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The Land of Spoils and Promised Danger
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==The Explorers== These are the brave (or desperate, or insane, or...nevermind) these are the explorers of the New Land. '''Total XP Thus Far''': 1175 '''Dancer Under the Crescent Moon (Dancer to Her Allies)''' Dancer is a Tabaxi Hexblade from the "Golden Deserts" of Kabarr in the East who wanders and looks for her next hunt, she especially has a distaste for raiders. Played by: Talisman [https://docs.google.com/document/d/16-GBUQ2ah_03RkX5eHMfOA6WK9xOQtMu-A4O6q50CNg/edit] '''Dr. Alfans Lunarre''' The Longtooth Shifter Bloodhunter, Alfans is fresh from gaining his doctorate and ready to see the world outside of the tomes (and also a hunter of dark things). Played by: Woolishly Grim [https://www.dndbeyond.com/characters/20136023] '''Meiovar[https://www.dndbeyond.com/profile/SturmRaven/characters/20097409]''' This Half-Elf Sorceress is a mystery to her peers even in the collegiate realms where she studied. She roams the lands of the World looking for what might be over the next ridge and, especially, what ancient knowledge might be uncovered along the way. Played by: Stormraven '''Iman''' Iman is a Human druid who began an unremarkable life only to be sought out by her teacher and, she soon found, the World itself. She wanders the ways and wilds offering wisdom to those who seem in need of it. Played by: Silvercat Moonpaw [https://wiki.rpg.net/index.php/Iman] <!-- Iman Age: 55 Hair: Black Eyes: Brown Female Human [Variant] Druid 3 (Circle of the Land [Desert]) Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0) Proficiency: +2 Armor Class: 12 Hit Points: 21 Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit, Cook's utensils Saving Throws: Intelligence +4, Wisdom +5 Skills: Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4 Languages: Common, Primordial, Sylvan, Druidic Feats: Prodigy (XGE) Features: Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells]) Spellcasting: Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5 Circle Spells: blur (2nd), silence (2nd) Wild Shape: Max CR: 1/4; no flying or swimming; 1 hour; 2/rest Equipment: club, wooden shield, leather armor, an explorer’s pack, a druidic focus Combat: +3 attack (melee); +1 attack (ranged); club 1d4+1 B Here's the write-up after some looking around the Internet. I really don't have much of a background in mind: Not really managing to make anything of herself it was only when a senior druid walked out of the badlands and said he'd been sent to find her that her life started going anywhere. Once done with training she just sort of took to wandering. In some ways she's a fantasy Taoist.Iman Age: 55 Hair: Black Eyes: Brown Female Human [Variant] Druid 3 (Circle of the Land [Desert]) Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0) Proficiency: +2 Armor Class: 12 Hit Points: 21 Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit, Cook's utensils Saving Throws: Intelligence +4, Wisdom +5 Skills: Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4 Languages: Common, Primordial, Sylvan, Druidic Feats: Prodigy (XGE) Features: Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells]) Spellcasting: Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5 Circle Spells: blur (2nd), silence (2nd) Wild Shape: Max CR: 1/4; no flying or swimming; 1 hour; 2/rest Equipment: club, wooden shield, leather armor, an explorer’s pack, a druidic focus Combat: +3 attack (melee); +1 attack (ranged); club 1d4+1 B Here's the write-up after some looking around the Internet. I really don't have much of a background in mind: Not really managing to make anything of herself it was only when a senior druid walked out of the badlands and said he'd been sent to find her that her life started going anywhere. Once done with training she just sort of took to wandering. In some ways she's a fantasy Taoist. --> '''Thol Wolf-Brother, Son of Hrin''' A wandering Human barbarian far from his home and clan in the Great North, Thol has great respect for his axes and his drink. His allies are happy to have him pointed at their enemies. Played by: Archer [https://www.dndbeyond.com/characters/20097730/Ef0tPN] '''Zass''' Zass is a Yuan Ti Pureblood, or perhaps it should be said she was until being cursed by the Fey and bound to them. Now her emotions have been unleashed as she uses stealth and magic as a Thief/Warlock to make her way through the world, lost to her own people. Played by: Stattick [https://wiki.rpg.net/index.php/Zass Zass]
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