Editing
SoF Exalted/Example Characters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Enlightened Mortals= ==Beneficent Zu== A wandering Exorcist fighting a losing battle against the Underworld. CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted) ''Refresh:'' 5 '''Character Aspects''' *Wandering Exorcist of the Scavenger Lands *Protect The People From Shadowlands (Ambition/Motivation) *Former Resident of Thorns (Background) *Right Action Through Restraint (Convictions/Virtues) *Distainful of the Wicked (Disadvantages/The Great Curse) + + + '''Abilities (30 Spent; 1 Free)''' ''Physical'' [Stress: 4] Agility: 2; Endurance: 2; Perception: 2; Strength: 2 ''Mental'' [Stress: 6] Craft: 2; Knowledge: 4; Reasoning: 2; Willpower: 4 ''Social'' [Stress: 4] Deception: 2; Empathy: 2; Persuasion: 2; Resources: 2 ''Essence'' [Stress: 4] Essence: 3 + + + '''Speciality Aspects''' *Knowledge of the Occult (Knowledge) *Denizens of the Underworld (Persuasion) *Staff of Intangible Mastery (Resources) *The Salinan Society (Persuasion) *Terrible With Money (Resources) + + + '''Advantages (12 spent)''' *Custom Stress Track [Essence Pool; 2 AP (Free)] *Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP] *Book Worm [+2 to research rolls using a library; 1 AP] *Doctorate: The Underworld [+2 to knowledge rolls in related field; 1 AP] *Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)] *Genius at Work [Substitute Knowledge in certain situations: 2 AP] *Opportunist [Spend FP to perform Assessment as Free action; 2 AP] *''Ritual Meta-Power (15)'' [3AP] *Astral Perception Ritual [Spirit Sight; Accelerated Ritual x2, Delayed Power; Strenuous, Sight and Sound, ; 5 RP] *Repel Creature Ritual [Exorcism Procedure; Accelerated Ritual x2, Delayed Power; Strenuous, Destructive Repel, Potent Repel; 6 RP] *Sense Ritual [Spirit Sense; Accelerated Ritual x2, Delayed Power; Strenuous; 4 RP] + + + '''Equipment''' Exorcist Robes, Buff Jacket, Staff of Intangible Mastery, Thaumaturgical Kit, Battered Travelling Sack. '''Staff of Intangible Mastery''' ''Potency:'' 4 ''Effect:'' The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Potent Repel modifier to any use of Repel Creature). ==Harbinger of Stillness== A deranged lunatic with an Awakened Essence. Believes he has to bring "peace" the world, but the only peace he brings is death. CamPL: Experienced Enlightened Mortal [Refresh: 5; Abilities: 29/4; Advantages: 12/5 +3 Expert; Expert, Heroic and non-super Powers only] '''Character Aspects''' * Prophet of Silence * Quieten the world, one life at a time (Ambition/Motivation) * My past is lost to me (Background) * I am righteous enough to see truth (Convictions/Virtues) * Unhinged by Enlightenment (Disadvantages/The Great Curse) + + + '''Abilities''' ''Physical'' [Stress:6] Agility: 3; Endurance: 3; Perception: 3; Strength: 3 ''Mental'' [Stress:5] Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3 ''Social'' [Stress:5] Empathy: 3; Deception: 0; Persuasion: 4; Resources: 1 ''Essence'' [Stress:3] Essence: 2 + + + '''Specialty Aspects''' * Fanatical Zeal (Willpower) * Hunted by the Immaculate Order (Persuasion) * Tougher than he looks (Endurance) * Unnerving Presence (Persuasion) * Sees only what he wants to see (Perception) + + + '''Advantages''' (15 APs spent) * Bonus Ability Point: Essence [Free as Enlightened Mortal] * Custom Stress track: Essence [Free as Enlightened Mortal] * Hard Style [+2WR unarmed; 1AP] * [[SoF_Exalted/New_Advantages#Root_Initiation_Form |Root Initiation Form]] [1AP] * Soft Style x2 [+2 defense in melee; 2AP] * Weapon Specialist: Unarmed [+1 to hit unarmed; 1AP] * Wrestler [+1 to rolls to pull/push/throw; 1AP] * Counter Attack [On defensive Spin, spend FP to get free attack; 2AP] * Weapon Expertise: Unarmed [+2 to hit unarmed; stacks with WS; 2AP] * Augmented Movement [1AP - TMA] * Enhanced Speed [1AP - TMA] * Enhanced Strength [2AP - TMA] * Imbue Armour [Armour or Clothing Only, Soak Only; 1AP - TMA] + + + '''Equipment''' Battered old clothes ==Indomitable Edge== A swordsman trained in the Even Blade Style, seeking to become strong enough to avenge his sister. CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted) '''Refresh:''' 5 '''Character Aspects''' * Avenging Enlightened Swordsman * Kill the Dynasts Responsible For Sister's Death (Ambition/Motivation) * Patrician Who Left Realm In Disgust (Background) * Never Show Fear, But Always Show Kindness (Convictions/Virtues) * Heart Before Head (Disadvantages/The Great Curse) + + + '''Abilities''' ''Physical'' [Stress: 4] Agility: 4; Endurance: 2; Perception: 2; Strength: 2 ''Mental'' [Stress: 6] Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3 ''Social'' [Stress: 5] Deception: 2; Empathy: 3; Persuasion: 3; Resources: 2 ''Essence'' [Stress: 4] Essence: 2 + + + '''Speciality Aspects''' * Even Blade Style (Agility) * The Realm (Persuasion) * Heirloom Sword (Resources) * Even Blade Style Practitioners (Persuasion) * Average Shot (Agility) + + + '''Advantages''' (12 AP spent) * Custom Stress Track [Essence Pool; 2 AP (Free)] * Deadly Grace [May substitute Agility for Strength when fighting Unarmed or using weapon; 1 AP] * Experienced [+1 to Essence, (+1 to Essence); 1 AP; 1 AP(Free)] * Quick Step [May move before or after action without penalty; 1 AP] * Weapon Specialist: Light Blades [+1 to attack rolls with chosen weapon group; 1 AP] * [[SoF_Exalted/New_Advantages#Root_Initiation_Form |Root Initiation Form]] [1AP] * Augmented Movement [Even Blade Footwork; Strenuous(-1), Provided(+2); 2 AP] * Enhanced Reflexes [Speed of the Even Blade; Strenuous(-1), Improved Reflexes(+1); 3 AP] * Imbue Weapon [Even Blade Form; Even Blade(P); Melee Weapons Only (-1); 2 AP] + + + '''Equipment''' Clothes (Daywear), Buff Jacket, Heirloom Sword, Very Broad Hat, Short bow. '''Heirloom Sword (Slashing Sword)''' ''Quality:'' Perfect (Cost 5) ''Effect:'' The Heirloom Sword's stats are identical to a Slashing Swords (+3 WR, Quick), but the Quick Aspect is Persistent.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information