add Sorcery Mastery to your dice pool when helping others to recover Stress. Spend 1 PP to recover your own or another's Physical Stress or step back your own or another's Physical Trauma by -1. *SFX: ''Now I'm Pissed''. Step up or double any Punk Rock Mystic power for one action. If the action fails, add a die to the Doom Pool equal to the normal rating of the power die. *Limit: ''Exhausted''. Shutdown any PUNK ROCK MYSTIC power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. *Limit: ''Growing Dread''. Both 1s and 2s count as opportunities when using a PUNK ROCK MYSTIC Power. *Limit: ''Uncontrollable'' Change any PUNK ROCK MYSTIC power into a Complication for 1 PP. Activate an opportunity to remove the complication. '''NON-HUMAN PHYSIOLOGY''' Enhanced Durability d8, Enhanced Stamina d8, Enhanced Reflexes d8, Mystic Resistance d12, Psychic Resistance d12 *SFX: ''You Call That a Hit?''. Before you make an action using a NON-HUMAN PHYSIOLOGY power you may move your Physical Stress to the Doom Pool and step up the power used by +1 *SFX: ''That was a Mistake''. On a Reaction against a Mental Stress attack, inflict Mental Stress with effect die at no cost or step it up by +1 for a PP. *Limit: ''Dark One Descendant''. Gain a PP when affected by demonic-specific complications or tech.
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